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amigodemorte

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Everything posted by amigodemorte

  1. I don't know what else to do, so I am uninstalling and reinstalling the entire game. Hopefully that gives me my sound back.
  2. I just did the update and now my Starfield game has no sound. Not sure if anyone else has experienced this, but I would greatly apreciate any help that I could get. Thank you.
  3. I think I figured it out. I can copy and paste the data files as if it were a texture file. That seems to work. Thanks for you help.
  4. The only one that seems to have a textures folder is the blue poncho, so I copied that one. We will see if it works. The Lewd Outfits just has a data folder, wondering gunslinger is just a RAR file(not sure what to do with that), and the dresses one is also just a data file. Can I copy and paste them, or is this unknown territory? Also, thanks for your help.
  5. https://www.nexusmods.com/starfield/mods/959; https://www.nexusmods.com/starfield/mods/1129; https://www.nexusmods.com/starfield/mods/1203; and https://www.nexusmods.com/starfield/mods/4091 These are the mods that aren't working, it seem to be only clothing mods that are an issue, the other stuff is working fine. I do, however, use Vortex, which may be my problem. I remember trying to figure Skyrim out being difficult.
  6. Hi everyone, I have turned to you all for help before, and hope to get it again. The clothing and texture mods that I would like to use all seem to require file moving within my PC. Not really that knowledgeable about such things. I was hoping for some help, hopefully there's a guide or maybe just a shortcut to cut all that nonsense out. I did not have to go through this with Fallout 4, lol. Any help would be greatly appreciated. Thank you in advance.
  7. Thanks for the assist. I updated JContainers and SOS, but the sexlabutil is still giving me issues. Can't find anything updated. Guess its a waiting game.
  8. Been a while since I have posted a silly question, so, here goes. I have updated to AE and received the proper SKSE. All is good. However, it appears that SOS, JContainers, and Sexlabutil.dll no longer work. Are there updates or replacement, or possibly a fix to get these mods working in AE?
  9. Here is a better question, I figured out that yes, I am using a new version of the game. When I downloaded the new SKSE into my Vortex, do I need to delete the old one to make it work? Sounds dumb, but these are new waters for me.2
  10. I just opened the game without SKSE and its still asking me to upgrade. If I haven't done that yet, any ideas on why my SKSE won't open?
  11. Ok, I get it. I basically just have to wait for an updated SKSE and there's nothing that I can do. Correct?
  12. I think I may be confused. I am still using Skyrim SE, I am not sure what AE is. I know, Iknow, I'm dumb at this stuff.
  13. Ok, thanks for the explanation. Do you know how to get it to work again? I tried downloading the updated script extender into Vortex. It appears to have worked correctly, but the game still won't open.
  14. I tried to open SKSE to play Skyrim and it told me that SKSE did not support the latest version of Skyrim, please be patient while we update our code. So I went and downloaded the latest SKSE through Vortex and it appears to have updated. However, when I try to open SKSE, I get the same message. My question is, am I just being impatient or is there something that I am doing wrong? Please help, I am not that knowledgeable with computers.
  15. I have an idea for a mod for the xbox versions of these games, but have no idea how to create a mod. I was hoping someone in this community could create this mod. The idea goes like this; when attacked by bandits, the player is given the ability to surrender. The bandits then enslave the player. All of their items are taken, they are put in slave rags(pants for a male, ragged robes with no pants for a female), they are put in a shock collar and bound. This capture scenario would be the same if caught by the Stormcloaks, Imperials, or Thalmor(depending on faction). The collar will electrocute you if you stray too far from your captors. The rest is quest based. First, you have to convince your captors to untie you, this involves submissive dialog and convincing them that you won't run. Once untied, they will give you tasks, if you complete enough of them, mostly labor related things that vary based on which bandit camp you are taken to. Eventually, if you are cooperative enough, they with free after to complete a harder quest, likely killing a target. The other way to freedom is escape, but, you need pickpocket skills, and lockpicking skills to get free that way. Also, all non-compliance results in collar shocks. Being captured by a faction(Stormcloaks, Imperials, Thalmor), they would likely bring you to a prison to serve time. There is also a mod for the PC that forces you to pay your companion, if you don't, they enslave you. I would love it if this could be incorporated in this slave mod. I would also like either submissive or defiant dialog options for the player character. Keep in mind, I'm hoping for this to be for the xbox, so there can't be any nudity or policy violating things. If someone could manage to create this for Xbox, I would be forever grateful. I find adding slavery to both Skyrim and Fallout 4 would create greater immersion for consol players, not every vault dweller or prisoner of war can be Rambo from the beginning of the game. Thank you for anyone who responds.
