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feralswirl

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  1. In the Creation Kit, you can pull fully formed (exterior) houses, inns, stables, etc out of the object list for a mod. However, I'd like to create my own style of building, and NOT use the basic Farmhouse01, etc. I know how to create my own house in the Kit, using a bunch of pieces, but.... as I am using it multiple places (too far away to dup and drag), and there'll be 4-6 houses, and I really don't want to hand-build each one each time. So is there a way to make an exterior house from scratch, and then save it as a single object like Farmhouse01?
  2. Hi all, I modded an area in the creation kit - a perfect valley to place my house and village. I moved a couple cliffs and lowered the landscape a lot, added new cliffs to make it look nice, etc. Looks great in the Creation Kit. However, when I loaded my mod to Skyrim.... well, it created sort of a 'shell' of the old landscape. There's a big (low-rez) mound of dirt where there used to be the side of the mountain (that I lowered), but you can walk through it; it's just visual. Once you go past it everything looks just like how I wanted it to (minus the multiple shell walls in the way). Pictures included, one of outside the shell and one just inside. So, how do I get rid of this ungodly looking 'shell'?
  3. I'm following the Bethesda Tutorial Quest Loose Ends word for word. So far, everything's been working. I'm at 'Map Marker'. (P.S. Note that I've changed the quest name from GSQ01 to GSDMykasPlea. Giving it my own flavor, everything is the same.) It says: Open the GSQ01 Quest and click on the Scripts tab, add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker in the render window as the target of the property. Someone else posted that they didn't explain it very well, and they meant Quest Stages tab > 20 index > Papyrus tab > Properties, and then adding the ObjectReference property called DungeonMarker. (Papyrus currently has SetObjectiveCompleted(10) SetObjectiveDisplayed(20) in it.) Well, I've tried both ways. I keep getting an error, over and over and over. Starting 1 compile threads for 1 files...Compiling "QF_GSDMkyasPlea_02000D64"...C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(58,25): script property DungeonMarker already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(58,25): script variable ::DungeonMarker_var already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(58,25): script property DungeonMarker already has a get function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(58,25): script property DungeonMarker already has a set function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(60,23): script property DungeonMarker already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(60,23): script variable ::DungeonMarker_var already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(60,23): script property DungeonMarker already has a get function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(60,23): script property DungeonMarker already has a set function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(62,25): script property DungeonMarker already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(62,25): script variable ::DungeonMarker_var already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(62,25): script property DungeonMarker already has a get function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(62,25): script property DungeonMarker already has a set function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(66,25): script property DungeonMarker already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(66,25): script variable ::DungeonMarker_var already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(66,25): script property DungeonMarker already has a get function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(66,25): script property DungeonMarker already has a set function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(68,25): script property DungeonMarker already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(68,25): script variable ::DungeonMarker_var already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(68,25): script property DungeonMarker already has a get function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(68,25): script property DungeonMarker already has a set function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(72,25): script property DungeonMarker already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(72,25): script variable ::DungeonMarker_var already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(72,25): script property DungeonMarker already has a get function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(72,25): script property DungeonMarker already has a set function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(74,25): script property DungeonMarker already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(74,25): script variable ::DungeonMarker_var already definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(74,25): script property DungeonMarker already has a get function definedC:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSDMkyasPlea_02000D64.psc(74,25): script property DungeonMarker already has a set function definedNo output generated for QF_GSDMkyasPlea_02000D64, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on QF_GSDMkyasPlea_02000D64 What am I doing wrong? It says it's already defined, but... I don't have it in any script anywhere. I've been banging my head against a wall for 4 hours now. Please help!
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