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Laxarvala

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  1. [EDIT] Found the culprit; Classic Fallout notifications by Crygreg. I've been trying figure this out; basically when I go to the vigor tester in Doc Mitchell's house and get my stats sorted out (using Better Character Creation), once i get to the tagging skills bit, there's zero increase in the tagged skills (as in, the bonus points just don't add up to the chosen skills at all), it gets worse when i level up afterwards- my tagged skills recieve way too many points if i choose to increase them, like atleast 30 points. At first I thought BCC was the culprit, not the case; then I tried the various UI mods i have installed, still no dice- no idea what's causing this. Here's my load order for clarification, would be very grateful if someone could help me get to the bottom of this, thanks: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmNavmeshOverhaul.esmYUP - Base Game + All DLC.esmVanilla Enhancements.esmYUPNavmeshPatch.esmBetter Character Creation.esmUncut Wasteland.esmBetter Brotherhood.esmFreeside Overhaul - Episode I.espLucky Jim's Cache.esmSimple Open Strip.esmFive-Card Ante.esmNovacLegion.espYouGoToMyHeadQuest.espYes I Would Actually.esmSierra Madre.espLegion Quests Expanded.espSomeguySeries.esmUlysses ReUtilized.esmSCAV.esmSD_Capture.espSD_Fatigue.esp(gutted) Enhanced Vegas Ruins.espMcCarranGate.esmbrayduck_classic.espMysteriousRadioExtended.esmCowboy Radio.esmCharacter Expansions Revised.esmBraveNewWorld.esmFunctional Post Game Ending.esmFunctional Post Game Ending - YUP Patch.esmFunctional Post Game Ending - Uncut Wasteland Patch (VNV).espFPGE - Varied Praetorians.esmTLD_Travelers.esmNVMIM.espYUP - NPC Fixes (Base Game + All DLC).espUnofficial Patch NVSE Plus.espCrafting Consistency Fix.espExRB.espExRB - YUP Patch.espAmmoScriptFixes.espThe Mod Configuration Menu.espAidUI.espVanilla UI Plus.espImmersiveRecoil.espFollower Tweaks.espJSawyer Ultimate.espJSawyer Ultimate - Push's Tweaks.espDelayDLCRedux.espJustAssortedMods.espMojave Arsenal.esprealisticHeadshotDamage.espFamine.espFamine - Flora.espNV Dialogue Improvements.espbetterplayerdialHH.espDiagonal movement.espRealistic Movement.espErafoxDynamic3rdPersonCam.espArmedToTheTeethNV-Redux.espRoboScorpionNerf.espCaesar's Favor Tweaks.espSaveCaesarReward.espStip Wall Replacers.espNVTU - Lake Mead and Mojave Waterways.espDayglow's NPC Pack I.espEl Dorado Legion.espHonest Hearts Ending Speech Expanded Final.espCottonwoodCoveSlaveMarket.espFactions Reloaded Legion.espNewVegasBounties.espNVB1 2.espNewVegasBountiesII.espNewVegasBountiesIII.espNVBIIIScarredRemovalBuffed.espNVBIIIEdit.espRussell.espRusselDialogueFix.espTheInheritance.espTheInheritance + YUP Patch.espTheBetterAngels.espSomeguySeries Revamped.espclassic188.espLawDogTribalCourier.espClassic Lightweight Leather Armor Replacer.espClassic Leather Armor Replacer Honest Hearts.espClassic Leather Armor Replacer.espMCMetalArmor.espriotrangerfixes.espCharacterKitRemake-Hair.espCharacterKitRemakeHHandsFix.espzzjayHairsFNV.espSimpleHairs.espSimpleHairs - Color.espjumpsuit fix.espT4-plugin.esp1nivVSLArmors.espFallout Revelation Blues Mega Armor Pack.espVeteran Ranger Armor Variants.espw44Satchels - Full.espw44Satchels - Lite.espTailor Maid - NV.espConvenient Accessories.espNoWeaponLeftBehind-Deluxe.espBetter Breaching.espSupplemental Ammo Crafting.espBreakdown and Craft Ammo Materials.espMoreCookingRecipesENFixed.espBetter Burned Man.espTitans of The New West.espTitans of the New West Icons.espClassic SM Outfits MOTNW.espThe Classic Centaur Replacer.espAutomaticArtisanPerk.espPlayer Combat Priority.espNPCsSprint.espPCP Reduced Chance To Attack Doggo Patch.espSierra Madre Fix.espnvb2_classic188_patch.espADOBE_ClassicAdobeSloan.espbrayduck_yup_patch.espclassic188 - YUP.espEVEM - YUP Patch.espEVEM - Crafting Consistency Fix Patch.espEVEM - JSUE Patch.espVanilla Enhancements - JSawyer Ultimate Push Tweaks Patch.espEVEM - Mojave Arsenal Patch.espUncut Wasteland - YUP Patch.espFPGE - JSUE.espDLC Enhancements.espEssential DLC Enhancements Merged - JSUE Patch.espThe Living Desert - EVEM Patch.espLessWhiteLegWeaponry.espArcade no longer leaves Legion Players.espFamilyDoctorOutfit.espFIXforLegionArmors.espFirebombexplodeonimpact.espL3KsHoldoutWepFix.espArenaAnySex.espMBFNPCs.espmbfnohitsquadstest.espB42Inertia.espStreet Light Corrections.espLittle More Lamplight.espThe Living Desert - Strip Lights Region Fix Patch.espStrip Lights Region Fix - Legion Quests Expanded.espAtmospheric Lighting Tweaks.espAtmospheric Lighting Tweaks - EVEM Patch.espFPGE Patch - Legion Quests Expanded.espLegion Quests Expanded-JSawyer Ultimate.espYUP - Base Game + All DLC-Legion Quests Expanded.espBraveNewWorld_Faces-Legion Quests Expanded.espBraveNewWorld_NoFaces-Legion Quests Expanded.espBraveNewWorld-CharacterExpansionsRevised.espBraveNewWorld-JSU.espBraveNewWorld-UncutWastelandNPCs.espBraveNewWorld-YUP.espCharacter Expansions Revised - UW.espCharacter Expansions Revised - YUP.espYou Go To My Head - Legion Quests Expanded Patch.espMuchNeededLOD.esptmzLODadditions.espKing of the Radio.espExtendedNVRadio.espMojaveExtended100.espFallout New Vegas Classic Fallout Music Redux Main-Hoover Dam Music.espBetter Brotherhood - YUP Patch.espCharacter Expansions Revised - Extras.espHealing Powder + Healing Poultice Survival Scaling.espIncreasedLegion1_1.espJoshuaFixUncutNewVegas.espCloud Shadows.espInterior Rain.espLonger Weather Transitions.espCC - Rain.espAltitude - Zion Music.espAltitude.esp
  2. I was correct, did turn out to be simple; forgot to indicate "==" in the getstage line. Sorry for filling up the forum with this thread.
  3. I'm having trouble figuring what's wrong with this script error: SCRIPTS: script 'MLQVanGraffVaria', line 8: failed to evaluate expression. Decompiled Line: If ; failed to decompile expression, bad expression stack: 'GetStage' MLQVanGraffRevenge', '20' The script in question: scn MLQVanGraffVaria begin GameMode if (VFSGloriaVanGraffREF.getdead) if (MLQVanGraffRevenge getactivequest) setstage MLQVanGraffRevenge 25 endif endif if (getstage MLQVanGraffRevenge 20) MLQCacheMrkerREF.enable endif end I'm still new to scripting so do bear with me if this is a relatively simple problem, thanks.
  4. Hey there, As part of a quest mod i'm working on, there's a quest with three objectives that's supposed to progress to the next stage, where the player returns to the questgiver, but i am having a problem w/ making this occur. As the quest is non-linear - all three objectives can be completed in any order - i'm unsure how to force the quest to progress when all three objectives are done. How do I go about doing this? Some failed attempts: I tried to script it so that when all objectives are completed, it setstages to the next one. This refuses to work no matter what I do. Another was shorting some terms for all three objectives, (e.g. ObjectiveA ; 0 = no, 1 = yes - setobjectivecompleted questexample 10 1), then making a variable that checks if all three objectives are met (e.g. AllObjectiveComp ; 0 = no, 1 = yes - setstage questexample 35) Am i just overcomplicating this? I'm unable to find anything regarding this type of non-linear quest; help would be appriecated and apologies if this is a rookie mistake.
  5. I was able to figure it out in the end; as you've said, I wasn't using a nif with proper collision to picked up. If I recall i was using a note that was added to your inventory and not actually picked up ingame. Fixed by just using one of the tabitha notes as a base.
  6. I made several notes as part of a quest mod, they appear ingame, but cannot be interacted with nor picked up in any way. I'm using a vanilla note mesh; why is this happening? Please help.
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