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Calzien

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Everything posted by Calzien

  1. First off, specs. Not sure how much is needed for troubleshooting but here goes. Asrock Z75 Pro Motherboard Intel i5-3570K @ 3.40GHz (Not overclocked.) Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz (PC3 12800) Desktop Memory Diamond Radeon RX 480 8GB Graphics Card LG Ultrawide Monitor (2560 x 1080) Corsair CX750M 750 Watt PSU Windows 10 Home Vanilla ENB (Performance) by TheDespicableMind As I wrote in a different thread I've been plagued with FPS issues for Fallout 4 but I have managed to solve a small portion of that. However I've also had issues with textures corrupting/objects disappearing too leading me to believe it could be a bad card. In short, some objects (Like tables and the round flowery rug.) have suffered problems with turning purple as if the textures are missing. But this seemingly only applies when looking at it from a certain distance. Get up close and the purple effect fades out showing the actual textures are there. Likewise I have had the textures on wooden objects glow a funky green, and metal objects go all "confetti mode" (Pixelated garbage.) on me. But as usual, the textures return to normal when you get near like there's another texture over it. This isn't immediate, after about 20 minutes of play I can find the effect kicking in. On top of that some objects seemingly disappear if you aren't near them. One instance my wire fence around a Brahmin pen just vanished. But approaching it the fence didn't "pop" in but kind of faded in and out of existence. Another the "pipes" on the stove would sort of fade in/out. Another instance the body of some of my turrets simply didn't exist. I've tweaked settings, checked if my card was overheated, reinstalled my texture pack (I only use the FO4 Texture Optimization Project mod.) and the problem persists. I've tried to research this to no avail and the oddest part is it happens even when the card isn't under load. I haven't tried other games since I don't play much of anything other than Fallout 4 right now. I will also note that the card HASN'T crashed or anything yet so I'm not sure if this is something else or the card itself. My video drivers are up to date and I have reinstalled them twice using Device Driver Uninstaller (DDU) both times to ensure the drivers were fresh. Any ideas? I'm hesitant to do a full fresh install of Fallout 4 unless absolutely needed as I have a high certaincy it will NOT fix the problem.
  2. I did try to reduce the tessellation by using an override and setting it to off. This really didn't seem to make any difference. As for SSAO I have it disabled in the launcher since I had to downscale some effects to achieve good FPS on the 780. Though I didn't try to remove and manually add the profile, it could be the changes aren't taking effect because of that. I did notice my weapons when I try to modify them have an almost "transparent" like effect to them which I think it an issue with the mutisampling. I did try to alter this to instead use supersampling and it didn't seem like anything I was doing made any change so this could be the problem. I'll give that a try and report back. Thanks.
  3. Primarily in areas where you'd expect the drop, like the area around Goodneighbor. I got a FPS hit here before with my 780, but after a lot of tweaking I managed to get a pretty decent FPS there. Well my framerate is horrible there again. Another place is Taffington Boathouse which I believe is due to using mods to increase the build limit for the area. Still even there my FPS never dropped into the low 20's as it does now, it was around in the 30's I would say. With this change essentially I've lost roughly 10-15 FPS by switching video cards. This is why I think I may have missed a setting or two somewhere that's conflicting with it. Now I made sure to do a full clean uninstall of my Nvidia drivers using a program called Device Driver Uninstaller (DDU over on the Guru3d forums.) before removing the card and installing the Crimson drivers so there shouldn't be remnants of my old card kicking around and mucking up the drivers. I think it's just Fallout 4 and unoptimized settings.
  4. Actually... an 8GB RX 480 is newer technology. That card came out JUST last month on the 29th. In reports they say it's supposed to be the equivalent of a Radeon R9 390 or a Nvidia GTX 970/980 just cheaper. It's not as powerful as a 1080 (Nvidia's most recent card.) but it's close. If you had read about the card you'd find out that it actually uses a newer technology that makes the chip smaller so it produces less heat and requires less power. EDIT: I think you're confusing the card makers by the way, I'm referring the Radeon RX 480, not the Nvidia GTX 480. AMD/ATI uses a different numbering system than their competitor Nvidia. Radeon belongs to AMD/ATI and GTX belongs to Nvidia. Two different card manufacturers.
