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Everything posted by Vai1lyn
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Hi! I am trying to edit a UNPB variant of the Bosmer Armor pack to remove the arms and legs (so the skin is shown). The problem is that mesh editing tools like nifskope don't work on my system, so I have to do this by only editing textures. Great news is that this armor mesh already contains a body - meaning that when I make the legs transparent in the texture file, the skin should show. I have analyzed the mesh using a hex editor, and it showed that the legs and arms were from the thieves guild armor set. So, I replaced every texture path leading to the thieves guild set to a transparent file (both normal map and diffuse). However, when I load the game and equip the armor, the legs and arms still show the thieves guild texture, but a very blurry version of it (almost like the LOD bug). The transparence does not work. Why is that? Is this a texture cache issue, or an error in my method? What do I have to do to make that completely transparent? Greetings!
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ok, right after posting, it has come back :laugh:
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Hi! Since I logged in this morning, my download history is entirely gone, as well as endorsements. Is this part of Nexus currently in maintenance, or is there an issue with my account? Greetings!
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Hi! This confuses me a bit, so I'm going to ask it here: Under several animation packs (replacing purely vanilla animations), it is told to run FNIS if you want to make that animation specific to females or males. Why is that needed? I have never used FNIS or Nemesis, and gender-specific animations work for me. Shared / male animations are in my Data/meshes/actors/character/animations folder, and female only animations are in Data/meshes/actors/character/animations/female. Also, the game itself seems to support that (Lydia has the inverse gender animation flag set, this implies that there are separate sets for genders). So why should I install & run FNIS after installing purely vanilla animations? Thanks!
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Hello I'm experiencing an animation issue with Combat Gameplay Overhaul, that I'm unable to resolve. I know that CGO breaks some custom animations, but I think I am facing a different problem here. What I want to do? I have some custom weapon (a quarterstaff, basically uses 2HW animations), and I want to use custom, bojitsu-style animations for it. To achieve so, I'm using DAR (Dynamic Animation Replacer). I tried both placing it into the player folder, and with the condition IsActorBase("Skyrim.esm"|00000007)**, so it would affect the player. However, I am getting the following issue: * most animations are replaced correctly; this indicates that the DAR folder is indeed loaded * HOWEVER: the idle animation, and the movement animations are still those from CGO, despite the correct files also being present in the folder. How can I resolve this? Basically, any animations that are affected by CGO's unlocked grip functionality are not replaced correctly. Moreover, I never use the unlocked grip feature of CGO. Is there a way to disable it (without disabling the mod)? Thanks! **my character doesn't use any other two handed weapons; therefore I did not specify a more detailed condition.
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- cgo
- combat gameplay overhaul
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Hello. I am currently experiencing strange events in my Skyrim that I cannot explain. First, some information, that may be important. I am playing on Linux using Steam Proton. My gameplay is heavily modded (200 active plugins). I am using Vulkan shaders. What am I experiencing? Since some times, my Skyrim takes longer to start up than usual (circa 50% longer). It is stuck some time before loading my SKSE plugins, and then continues as usual. Until I load a save. Here is what it displays until it is stuck for some time: SKSE64 runtime: initialize (version = 2.0.17 01050610 01D68617028871D6, os = 6.2 (9200)) imagebase = 0000000140000000 reloc mgr imagebase = 0000000140000000 When I load a save, I firstly experience a huge lag. Also, I have seen at my compass, that the Survival Mode temperature shows up. The only problem is, that I have never installed any Creation Club content. So, my Skyrim/Creations folder is completely empty. After the save has been open for some seconds, all traces of Survival mode disappear. What the F? How is this possible? Can an installed mod "import" creation club content if the author had it installed? I am greatly confused.
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- creation club
- survival mode
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I just found a mod that comes very close! Look up Wurim Poser (https://www.nexusmods.com/skyrimspecialedition/mods/35535). It contains a very similar pose (Wurim049.hkx). You can use it as idle by renaming it and moving it to the right directory. The only thing is, that this is a screenshot posing mod, so after taking position, the character won't move at all (no slight arm movements etc). Looks awesome nevertheless! Cheers!
