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1mjolnir1

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  1. The 2nd episode of my skyrim machinima "The Elder Scrolls Empire" is out! Watch general Decianus in the first battle of the great war! It's lore friendly with a fictional twist. Subscribe and share if you enjoy and thank you for your support.
  2. processor: Intel core i5-4570 cpu @ 3.20ghz RAM: 8gb OS: 64 video card: geforce gtx 760 settings are high textures and pretty much low everything else.
  3. Seems every time i'm in vault in the main storyline, I get lost in a sea of stretched out textures the further I go into the vault. EventuallyI cant see anything, it gets ridiculous, and i cant complete the main storyline! Is anyone else getting this problem? Is there any way to fix it?
  4. The 2nd episode of my skyrim machinima "The Elder Scrolls Empire" is out! Watch general Decianus face off against Lady Arrenelya in the first battle of the great war! It's lore friendly with a fictional twist. Subscribe and share if you enjoy and thank you for your support.
  5. The trailer for the second episode of Empire is up! My Skyrim machinima on the Great War. If you liked the first episode then check it out to see the upcoming battle episode! And if you havent seen the first one check it out with links in the trailer. :smile:
  6. I just want to place an npc on a horse in a certain spot, simple as that, i tried linked ref but it didnt work. can anyone help?
  7. There is a certain texture set in the ck that is too dark for the mesh im using, i want to make it lighter. Does the ck have any kind of integrated color or brightness editor for textures? Or do i need another program? I found something in the ck I think but it didnt do anything or I am doing it wrong. Can anyone help plz? :)
  8. This is a somewhat specific question. I want to put armor into the ck as a loadscreenart model, does anyone know how to do this? Basically I want to put more armor on the loadscreenart models in the ck worldobjects/static/loadscreenart. I want to make them like pre-made dummies, but every time i copy an armor node to the loadscreenart node and save, it doesnt upload to the ck and it crashes. I know this is because they must be different objects, but I dont know how to put the armor into the ck as a loadscreenart model.
  9. A fan-made Elder Scrolls web series, Empire follows the story of veteran legionnaire Sigmund Madius and the battles that took place in Hammerfell during the great war, before TES 5 Skyrim. http://img.photobucket.com/albums/v237/metalicaboy/AA_Empire_E1_GIF3RAW_zpszdleynz8.gif The series main focus is large scale, movie quality battles, with detailed fight scenes. All created to recap the untold story before skyrim that every fan wants to see, the great war! http://img.photobucket.com/albums/v237/metalicaboy/AA_Empire_E1_GIF2RAW_zpsozwilxxh.gif The first episode is out now on the Cosmata machinima youtube channel, watch it here! https://www.youtube.com/watch?v=UHUJS6i6mpc http://img.photobucket.com/albums/v237/metalicaboy/Sequence%2001_zpsdjytb5hs.gif
  10. The first episode to my Elder Scrolls web series is here! It will follow the life of veteran blade and legionaire Sigmund Madius, and cover the battles that took place in Hammerfell during the great war. The series main focus is to render detailed, large scale, epic battles in skyrim. See the first episode here, and stay tuned for more! :D
  11. Thanks alot for the feedback, the voice acting is going to be the best part of this production. :smile: You can expect the first episode early next year around February.
  12. Hey guys, I've finally begun completion of a Skyrim machinima web series I've been wanting to do for years. This is the trailer, it's based on "The march of thirst" in the great war so it will be very lore specific. ;) check it out! And please like and share if you enjoy. Video link:
  13. I need to know if my worldspace is too big for Oscape to render. I keep getting the message "heightfield is not multiple of 1024" and I'm trying to edit the border region to make it work but it keeps saying the message. I think I may have run my heightmap alittle to far to the east. Because when I view the heightmap in oscape or the ck I can only see the first part where I started and the rest of the right half of it is cut off at the edge. Is there any way for me to shift the 0, 0 coordinate mark? Or maybe copy and paste the heightmap on a new esp and place it more in the middle? And how do I know if my heightmap is too big?
  14. crap I'm sorry nevermind I didnt use Oscape properly please delete this thread. :P
  15. I know this is a noob question but I dont want to diddle around. I've lowered my landscape to make a canyon but the original heightmap texture is still there taking up space. I generated with Oscape and still there. What do I need to do to get the original landscape to go away and reveal the canyon bellow?
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