  5. Before I start let me say I'm not trying to say this is a bad card, I simply believe I need to figure out an optimal setup to make it work better. So for awhile now I've been using a PNY GTX 780 Enthusiast's Edition card. That might not be the precise one but I'm 90% certain that's it. The other day I decided to stop by my local Fry's and grabbed the last Diamond Radeon RX 480 card they had in stock. This is the 8GB model, not the 4GB one. I've been told it's supposed to be more powerful than my 780 which is why I picked it up, that and my monitor supports FreeSync. However ever since installing it I've noticed some remarkably bad framerates in some areas of Fallout 4. I know when it comes to FPS and optimizations in certain areas Fallout 4 is the absolute worse. After spending the day trying to figure out my FPS woes and the new AMD Radeon Crimson utility I've made virtually no headway here. FPS dips down in the 30's to high 20's in areas it hovered around the mid 30's to 40's on my old card. I've tried to replicate my ini settings back to what they were before installing a new card (I had to reset the ini files due to changing cards.) but it's had very little effect. I've tried screwing around with the settings in Radeon settings too without much luck there either. I have not changed ENBs since upgrading to the 480 so I don't particularly think it's an ENB issue but rather something I'm missing somewhere, or Fallout 4 is just much more optimized for Nvidia cards over AMD. Here's my actual system specs: Intel i5-3570K @ 3.40GHz (Not overclocked.) Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz (PC3 12800) Desktop Memory Diamond Radeon RX 480 8GB Graphics Card (Radeon Settings version 16.7.2 beta. Performance issues were the same with the previous version of the software before updating to the beta so it's NOT a beta problem either.) LG Ultrawide Monitor (2560 x 1080 resolution with FreeSync support, hooked up via DisplayPort. I play in borderless windowed mode.) Windows 10 Home Vanilla ENB (Performance) by TheDespicableMind Anyway, being I've been a long time user of Nvidia products and AMD's new Crimson drivers are different from their Catalyst setup are there some recommended/optimal settings to use for Fallout 4? I've tried defaulting the Fallout 4 settings to Ultra and tweaking them down from there (And I do mean some dramatic tweaking as well.) without a lot of luck. I've also checked to ensure my Fallout4Custom.ini wasn't overwriting anything important and that still hasn't changed anything. And for AMD's FreeSync do I need to play in fullscreen or will it work in any mode? I've disabled Vsync in the Fallout 4 launcher and my ENB using the ENB's FPS limiter to keep it capped at 60FPS due to oddities with physics playing over the limit. EDIT: I haven't changed mods/texture packs either, other than removing one mod (Commonwealth Cuts since I never used it.) and the recent surprise update to Fallout 4 the other morning nothing has changed.
  6. I'd imagine the best way might be to make a clone of the traps from Wasteland Workshop. You trap a synth and as long as you have a Beta Wave Tuner it remains friendly. You can then assign it to regular tasks, make it fight, and so on. From what we know of the Institute you might be able to use something like a set of forged documents. Plans for a nuclear generator, location of a Railroad Safehouse, something like that. Limit it to something that only the Institute may be interested in, valuable pre-war tech would be more in line of the Brotherhood and if the story for the Institute tells us anything, they'd rather not use anything pre-war, but solutions to power consumption? Umiversity Point is an example of that...
  7. So? don't remove the mod from your load order. As long as AWKCR doesn't change, the author can use the version he has and make his patch without issues. You miss the point, what about users who do not HAVE AWKCR? What then? Unless the mod author includes it and the meshes for the new workbenches (Which I think is against the TOS unless Gambit77 gave permission, I'd have to check.) anyone wanting to use that mod is out of luck. Though it no longer matters since the mods are back up now. But if they weren't, either those users would need to wait until a version is made without, or the required mod is restored. That said I do hope Gambit77 got the help he needed and I wish him luck in the contest, if he gets his entry in on time thanks to Bethesda's buggy system.
