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NexusDovah20

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Everything posted by NexusDovah20

  1. I am trying to make the same spell switch to a different magnitudes. Example: Firebolt goes from 25 to 30 and then to 50 damage when destruction skill reaches 50, 75, and 100. I tried doing this by adding 3 extra copies of the magic effect as tiers. This is where I got stuck. I tried using booleans as conditions to switch tiers with global values like [Player PCDestructionExpert == 0 AND Player PCDestructionMaster == 1] for the last tier. This doesn't seem to work. Do I need to make a script for this rather than using the conditions? Is there another condition I can try?
  2. I am a beginner modder and I was able to extend the limitations of Bow of the Stag Prince Blessing from +25 Health/Stam to as much as I want and "unlock" a Magicka boost on the conditions of hunting 50 animals. The thing is, these were simple magic effects that I could just select and modify their duration & condition. I am trying to add a spell effect like Detect Life or Aura Whisper to work while the bow is equipped and also be unlocked at a certain # of animals hunted threshold which worked with the previous effects. If possible, even add incrementing duration the more I hunt. I am stuck trying to add it to the bow. I played around with the 3 magic effect files as well as the spell files of aura whisper but I get nothing. I see there is a script named "DLC2defaultAddSpellsOnEquipScript" that is available. Tried putting all 3 stages of the spell file on the script properties and still got nothing. I am trying to not add this as an enchantment but as an equip ability. If this is possible to do, please give me some guidance.
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