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ganondorf901

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  1. I've been tweaking my ENB and FXAA setting for the past 3 hours, and the only thing keeping my settings from being perfect are the shadows. Even in broad daylight it's impossible to make out any detail of anything underneath the shadows and characters' faces are unrealistically dark because of it. I've tried countering it with other ENB/FXAA settings that I actually know how to use and just the regular brightness slider, but they barely alleviate the problem and severely effect other areas. In the ini for ENB, there is a section for shadows, but I'm not quite sure what each value does and messing around with it myself hasn't shown any major changes. Is there any way I can lessen the intensity of the shadows?
  2. Yes, it has been asked for before. Yes, it has been attempted before, but far to many times have mods that aimed to do so halt its own creation. Veteran modders know the skill and dedication to see such mods go through, and rarely ever is it that these qualities are possessed by ambitious and naive modders that suggest such tremendous projects. Why should this one be any different? Well, let me start from the beginning. I may be testing some peoples memory here, but about 2 years ago there was a mod in devolpment that was called Return to Hyrule. The reason this may have caught both my eye and those of others was that this mod intended on making a Lore faithful, professionally made Zelda mod that includes the land of Hyrule and all of the goodies within it. Problem was, when he finally released the first beta, it was quite literally a standalone mod, going as far as "re-installing" oblivion and rewriting it's files, which unfortunately for many gamers, included save files. Needless to say, the file was deleted, user banned (I believe), and that was the last of it I saw on the interwebs (Trust me, I searched many times). Alas, such was the fate of the premature mod. Luckily, I happen to save a copy of every mod I download, which includes this one. Recently, after looking through my files, I saw it and was tempted to try it again. So I installed it on my other laptop (the one without oblivion :P), copied it's files and put them into my data. I didn't actually use the mod in game (Something tells me it hasn't changed since the last time I tried it), but I went through its files in the CS. What do we have? A complete (OoT) Hyrule, Death Mountain, Lake Hylia, Gerudo Valley, Lost woods, you name it. Sure, actual terrain is generic, but height and location wise, it's great. A Zora race based off of Capucine's Aquamers, and damn..... they look great. Sure they were under touched but I spent some time looking for additional hairstyles and tweaking the face. Imho, they look pretty damn good A Korkiri race, also under touched, and I probably will opt to replace it with other models that I've been seeing lately. A basic outline of Korkiri forest, which actually looks great! Underpopulated, but that's due to the early death of the mod. And a nice list of items and objects. All this and the stuff that I made in my free time when I considered such a project (Moblins mainly, damn fine ones at that) Basically, I have a nice shell to work with (with credit due of course), so I'm setting a personal goal for myself to help this man finish this project. Which leads to the proposal. What crazy ideas does this guy have? What crazy story lines and ridiculously complex quests? None, my only goal currently is to finish the over world and most interiors and populate it with enemies and characters, open for exploration. Whatever I decide to do after that depends on the community. If anyone is at all interested in helping out in any way, I could always use help. I have most everything under control, but what I can't do worth crap are models and textures. Not asking anyone for anything big, but if anyone has spare time and wants to offer some help, there are a few simple mesh's I could use. No voice acting, I'm keeping it in the same vein of the original series. The only significant thing I ask for is someone who is good with the compatibility stuff, as fate would have it, this mod does screw with the original game a lot (I'm pretty sure it works over several races), if anyone would help me out and sort this out, that would really help getting this thing finished So if anyone is remotely interested in offering help to see this mod through, that would be great. As of now, I'd say the actual overworld is about 40% complete, and the entirety of it is around 20%. And that's saying something, all that needs to be done at this point is a little drag-and-drop and organizing. I'm trying to make it as lore-friendly as I can, but I'm not going to let that get in the way of some creativity and freedom. tl;dr: Got time? Like LoZ? Wanna contribute to something freakin awesome? Post below! Edit: Probably should say this, no matter how much I under-exaggerate it, don;t get me wrong, I know the massive amounts of work required to see this through. I'm putting a lot of free time into this and I know the dedication it will take. Also, let me be more specific, the one thing I need more than anything else is a Goron (ask for a good picture), that is probably the only thing that I can't improvise in this.
  3. I have tried several times selecting that dialog option but I do not revive the random encounter. Please I need help its really pissing me off.
  4. I would like to know if it is possible to add a new companion. I have seen no page about it on the wiki and can't seem to find it out by my self. Any help? I decided to start out simple with a pet spider, already have a skillset and skills but have no idea on making and adding the character. Help? Edit: Fail, this is why we read stickies. Someone lock this.
  5. Just an Idea I had, but why not make a short stand-alone campaign based off the most lovable dwarf known to man, Sandal? I am willing to start this project if anyone else is interested in helping. Right now there is no sure idea for a storyline (other than it revolves around Sandal). I was possibly thinking of having Sandal wake up from a dream and having him fight who-knows-what. Ideas?
  6. another quick opinion, the star wars Armor is your probaly your best bet with light and heavy, and this may sound weird, but maybe you could use some of the Naruto blackops design, the black armor with White animal masks covering the face. http://i39.photobucket.com/albums/e182/P1mp1N_L0s3R/BG_anbu.jpg Ya i know its nerdy but what do you think?
  7. i LOVE this idea for a mod, and as for names i have an idea, at first i thought it could be a sub-group of the blades called "the knives" but scratched that idea, but then i thought about "The Talons" each rank would be named according to its significance and job: Pigeon - newbie Wing - mission support team, wings support flight, they support missions Claw - Assault force Vultures - detective crew, go to crime scenes and investigate dead bodies, like real vultures Crow - assassins are generally in this group Hawks- Advance attack force Owls- Geniuses, they go to the big, main crime scenes Ravens- Deadly Assassins, a remarkable and well-respected position and here are ones that shouldn't be player accessible: Roost- Home base, provide missions Toucan- negotiation crew Pegasus- Battlemage/healers Bats- Specialists in unnatural events such as deadra and Vampires Eagles- Elite Task force, feared by every rank Ostrich- Main messenger group, Runners Cockatrice- Co-leader Phoenix- Leader, orders all operation personally, i think its cool, they are named after winged animals, and basically describe the position. If your investigating a crime scene there is probally a few Vultures and an Owl present, Going head-to-head with a rebel force you would have 2 wings, a few claws, a pegasus, an eagle and 2 hawks with you. Taking on some leftover mythic dawn members, you might have a bat with you. These would be cool names but whatever you do this is still an AWSOME idea!
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