  8. 10 days later, still waiting for a link... Perhaps there is no link... Seriously though, this sounds like a poor excuse to justify cheating on a RP character. Tell you what, why not get that cheat mod that lets you spawn items via a holotape? Pretend it's a "top secret holotape left by Vault-Tec that summons/teleports stuff from a hidden base somewhere" and be done with it.
  9. Okay that part I didn't know! And okay, I can be patient. Thanks for the info.
  10. Recently I renewed my 3 month Premium Membership (Just supporting the site.) when the auto-renewal failed to kick in. Later when I checked my bank statement and PayPal account I paid with it showed I was billed twice, once on the 17th of June then the 18th. Looking at my invoices on the website however they show I was billed June 18th, 7th, and March 17th. Two of those (June 18th and March 17th.) appear on my statements being ones the ones I did charge but the other one does not. My statements show I was billed June 17th but my invoice on the site here doesn't either. Anyway I submitted a support ticket on the website Thursday though I've yet to hear back. While I know it's only been a day I did want to ask if I should have used a different means to contact them. It's not been a big deal but I'm stuck on a long, long bus ride and writing this whole thing via phone has helped pass the time. Besides, if a staff member sees this it might be passed on. So, sorry for all the extra info. :p
  11. So I'm sorry but what happened/why did you remove your mod? NMM fails to update/remind me of mods that have been updated (I swear I thought this issue was fixed, now it's not working again?) so I've been using version 0.72 for awhile now. I haven't noticed any odd side effects other than how some things snap together so I'm wondering if I'm either missing something or if I should remove the mod since it's now dead.
  12. Uh, well... I wish you luck here. I'm not the type that really tests but I can understand your desire to want to keep it in a form of closed beta.
  13. Overwatch on B.Net. Not B.Net own by Blizzard, B.Net owned by Bethesda. Go Sue. Will that work? No because I tried to tell them about this BUT. I made the mistake of using WORDS! Words hurt there brain which is why you only get 185 char to speak with!!!! You need to think more like a caveman, or if you wanna go more simplistic, think like the mod thieves. Like Yur mod, bet site. thief bad, you sad? Or just write a ton theft reports in haiku form, then once you've gathered enough, make a book out of it and see how many copies you can sell... Ooh! How about this: "Bethesda use Blizzard stuff! Steal! Site has! Lawsuit? Get money? Money good, yes?" What company can ignore something when the word "lawsuit" is included?
  14. There may be some truth to this, that or Valve screwed something up. The other day under the DLC tab it showed I owned the next 3 DLC coming out. However today they've disappeared. I own the Fallout 4 Season Pass by the way. Going to the page for Contraptions for example asks me to purchase the DLC for my account. There's no indication that I own it, even the store page for the Season Pass only lists Automatron, Far Harbor, and Wasteland Workshop. Maybe only people who paid for the Season Pass after the price increase get the new DLC? Hopefully it's just a glitch otherwise I'm going to be a little pissed off here. UPDATE: So I think it is a screw-up on Valve's behalf. Looking at the discussion page over there apparently it's not showing up for some people as owned but for others it is. Long story short, if you own the Season Pass and the new 3 DLC are NOT showing up as owned, don't buy them yet. Wait until Contraptions releases on the 21st and see if you automatically get it.
  15. I appreciate the offer here but there's two flaws: 1.) Sharing an account I'm pretty sure is against the TOS. 2.) Giving mod authors unrestricted access to your account can lead to sabotage. All-in-all the account sharing is a bad idea. However I commend you on the attempt to act as a mediator between. It's nice to see people who can request to host or offer to host instead of just taking.
