Jump to content

82dsoldier

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by 82dsoldier

  1. I've placed a protectron in a pod in my mod and modeled it off the generic factory protectron in The Pitt. I've successfully linked it to a terminal so when I select the proper line in the terminal, the pod opens and the protectron activates. However, I can't get the protectron to start its patrol. It's a simple patrol made with three XMarkerHeadings. Each one of the XMarkerHeadings has a linked ref to the next one in line and the last one is linked back to the first one. I created a patrol package with the starting point at the first heading and containing all three headings and I've added this package to the protectron with the condition GetAv Variable01 >= 3. The relevant scripts are as follows: Protectron script: begin onLoad if getav variable01 == 0 ; I'm currently "off" ; make me unconscious so I don't play sounds setUnconscious 1 endif end begin OnActivate if isActionRef player == 0 if getav variable01 == 0 ; I'm currently "off" setav variable01 1 ; turn on setUnconscious 0 ; not unconscious any more Activate ; tell pod to open else showwarning "just got activated" setav variable01 0 ; turn off evp endif else Activate endif end begin OnPackageEnd ProtectronNotActive if getav variable01 == 0 Activate ; to get pod to close behind me ; make me unconscious setUnconscious 1 endif end begin onPackageEnd ProtectronTurnOn if getav variable01 >= 1 setav variable01 3 ;to get it to start patrol endif end Protectron pod script: ref myActionRef Begin OnActivate if IsActionRef player == 0 set myActionRef to getActionRef if myActionRef.getav variable01 == 0 setopenstate 0 else setopenstate 1 endif endif End Terminal: ref myProtectron set myProtectron to getLinkedRef if (myProtectron.getActorValue Variable01 == 0) myProtectron.activate door 1 endif Any idea what I'm doing wrong here?
  2. OK, well I feel stupid now. Actors was not selected in the Show/Hide window. Everything's good now.
  3. Wish it were that easy. The NPC shows up in the cell view and when I double-click on it, it takes me to something, but whatever it is, I can't see it and can't select it. I did try the F5 refresh, but it didn't seem to make any difference. It's not just my cell either. I tried dropping a new NPC beside Megaton and got the same thing.
  4. I'm attempting to add some robots to a mod that I'm creating and having trouble with it. I find the generic protectron and drag it into my editor window and nothing appears. The cell view shows that the object has been placed, but I can't see it and can't click on it. I've tried it with several different creatures (robots, animals, etc) and get the same result no matter what I use. Is there something I'm missing?
×
×
  • Create New...