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Neotox428

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  1. I can't say what the issue is but I have had the same issue i noticed in a couple caves. Not the blue square but missing textures on the torches...they appear just blue. The meshes are ok but the textures are missing. Most likely it is the paths in the nif on the torches and the dds "texture" files are fouled up somehow.
  2. Hi Everone, I just finished creating a standalone mod and a curious issue is going on with her hair. It has a transparent edge around her hair in her hair. Like you can see through her hair. Can anyone shed any light on how to fix this? I am attaching a picture so you can see what I am talking about. Thanks for any help!
  3. Re installed CK, Racemenu, changed character voice to eventoned female and now it all works in game correctly...now I sleep.
  4. OMFG i am going to freaking explode! LOL so I start all over....gonna go through the whole process starting with RaceMenu exporting the head....I have no options for face paint...war paint...nothing...can not choose any overlays whatsoever. So can't even recreate the freaking head. Tried importing the saved head and worked fine...everything looked fine in RaceMenu had the mole...makeup...everything...but there was no choices to change any of it in facepaint, makeup...come to think of it don't even think there was an option for makeup any more...that is why the freaking thing will not work I am sure...something is totally gobbed up LOL....I am about to call it quits... I can 100% guarantee I replaced all the Nif's and dds's in the game with correct ones and it totally won't freaking work...still getting the warpaint in game on face and wrong hair.
  5. Ok so when I install the mod after all is done and ready....I open the game to see if the mod is working go to the character and it is the same problem. Not the correct head. I close out go to the mod and check the nif and it is perfect yet screwed up in the game...what gives. the nif and dds in the "installed mod" are correct. So why ingame they are screwed...there has to be a nif and dds that is overwritting them...problem is...where is it? Ok after dicking around with this I checked the nif and dds files in the installed mod. Found an error pointing to the dds file in textures corrected that and the face appears normal without the mole which is still strange...but never the less it doesn't have the warpaint it had. Also it was pointing to the Warpaint file in the esp. I removed the warpaint reference "44" and it went away but still no mole. My best guess as to what is going on is the esp is corrupting somehow when I save the esp from CK. When I open the esp file with SSEdit there is some funky stuff going on looks like...the hair is pointing to "Nord" hair and not the KS hairdo hair so that would explain the wrong hairdo....just can't figure out why that would be. I am going to go into CK again and save the ESP and see what happens...This is so frustrating...I have created several followers in the past and never this much hassle...LOL
  6. Ok so when I install the mod after all is done and ready....I open the game to see if the mod is working go to the character and it is the same problem. Not the correct head. I close out go to the mod and check the nif and it is perfect yet screwed up in the game...what gives. the nif and dds in the "installed mod" are correct. So why ingame they are screwed...there has to be a nif and dds that is overwritting them...problem is...where is it?
  7. Hello Everyone. So I am about to pull my hair out! I have created several standalone characters in the past and they are all still working and I had no problems creating them. I haven't played skyrim in a while and thought..hey I will create a standalone for a quest idea that has been in my head. First of all in all of my other standalones I used the same tutorial and it worked fine. They all worked fine. The only thing I have done different since the last character i created is added the Proteus mod to my game. I like it because you can create various types of followers including importing your own character from a previous playthrough. Now when I create the standalone it will not work. The textures are all mucked up for the head. It is a female character with no warpaint yet when I import the head into CK it has warpaint on the face. CK kinda goes wonky because when I update the full body the head "face" looks fine and correct. Then I can update just the head and it goes back to warpaint. The only thing the character has that I put on was a mole in Racemenu. The mole shows up in CK on the full body update and the warpaint shows on the head update. Whats crazy is that it will reverse at times. Warpaint on full and mole on head updates. I can fix the hair in ck from the default nord hair to KS hairdo's that I use and all looks fine. I continue the process of creating the character and go test it in game...that's where the whole thing gets even crazier. So I load up the game and go to the follower and crap....warpaint on the face and some crazy hair I didn't use or choose. It is KS hair but just not the