  16. I'm still new to scripting but I've heard and read the best way to avoid conflicts is to inject your items via scripts. For example, my mod that provides ammo crafting adds components to some enemy loot lists. But this will likely cause conflict with other mods which do the same. I use my own lists already which are then added as an overwrite to those enemy lists so it should be a little easier than trying to dump a whole bunch of components in. How would I go about doing this? One other question I had was about applying a debuff to the player when an item is used in exchange for another. Basically, I want to create a mod that lets the player to craft the item, and upon use consumes the item and applies a temporary debuff. In return it gives them a new item but while the debuff is active they cannot repeat the process. This would need to be done via scripting that sends a "on use" command when the item is consumed I think, and the script would then fire a command that would use a consumable item to apply the debuff? Something similar to how drinking water from a source works I think... I've seen there is an ingestible item I'm guessing that is used by the game to apply either radiated or clean water consumption when drinking from these spots. Back on subject, I'd have to use a command to then add the preferred object to the user's inventory. Somewhere (Probably at the start so it terminates the script if the effect has been applied.) I also need to add in a command to check the player for the debuff and if it is active stop the player from using the item. Am I getting this right? Any help on either of these would be greatly appreciated, thank you.
  17. Okay, long story short I came across Covenant. They let me in and without anyone seeing me I swiped a piece of paper with a password on it and a set of house keys. If you've been to the place you probably know the reason why. Anyway, before doing so I checked to ensure the house was empty, closed both doors behind me and crouched. I even have the chameleon legendary effect on a piece of armor. No notice I was caught. I casually leave from the back door so I'm not seen leaving but soon as I step in the clearing everyone goes mental and attacks. I'm forced to kill (Accidentally I may add. Tried to bash him with my gun to stun him and performed a kill move instead.) the front gate guard on my out and ran until they gave up chase. Again, to avoid spoilers I won't say why but I'm probably going to return eventually to claim the settlement as a base but is there a fix for this bug? Yes I do classify it as a bug because if I can swipe something when standing up while not in line of sight and escape detection why is it stealing while crouching, avoiding detection, and being stealthed even, causes everyone to go berserk? /rant EDIT: I could have reset to an earlier save but it was from hours prior, plus I decided to just stick with my outcome this time. Probably would've been the same I bet.
  18. I agree on this. I hate the half-written explanations for some mods. Ok cool, you mod does... What again? So you have a mod that makes cats tap dance. Is there anything else required? So your mod adds clutter and moves stuff... okay? What does it move? You overhauled a perk. Cool, but how? A good mod description is one that shouldn't require a bunch of questions. You'll still get them but a well-written one should cover most of the main ones including possible incompatibilities.
  19. First off I want to say I have no ill towards the mod Legendary Modification, in fact I enjoy it which is why I tried to reach out to the mod author to request permission to update the mod. Unfortunately the mod author seems to have gone absent without notice if they plan to return. Taking the advice of another user I've built an "alternative" to Legendary Modification from the ground up using that one as reference, noting how they created it. Note: (By reference I mean having looked under the hood, figured out how it works. That mod won't be required to use mine.) In order to keep it different I've tried the following: * Legendary Effects can be detached from weapons. They cannot be scrapped with an effect mod attached but you can remove one and apply it to another. * Legendary Effects can be crafted with the right perks but require an item. This item can be obtained as a possible drop from Legendary enemies (Or chests if you use a mod like the one that adds it to boss chests.) and no other way. Legendary enemies remain unaffected for compatibility but you may get this item instead of a weapon/armor from the enemy. Currently 3 are required for each Legendary Effect mod. Creation requires Science! rank 2 and for some mods rank 1 in another that I felt seemed applicable to its effect. Like the Explosive mod requires Science! rank 2 and Demolition Expert rank 1. * Some rare/unique effects remain as detachable only. You can only detach these, not create. * No 2 Legendary Effect Per Item system. This feels like it should remain a Legendary Modification exclusive. * Full support for Automatron with planned support for Far Harbor when it releases. I'm still working on the mod and wanted some feedback on how this system sounds before I release it. I want to stress that I am NOT trying to replace Legendary Modification, the mod author may have just decided to stop modding until the rest of the DLC releases. Or something else came up. I only hope to keep an alternative available in the event they don't return. That said thanks for any feedback/suggestions/ideas offered.
