Hello everyone, I've just started playing around with the creation kit, and my first focus is on arrows. The specific effect I have in mind is transferring the dragonrend effect to an arrow(inspired by geralt using crossbows to force airborne enemies to level ground). As a proof of concept, I've applied it to a poison, and it works remarkably well. However, for flavor and balancing reasons, I'd prefer the effect be inherent to a special arrow. I dislike the idea of using an enchantment, as it creates a bit of an 'all-or-nothing' economy where once you get the enchantment, you have it for good. I've also toyed with the idea of attaching an "explosion" to the arrow, to deliver the effect that way, but that comes with 2 downsides: first, the arrow is destroyed upon impact with a non-entity, and second, I've heard that the explosion radius has to catch a certain point on an entity to actually take effect, so, for a dragon, that radius would have to be rather large for a "guarantee". This also results in the arrow potentially affecting other nearby entities, including other dragons. Admittedly, this is an extremely edge case, but I would prefer to explicitly apply the effect to the entity that just got stuck with the arrow. Do I have any options available to me, or are explosions the only way to achieve this? Final note, the ultimate goal is to apply this effect to a bolt. I would assume this does not change the process at all, but figured I'd add the info just in case.