one i used. I have went through the entire process of creating this character 3 times now and it is the same in the test...freaking warpaint and wrong hair on correct face and body meshes. The skin textures work fine...no head, feet or hand lines....skin tones are all good. just the face texture is screwed up with warpaint and no mole and hair is wrong. Check the NIF for the test game and it looks correct. Problem is, in game it is not the correct face and head. I have completely deleted ALL files associated with this character on all three occasions of trying to get it to work and it always is the same then. When I say 3 times I mean clean from the very beginning scratch building. After the third time that crap was getting old and I just said screw it...but it keeps nagging at me. Why, what, where are things going wrong. In my thinking of what has changed since my last creation in CK and it has been two things. I updated skyrim se to get the fishing and stuff that was in the last update. Then went back and reverted to Skyrim SE keeping the updated material...I am sure a lot of people have done that and it worked fine. Then I installed Proteus to create the followers in game and it works great. In my thinking I thought maybe Proteus may be involved in this debacle. My reasoning is that proteus installs Enhanced Character Edit (ECE) which is incompatible with Racemenu as far as I know. Loot even shows warning about it. It is in my loadorder and loads ingame...even an option in Proteus to open ECE. That being said, I created the head mesh export in Racemenu as always. But now it just won't work. So i am thinking maybe the ECE instance within proteus is fowling up something. because ECE is in Proteus. Does anyone know if this issue has been observed by updating Skyrim se then reverting back to skyrim se or do you think it has something to do with Proteus as I suspect? Any thoughts and discussions would be greatly appreciated.
  8. Totally fixed it for me...no problems whatsoever as of yet...
  9. Yea that would be a step to fixing the issue for sure but i don't know enough about Buffout 4 to try to figure out what it did. I have a couple hours in game with several exit to desktops and still no freeze since i installed buffout 4. I think there is a mod called Buffout and one called Buffout 4, the one i installed is buffout 4 I can try to get some logs for you if you want if you have to talent try to figure it out HeyYou.
  10. Ok....so after doing a lot of reading and searching I decided to install Buffout 4. I installed it and the other required files for it and gave it a try. Loaded up my last save, ran around a few minutes and Exit to desktop....BAMMMMM no freeze. Saved and went to desktop normally. So still don't know what was causing the freeze or how to fix it but for now seems Buffout 4 stops the freezing.
  11. Well there is No Joy on that method for me...I exited through the Pipboy and got the message saying the Exit save was disabled and still it froze up had to visit the Task manager. This is a freaking bummer to have to do this all the time and I can't believe with all the modders out there no one has figured out a fix for this? Or even what is causing it as far as that goes. Just sux to have to exit this way all the time. Thanks for the suggestion though.
  12. I will try that as well....thanks for the info! i assume this does not happen with a new low level save. i have the same problem with a level 250 save not closing until i close it with taskmanager. with a new playthrough (now level 50) this problem is gone. but changing to the older 250 save it still exists with same mods loaded. Nope doesn't happen at all in low levels....started at Lvl 54 for me...read my earlier post...this is freaking strange....
  13. Here is the script log when I get the exit to desktop freeze... I have absolutely no clue who the "Dr. Peter Haas is in the path...that path to the c drive is not my path to my c drive....Also that file "BirdCritterScript.psc" does not exist in my folder on my harddrive. Maybe that is causeing the freeze...it is looking for that file or something and freezes up because it is not there.
  14. So the mystery continues....Ok so started a new play through just to test this issue...LOOT ran so all it well there. Started play through... all doing great...no CTD....exit save was fine. Leveled to 54 all working fine still. I go to the Combat Zone and clean house, get Cait as a companion and leave. Was going to take a break and did a hard save...worked fine. Went to exit to desktop....BAMMMM....Exit freeze. Had to go to task manager to close. I thought...well cool it must be something to do with the combat zone or cait....so loaded up an earlier save where there was no problem like at level 45 or so and same thing....long before the combat zone so that obviously had nothing to do with the exit freeze. So back to square one. Still no clue to the cause or the solution. Any ideas? Seems strange that it had exit freeze then I loaded a previous save that had zero problem exiting and it froze with it as well...wondering if it is a Video issue of some sort at this point.
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