  20. As the title says, does using bUseCombinedOjects=0 in the Fallout4.ini cause nav-meshing issues for NPCs? I've used it for some time now with Spring Cleaning but now that I've removed that mod I also removed the entry since it causes horrid framerates in places like near Lexington. Some objects returned but I figured I can work around those... except some cement barricades in the Boston Airport where I built my base... Anyway, when I went back to Sanctuary to check on the effect it had there (Just some trash and debris that returned, not a big deal I suppose.) I discovered that my settlers were actually using facilities I had set up that up until that point they NEVER bothered using since installing Spring Cleaning. They were actually moving around whereas they sort of just stood there prior to removing it and the command. Even things at the Castle looked a bit more lively. I remember reading something once about the ini line and nav-mesh issues for NPCs before but I haven't been able to find results. So, does it cause problems with pathing for NPCs or was what I saw just a fluke? I'm partial to just leaving the ini edit in since it makes cleaning up areas easier and moving objects out of the way.
  21. You can always make your own version of the mod from scratch. There's nothing in Nexus ToS forbidding it, and if you keep your mod up to date you will probably end up with more downloads than the original mod. You bring up a good point... Although I don't care about the downloads, it's just keeping a mod I use active. I only worry because the concept is pretty much the same though looking it over I think I can rebuild it from complete scratch. The mod author DOES state you can use his/her mod as a reference so I'll just do that and build my own version while crediting them for the inspiration.
  22. That's what I figured, hence why I asked. I had a good feeling modifications wouldn't apply to the permissions but I wanted to be sure. I'll wait for the mod author's reply.
  23. There's a popular mod on the Nexus here that people have made requests for updates to and the mod author has appeared to have either abandoned or stopped updating. Maybe they've been busy with stuff in real life, maybe they got tired of Fallout 4. Their permissions tab is a little fuzzy on what can be done with the mod so I thought I might ask the community to have a look. The mod is called Legendary Modification. Here's a copy of the mod author's permissions: You can post this mod on different website, just give a bit credit. You can translate this mod to different language You can use this as reference There's no other details. I'd like to assume that "You can post this on different sites" means you can upload it with modifications but I don't really want to assume anything. Being a mod author myself I respect other users and their work. If rules change I'd take it down if they asked. As for this scenario I've tried to contact the mod author for permission but they haven't been around in awhile it seems. Anyway, with these details what's the stance here on the Nexus, would this cover a reupload modified on the Nexus here or should I wait for word from the mod author for approval? Thanks everyone.
  24. wait, what? They never say they disable mods for good, they just asked to not using them during the survival beta. Also they just changed how mods are activated (and this make sense when you take a look at the last beta). Being paranoid doesnt seem to be a correct answer... :wink: After that if you dont want to play survival as it is, you are free to use mods since they are still there... What Mavkiel was referring to is that Bethesda denied they disabled mods but conveniently left out that they added a new requirement for loading them. Now mods need to be added with an asterisk prefix before the game recognizes them and no mention was given here. It's like shutting off the power in your home then not telling you that you need to attach a special device to your breakers before you use them. They may have not truly and fully disabled mods but they were deactivated with an obscure way of enabling them that nobody knew for a good while.
  25. The problem with it is they're penalizing people just for using a mod. As I said let's say a user desires for a vanilla expeeience. They use no mods, no textures, just the vanilla game. That is, until a game-breaking bug screws up their save. This is far more common than one may think. As any Skyrim console player or Fallout 3 player. Bethesda games are notorious for glitches. So the user rolls back to an earlier save and makes an exception to their vanilla rule: They download ONE mod, something that fixes that game-breaking bug. Immediately they can no longer obtain achievements just because of ONE mod, ONE unofficial bugfix that Bethesda can't be half-assed to fix themselves. Now tell me: Does this seem fair? Just because you don't care about achievements shouldn't mean you should disregard it. Think of the bigger picture of how it affects those who do care, but will have to choose between a more pleasant gaming experience and satisfaction of proof that they worked hard to get that shiny badge or icon. Whether or not others cheat to get it there are hunters who work the hard way to earn it and they're being screwed over by it. Again, I don't care about them much myself but for others that are unfairly affected? Damn right I care about that. Forgive me for being compassionate I suppose...
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