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jwideman

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  1. This results in the plugin being listed twice in the load order.
  2. I'm using the current stable Vortex and ran into trouble installing this mod: https://www.nexusmods.com/fallout3/mods/16654 I've tried both the mod manager download and the manual file. I don't know why it's wanting write permission or why it's not getting it - it's the only mod that won't install. I suspect it's the fomod, but I'm not sure what it's trying to do that's different from every single other fomod that all install perfectly fine. For your convenience, here's the script: using System; using System.IO; using fomm.Scripting; class Script : BaseScript { public static bool OnActivate() { DoInstallation(); return true; } public static void DoInstallation() { // First, we check which MODs are installed. bool bFoundFOOK2 = DataFileExists("FOOK2 - Main.ESM"); bool bFoundFWE = DataFileExists("FO3 Wanderers Edition - Main File.esm"); bool bFoundMMM = DataFileExists("Mart's Mutant Mod.esm"); // Next, we do the installation. If the filename (or it's path) contains // a certain KEYWORD that corresponds to a DLC or MOD which isn't installed, // it is ignored. Otherwise it is installed. foreach( string file in GetFomodFileList() ) { if( file.Contains("FOOK2") && bFoundFOOK2 == false || file.Contains("FWE") && bFoundFWE == false || file.Contains("MMM") && bFoundMMM == false ) { // do nothing } else { // do install InstallFileFromFomod(file); if( file.EndsWith(".esp") || file.EndsWith(".esm") ) { bool bActivate = file.Contains("-") ? false : true; SetPluginActivation(file, bActivate); } } } } }
  3. It's a reasonable request, but at this time it's just not going to happen. I'll see if I can recreate the problem with Fallout 3 in a day or two.
  4. I already determined this. I'm not using it for FNV anymore because it wouldn't install several mods correctly, so I can't post a screenshot.
  5. 3.2.1.0, which is the latest AFAIK. Also, the latest LOOT, the latest Merged Plugins, the latest FalloutNV, and hell, the latest notepad.exe. They all show a different order than Vortex does.
  6. Yes, it's just for convenience. Doesn't matter how I launch it though. Or anything else - pluginlist.txt doesn't match Vortex.
  7. No it isn't. I only used FNVEdit as an example. Except for removing FalloutNV.esm, it does not save the plugin order to plugins.txt.
  8. Nobody wants to respond to this? Even to tell me that this feature is half finished or something?
  9. I launch FNVEdit from Vortex and it's not using the order of plugins as set in Vortex. Additional weirdness: It DOES remove FalloutNV.esm from the active plugins.
  10. Since Cinematic Excellence ENB is no longer on the Nexus, what is an acceptable replacement for it?
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