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Swordsguy2010

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Everything posted by Swordsguy2010

  1. Tagging is still a thing?? s#*! i thought that was removed a long time ago for some reason. i've never seen a mod that has a tag section. or hell ive never seen tags since then. how do you see tags?
  2. why are you making a mod that has ANYTHING to do with pedophilia? O_o
  3. why use Vortex when NMM still exists and works JUST FINE.
  4. So i have all languages that aren't English blocked so to not see them, since i speak English. but this doesn't seem to be working all that well since i'm still seeing Mods uploaded that are entirely in Spanish lets say. when i have that language blocked. what's the deal? like is it a timed thing?, the site needs day or so to figure out what language a mod is for?
  5. Any chance could someone try and make anything like what's show in the video for FO4 VR i just wanted to get this out there before i forget to. I'm not affiliated with the dude in the video i just saw his video and thought it would be cool to see is all.
  6. Clockwork Castle. Best house mod, and thats not just my opinion, its strait fact, it literally IS the best house mod. its even got a quest attached to the place thats quite well done if i do say so. https://www.nexusmods.com/skyrim/mods/77809
  7. Any chance could someone make a mod where the sun hurts vampire NPC's just like it does with the player?. with the same sizzle smoking effect. because the sun doesn't really do anything to Vamp NPC's. they have all the benefits none of the draw backs. but the player does. thats not really fair. i mean Serana for instance has this leather hood that supposedly protects her from the sun, but when you wear a hood you still burn. So this leads me to believe that its just because her hood is enchanted with a sun protection enchant or something. but when you console this very hood into your inventory and wear it, it's just a regular hood and does nothing. I think i even found the hood in the CK and, yeah its just a normal hood. so in reality, the sun just doesn't effect NPC vampires as it does you. which is rather stupid. so i propose a mod that fixes this little blatant destruction of our emersions. the sun will burn NPC vampires that are caught out in the daylight, they should then immediately seek shade or a cave or something until the sun goes away or they will be burnt to ash. or any high level vampires could have a hood or jewelry or a piece of armor or something with a Sun protection enchantment on it, that you can of course loot from them and place this on something you own and never be hurt by the sun again. or at the very least receive less damage from the sun. this enchant would of course be on Serana's hood so it'll all make sense then.
  8. There's a mod that increases the time speed, why isn't there one to pause time?. like you begin a game and you pause time so you can freely plan out your base layout before your guy's land so that they aren't standing there running out of oxygen while your planning your layout with regards to the terrain. Picking the right spot for your first airlock is the most important decision you can make in the game. if its one pixel out of place your entire colony could, down the line be doomed.
  9. TESPCD?? RoTH?? Look, don't spout out Random words and expect people to know wtf you're talking about. Say the full name first, and then if your comment continues and if the name is mentioned again THEN abbreviate it. i mean why the hell do people do that? sorry, don't mean to be rude er whatever, its just...wtf you know? like wtf is RoTH? rain of the hearth? Rights of the Hamlet? like, What?
  10. Any reason for this? i just wanted to test something but the effect isn't showing up. i entered psb in the console and still nothing. why the hell isn't soul trap effect appearing in the list?
  11. One of its modules deals with slaves and the key for there shackles, theres an argonian Slave in the tradehouse of an Egg mining Town called Gnisis*. does anyone know who the hell has the key to the slaves shackles? if any? this is driving me up the wall trying to find the damn thing. the slave doesn't say "its hopeless" or anything he says" you need to find the key" so there should be a key somewhere i just can't find it. :/
  12. Ah, i see, never noticed that, Thank ye kindly!
  13. Its hard to fathom but the game doesn't have a detect Humanoid spell, like it does with animals, keys enchanted stuff etc. now this is just ...what? any chance someone could possibly make a mod that adds this type of spell effect?.
  14. yeah i know there are a few other mods that do the same thing, i had the same issue with them as well. thats why i just tried to make my own. and yet it still doesn't work and i have no idea why? and of course theres no conflicts, this is the only mod i have that does what it does. so how would there be conflicts?
  15. Hi, i made a simple as all hell mod, where i gave Creeper and the Mudcrab merchant some extra scratch to throw around. it was blisteringly easy to make so i'm not really sure wth is the matter here but, when i go to the creatures in game they still have there default amount of money. the mod is made its in the data folder, just like the other ones i have, that work just fine and yet the game just refuses to load the mod i made.Whats the deal? is there a limit to how much you can allow merchants to hold? like, 99999 gold and thats it, because i gave Creeper 5 million to use, could that be it?
  16. Well, hm, this could suffice for now at least, thank ye kindly for your help, although a mod where it simply saves when you go through doors still would still be quite helpful. but nonetheless Thank you thank you.
  17. Could someone please make a mod where the game autosaves when you pass through any load door. the mod doesn't need any special bells and whistles. you just simply go through a load door and the game autosaves. Like in Oblivion or Skyrim.
  18. EEEESH...okay its impossible, i get it nm then...smh.. >_<
  19. Look up - Enchanting i do what i want with it you can put enchantments on things you normally couldn't do before.
  20. You were kind of spamming actually..you should put your ideas into one post. Spamming is kind of annoying tbh. you know, just saying.
  21. Can someone make a mod that makes alduin an actual threat during the final fight with him?. like, Alduin is the WORLD EATER okay, a literal GOD, if he really wanted to he could expand himself to Colossal size and devour, the planet. this kind of power even slightly isn't even shown in any capacity its just an average dragon fight but his health is boosted a little bit. What i would like is to give Alduin a few new attacks unique to him alone, like spitting out powerful, large blast radius fireballs as it flies by. Landing, would send out a Ploom of fire, frost or lightning, or hell all three that would send you flying back and setting you on fire etc., that normally insta kill bite attack dragons use on you but it doesn't kill you out right but does a f*#@ ton of damage while flinging you about. like, 30/40/50% of your max health at random instead of a strait number of damage. A mega fireball/electrical/frost attack that would take a second for it to charge but once released it would literally obliterate you if you were caught in the blast, regardless of your magical protections, only the full ethereal shout would save you (give some kind of use to shouts am i right). Alduin is a dragon GOD mere mortal enchantments should be far beneath him. Alduin should be 50% resistant to normal melee attacks, and 75% resistant to any magic attacks. these are all just examples, but something like this, make alduin a REAL THREAT because as you all know by the end game your character is essentially a God in himself, and you'll feel like you just cannot die. but Alduin is a REAL GOD, and you are but a Mortal that thinks himself a god, Alduin should put you in your place. you'll still kick his scaly arse though but it should be a hell of a fight.
  22. Like, i'm not a Modder or noth'in, but if you're contracting someone to make you a mod and pay them, i think you're like, 20-30$ short at minimum.
  23. does anyone use mods that add new traits to the game?, i'm looking for one/two mods that add specific traits if anyone has any idea what mod these traits are in i'd be very much appreciative if someone could point me to them please and thank you!. the Mod/s contain traits called "organic construction"(improves planet build speed) Living Ships (Ships are Alive and heal themselves over time) and a third one, the name of it escapes me but, it's similar to the Living ships trait, it improves your ships healing speed.
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