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Rhigitar

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About Rhigitar

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    Canada
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    TES V: Skyrim
  • Favourite Game
    The Elder Scrolls series

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  1. Hello bilal21, This normally happen when you have conflicting mods. There is no limit to the amount of mods the game can handle, though more mods normally means conflicts, which leads to instability, and crashes. Try disabling the mods that you have most recently added, if that does not work keep disabling one at a time till you find the culprit.
  2. I have already attempted to recreate the entire mod from scratch yet the bug persists... I guess I'll have to wait till the bug is squashed. Thank you for the reply!
  3. Hello all, I've been working on a mod where I added a few extra storage containers/display cases to Proudspire. I did not alter the doors in any way yet each time I enter, exit (first time always works fine), then try to reenter the cell my game crashes. I did not add any new scripts nor alter any, but I altered the existing navmesh around the new containers so NPCs will not walk into them. Other than that, I have not changed anything and am drawing a total blank as to what the problem could be. All help appreciated.
  4. Hello DicNr72 ScriptDragon has not yet been updated for Skyrim version 1.5, you will have to be patient and wait for the creator to update it.
  5. Skyrim was updated yesterday to 1.5, this means the mod no longer works (it only works with version 1.4.21.0.4). You will have to wait for the mod creator to update his work. I'm not sure if any of the other mods are incompatible with the update, you may have to check.
  6. Hello all, I'm brand new to modding and the creation kit but I decided to give it a try and I did a few edits and fixes to Proudspire. Though now I've become completely stuck as I don't know how to add dialogue to Falk Firebeard to make my additions to the house go under a new upgrade option (I know I can add it to the ones already in the game, but I want to make another one, for example: "Purchase armory upgrade (12345 gold)"). I've checked the wiki, and just clicked around in the kit itself but cannot find how to do it. I figure it's a code I need to write/edit but I can't even find that. If someone could just point me in the right direction that would be fantastic.
  7. Hello ookami007, I'm new to modding but this is what I figure you should do: you will need to create a new worldspace for your city and then all the insides of buildings will be interiors to that worldspace. The worldspace can be created by clicking on "world" in the top bar, then "world spaces...". After this create a new one you'll have to edit terrain, add trees buildings, etc. (same way as building interiors) I would advise (if your mod is going to be a massive city addition as you say) to create a portal to it, perhaps in the form of a new boat in Solitude that will take you to a dock in your city (this is of course the easy way). If you want your city directly in Skyrim create the external part of the city first, then the entrance door. Connect the entrance door to your worldspace.
  8. Hello cchoay, Try unchecking all the War in Skyrim mods (they start with "WiS IV"). The mod creator has stated that not all the text has been translated to English yet and that some are still in Italian.
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