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Standown

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  1. Hi guys, Unlike normals weapons, bows seem quite hard to implement through NISKOPE, does anyone have any guides about this or even tips? Ususally for weapons I use the original NIF´s with all its properties and copy the new NIF from 3DS MAX into it, with Bows this does not workm perhaps due to bones structure, HKX, etc. ANy help on how to put a hand-made bow into the game would be greatly appreciated.
  2. https://cdn.discordapp.com/attachments/342086595446571008/856586930212962305/ScreenShot9.png
  3. OUCH, ok the first option seems more viable. Thanx for that Isha.
  4. Thanx for that I will have a look, someone mentioned this can also be done through a spell since it will change the model?
  5. I have currently a few models for some iron WarAxes with 3 tiers for upgrading in-game, Is this possible on the Creation Kit? I am struggling atm. I would like to assign each model to each different tier of upgrade.
  6. That helped Hanaisse, the flag is on the actually BStrishape and not a separate node (hence the original node not coming with it). Thanx for pointing me in the right direction
  7. I will check that, appreciated. To make things easier I am taking the details off the ironwaraxe and the extra data string is not there on the bloodfx.
  8. I am struggling with this value, I have messed around with all sorts and its a bit annoying. Even when copying the NiAlphaproperty value of 21059 from other weapons, this doesnt seem to work.
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