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VictorLuvsAlice

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  1. The save is from December 27th, 2020. I can assure you I've never had anything BUT the latest version of Fallout 4. Taken in conjunction with what BlackRampage said, the thing about a bad facegen or outfit for the dead Minuteman might be the culprit, yeah. I will definitely have to watch out for that.
  2. I was wondering if something was going wrong in trying to load Preston and whatnot. . .I'm just confused as to why the "speedrun" seemed to work while taking my time didn't. I'll definitely try going around like that and seeing if approaching from the rear helps! Thanks!
  3. Hi, sorry, let me try to clarify -- This particular save is a clean start after two previous saves, both started on my old computer (I got a massive upgrade to a modern Alienware rig from my six-year-old laptop over the holidays). I'd done some modding before then, and was using those old saves to test things and whatnot (since I'd already planned to restart, I didn't worry too much if the older saves were borked). I installed fresh from Steam on this computer, and when I started, the only mod in my load order that was enabled WAS UFO4Patch, since I'd recently updated it and I knew that one did have to run at the beginning of the game to properly fix some stuff. I went through the Pre-War section with only that -- I then made a hard save right after exiting the cryopod, and then everything else was reenabled. (With the exception of Advanced Needs 2 -- that's a new addition to the load order, but the problem happened before that.) I was using that "cryopod" save to see if anything needed to be disabled when trying to figure out the problem since -- well, I keep hearing that you can't uninstall mods mid-save, and that would be the save where everything was first enabled. . . So yeah, I've had UFO4Patch in the game (along with anything that didn't actually have a load order slot) since the beginning, and all the rest since properly starting gameplay in the Vault. I'll see about moving AA Better Companions down in the load order, see if that helps -- thanks.
  4. So, I'm relatively new to the Fallout 4 modding scene, and I've come across a weird issue in my new save file. I have gone through the opening sequence, escaped Vault 111, met up with Codsworth at Sanctuary, spent a little time there finding goodies and scrapping stuff, moved onto the Red Rocket, met Dogmeat and killed the mole rats, cleared out the cave beneath the station, then moved onto actually entering Concord. After I get the "discovered Concord" XP and the little musical sting plays, whenever I try to actually go further than a few steps down the road into town, the game just quits straight to desktop. I can try to approach it from different angles, and maybe get a little further (like down to the little sitting area behind the houses along the main road), but it will eventually crash. Now, here's the thing. I've done some testing, reverting to some of my earliest saves (right when I activated my mods) to try and see if there's some sort of mod conflict or bad mod or whatnot. (First one was just after escaping the cryopod; after a couple of tests that resulted in more CTDs, I added a save right before the elevator so I wouldn't have to keep running through the Vault and getting chomped by radroaches.) Unfortunately, all I seemed to learn is that if I did a "speedrun" of the opening sequence with all my mods active, going straight from Vault 111 to Concord (avoiding Codsworth and Dogmeat, and the Red Rocket altogether), the crash didn't happen -- I was able to get to the fight in front of the Museum of Freedom without issue. I just -- I WANT to do things in the "right" order, so this annoys me, and I'm not sure what the heck is going on. I'm just looking for any advice someone might be able to give me. Load order under spoiler tag. I am using Vortex for my mod manager; I also have F4SE installed (and use its launcher), along with Mod Configuration Manager, Achievements Mod Enabler, Crafting Highlight Fix, Elevator Buttons Fix (Contraptions), and CryoFreez Fix.
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