  16. I have an idea for a mod for the xbox versions of these games, but have no idea how to create a mod. I was hoping someone in this community could create this mod. The idea goes like this; when attacked by bandits, the player is given the ability to surrender. The bandits then enslave the player. All of their items are taken, they are put in slave rags(pants for a male, ragged robes with no pants for a female), they are put in a shock collar and bound. This capture scenario would be the same if caught by the Stormcloaks, Imperials, or Thalmor(depending on faction). The collar will electrocute you if you stray too far from your captors. The rest is quest based. First, you have to convince your captors to untie you, this involves submissive dialog and convincing them that you won't run. Once untied, they will give you tasks, if you complete enough of them, mostly labor related things that vary based on which bandit camp you are taken to. Eventually, if you are cooperative enough, they with free after to complete a harder quest, likely killing a target. The other way to freedom is escape, but, you need pickpocket skills, and lockpicking skills to get free that way. Also, all non-compliance results in collar shocks. Being captured by a faction(Stormcloaks, Imperials, Thalmor), they would likely bring you to a prison to serve time. There is also a mod for the PC that forces you to pay your companion, if you don't, they enslave you. I would love it if this could be incorporated in this slave mod. I would also like either submissive or defiant dialog options for the player character. Keep in mind, I'm hoping for this to be for the xbox, so there can't be any nudity or policy violating things. If someone could manage to create this for Xbox, I would be forever grateful. I find adding slavery to both Skyrim and Fallout 4 would create greater immersion for consol players, not every vault dweller or prisoner of war can be Rambo from the beginning of the game. Thank you for anyone who responds.
  17. I know about LL, but none of that works on Xbox One because of Bethesda. I was hoping for a Bethesda friendly, xbox one version of a slave mod. Unless there's something that you know that I don't. If so, please do tell.
  18. I have an idea for a mod for the xbox versions of these games, but have no idea how to create a mod. I was hoping someone in this community could create this mod. The idea goes like this; when attacked by bandits, the player is given the ability to surrender. The bandits then enslave the player. All of their items are taken, they are put in slave rags(pants for a male, ragged robes with no pants for a female), they are put in a shock collar and bound. This capture scenario would be the same if caught by the Stormcloaks, Imperials, or Thalmor(depending on faction). The collar will electrocute you if you stray too far from your captors. The rest is quest based. First, you have to convince your captors to untie you, this involves submissive dialog and convincing them that you won't run. Once untied, they will give you tasks, if you complete enough of them, mostly labor related things that vary based on which bandit camp you are taken to. Eventually, if you are cooperative enough, they with free after to complete a harder quest, likely killing a target. The other way to freedom is escape, but, you need pickpocket skills, and lockpicking skills to get free that way. Also, all non-compliance results in collar shocks. Being captured by a faction(Stormcloaks, Imperials, Thalmor), they would likely bring you to a prison to serve time. There is also a mod for the PC that forces you to pay your companion, if you don't, they enslave you. I would love it if this could be incorporated in this slave mod. I would also like either submissive or defiant dialog options for the player character. Keep in mind, I'm hoping for this to be for the xbox, so there can't be any nudity or policy violating things. If someone could manage to create this for Xbox, I would be forever greatful. I find adding slavery to both Skyrim and Fallout 4 would create greater immersion for consol player, not every vault dweller or prisoner of war can be Rambo from the beginning of the game. Thank you for anyone who responds.
  19. I have an idea for a mod for the xbox versions of these games, but have no idea how to create a mod. I was hoping someone in this community could create this mod. The idea goes like this; when attacked by bandits, the player is given the ability to surrender. The bandits then enslave the player. All of their items are taken, they are put in slave rags(pants for a male, ragged robes with no pants for a female), they are put in a shock collar and bound. This capture scenario would be the same if caught by the Stormcloaks, Imperials, or Thalmor(depending on faction). The collar will electrocute you if you stray too far from your captors. The rest is quest based. First, you have to convince your captors to untie you, this involves submissive dialog and convincing them that you won't run. Once untied, they will give you tasks, if you complete enough of them, mostly labor related things that vary based on which bandit camp you are taken to. Eventually, if you are cooperative enough, they with free after to complete a harder quest, likely killing a target. The other way to freedom is escape, but, you need pickpocket skills, and lockpicking skills to get free that way. Also, all non-compliance results in collar shocks. Being captured by a faction(Stormcloaks, Imperials, Thalmor), they would likely bring you to a prison to serve time. There is also a mod for the PC that forces you to pay your companion, if you don't, they enslave you. I would love it if this could be incorporated in this slave mod. I would also like either submissive or defiant dialog options for the player character. Keep in mind, I'm hoping for this to be for the xbox, so there can't be any nudity or policy violating things. If someone could manage to create this for Xbox, I would be forever greatful. I find adding slavery to both Skyrim and Fallout 4 would create greater immersion for consol player, not every vault dweller or prisoner of war can be Rambo from the beginning of the game. Thank you for anyone who responds.
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