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Balebandr0

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  1. ok so straight to the point, my nif file when imported to geck cause a crash, why? idk, could it be because of shader flags? prolly not, as the ones that i put are specular, skinned, remappable textures and zbuffer test, which comparing to other nifs, these are the ones most commonly used, could it be nitrishape name blocks? prolly not as ive renamed each tree accordingly and made sure none were named the same as the sceneroot, thing is in 3ds max if i apply the dismemberment modifier,export the armor and then import in the geck it seems to crash, but if i dont put a dismember modifier, the geck DOESNT crash BUT, the armor doesnt show up in game, so at this point im desperate, what am i doing wrong, what can i do to fix it, could it be the most simplest of rookie mistakes? please help.
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