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Maybe I am the only one, but wouldn't it be awesome to have a dual wield idle and sprinting animation like Ahsoka Tano from the Clone Wars? Here is a picture of what I mean: Greetings
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Hello I know of several other forum threads discussing this issue, but none have come up with a working solution for me. What do I want to do? I want to do private retextures for some textures added by mods (since I want the texture to match my armor). Don't worry for permission breaches, since I am not intending on publishing them anywhere, it is just for my personal color OCD. How do I do it? I am running Linux, and use the latest version of Gimp with the (current version, but outdated) DDS plugin. The error Opening some textures, I get the following error: Unknown DXGI Error (98) (or 99 in some cases). What did I try to circumvent it? The following methods were suggested in other threads, or things I tried on my own, but nothing worked. * converting it to another format I tried to convert it to .png's using ImageMagick, but the conversion failed, saying that the file type is not supported. * opening in an image viewer, making a screenshot and editing the screenshot And it failed opening, either saying image not supported or Unknown error. * online solutions I tried several online file converters, but all failed due to unknown conversion errors. Was anyone using Linux able to bypass this error? If yes, I'd be glad to hear from you! Cheers
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This might be specifically me, but: my wood elf regularly makes stops in Whiterun, to stock up on food and have a warm bed for the night. Her best friend in Whiterun is Elrindir, a fellow kinsman, always full of joy when seeing one of his own. Despite this, and despite The Drunken Huntsman being technically an inn (even labeled as such in the wiki), I never get the option to rent a room. This makes my bosmer sad, since she would prefer to stay in the Huntsman, rather than The Bannered Mare. So, I have searched for mods changing it, and found no results. I wanted to create the mod myself, but unfortunately, I can't, since my OS is not supported by the Creation Kit. I tried using Wine, and even a Windows Virtual Machine, but in either case, the CK just won't run, or even install, for me. So, I need to outsource it. My request would be: * add the possibility to rent the room in the Drunken Huntsman (and kick Jenassa out if needed) * please, if possible, make no physical appearance to the interior cell (for compatibility with JK's The Drunken Huntsman). I unfortunately cannot create this mod myself, So, I'd be very glad, if someone could implement this (or point me to a mod that already did this, if I have overlooked it). Have the eternal thanks of my wood elf! Cheers
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- inn
- drunken huntsman
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Necropost of Doom, but who cares if it works :P I have just found a working solution for Linux, and since it's Python, and MacOS is UNIX like Linux, it should work on it natively, too. What to do? First, you'll need Python 3 on your system. Then, you can install the following library: $sudo pip install bethesda-structs (or download it fŕom the web) With that, you can extract BSA's up to Skyrim Special Edition. I have created the following script to extract BSA files: #import lib from bethesda_structs.archive.bsa import BSAArchive #path to your bsa file name = input("Archive Path :> " #where to extract the file path = input("Extract to :> " archive = BSAArchive.parse_file(name) archive.extract(path) Hope I could help. Python to the rescue!
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SSE Strange Problem when retexturing Hunting Bow
Vai1lyn replied to Vai1lyn's topic in Skyrim's Creation Kit and Modders
It was the mesh, thanks for pointing it out ;) Greetings!- 2 replies
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- texture
- huntingbow
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Hi! Curently, I'm having a really strange issue with my hunting bow. I am trying to retexture the bow to make it darker and entirely wooden (including the metal parts on the ends). I am editing the texture in Gimp latest version. What I've done is, I made the whole image a lot darker, and I've replaced the metal thing with wood. I have only edited steelbow.dds. When I load the game, the wooden parts and the grip show up darker, as intended. However, the metal parts still stay metal grey, instead of using my wood texture. Am I doing something wrong? If it helps, I've used copy-paste in the process. I thought of a potential layer problem, but it shows up as only 1 layer. Thanks for any help that you guys might have! Best regards
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- texture
- huntingbow
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