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Fleegsta

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  1. The Problem I know there's a lot of hunger mods, but for some reason each one overcomplicates the method creating the need for eating food. Why not just remove health regeneration and instead add health degeneration (or negative health regen) to create the everlasting need for eating food? In my game, using console commands, I set health regen to 0 and mana regen to 0 as well (so healing spells don't subistute food, and eating is even more essential, but thats just me). However, setting the health regen values to negative numbers doesn't seem to do anything; it appears the minimum the console commands will allow is 0. I want the need to eat food, but I don't want the bombardment of extra mechanic baggage that comes with every hunger mod out there. I just simply want to lose health if I don't eat often enough, nothing more. The Solution If someone could make a health degeneration mod, I think that would be an easy and simple way to create a need for food without overcomplicating with added features for people that don't want them. A customizable degeneration rate (with MCM support preferably) would probably be necessary. Whether or not it's fixed value or percentage based (or both), I don't think matters too much so long as players can edit the value in-game. Although, I think percentage based would probably be better as the player would starve in the same amount of time regardless of health (keeping it equally as important both early and late game), and the amount/quality of food eaten must increase as the player increases their health. Basically you'd have to do more successful hunting to sustain your tough-guy lifestyle. So... A mod like this would be much appreciated.. If anyone knows of such a mod that already exists, please let me know. Or if anyone knows of an alternate way to accomplish what I'm trying to do (create a simplistic need for food) such as a console command that WILL successfully create constant health degeneration, that'd be just as useful. Please and thanks.
  2. I'm heavily modding my game for my next survivalish playthrough, and I already know I'm going to be using one of the unlevelled enemies and loot mods, but in addition to just unscaling the difficulty, I'd also REALLY like it if enemy levels actually made sense. I want to be able to predict the difficulty of an enemy or NPC by simply looking at it, what they're wearing, size, weapons, armor, etc. I absolutely hate the fact that my fights with dragons are easier than my fights with bears.. I'd also like the majority of humans to be roughly the same base level, and have their level really only vary with the items they have or the spells they know.. Anyone know some mods that re-level/re-stat all the enemies that don't make sense?
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