Jump to content

warwalkerjack

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by warwalkerjack

  1. I have an idea about how to improve the main quest line and I have no idea how to make it work. My biggest annoyance about the main quest of Fallout 4 is, how it creates a sense of urgency about saving your son, but then it immediately sidelines it with Preston, helping survivors, a power armor, a minigun, a freaking deathclaw, Minuteman and a ton of radiant settlement quests and settlement building by literally the second quest of the game. Game throws too much too quickly at the player. Somehow sole survivor quickly forgets all about saving his/her son and starts to have wacky adventures, before even trying to find him, in a way that just feels unnatural. Natural flow of the game is interrupted to wow to player early game. In no other proper Fallout game you encounter power armor, minigun or deathclaws before player even levels up for the first time, let alone obtaining those things and killing a deathclaw with it. It is terrible for new players, so much so that, even Fallout 3 handled this better. My idea is to separate the quest "Out of Time" from "When Freedom Calls" completely by altering the end of the quest. "Out of Time" would play the same until stage 55 (Investigate Concord), but when player reaches Concord, there are no raiders there and Museum of Freedom is not accessible. Instead, player finds a few settlers in Concord and asks about his son like Codsworth suggested. These NPC's point the player to Diamond city suggesting there might be people who might help player find his son, directly connecting "Out of Time" quest to "Jewel of the Commonwealth" quest. New NPC dialogue doesn't have to be much different than what we already have. Instead of Mama Murphy saying the line "The great, green jewel of the Commonwealth. Diamond City. The biggest settlement around." a named Concord settler can say it instead. After player completes quest "Unlikely Valentine" player can finally receive the side quest "When Freedom Calls". Just like "Reunions" quest starting Brotherhood faction quest "Shadow of Steel". This way it wouldn't interrupt the natural flow of the main quest and ultimately doing the Minuteman quests would be up to the player, instead of it being forced upon the player. Doing the "When Freedom Calls" quest after this point, some time after player has a few quests and some play time under his/her belt would be a much better experience. Finding your first power armor hours into the game instead of the original minutes would make a lot more sense and be more rewarding. In turn, minigun would no longer have to be so weak, originally it was made to be seriously weak because it is literally one of the first weapons player finds. I am not sure what way would be best for the player to receive the quest "When Freedom Calls" after completing "Unlikely Valentine", but worse case scenario near the conclusion of the quest, when player enters Diamond city again, player can overhear a conversation between the guards about people some people being chased by raiders and going towards Museum of Freedom in Concord, which can trigger the quest. Quest log could suggest it is worth checking out. Since it will be a side quest like the Brotherhood quest, again this wouldn't ruin the natural flow of the game. Player should have an opportunity to reject getting involved with the Minuteman altogether, just like the other factions. Though sadly FO4 doesn't have the option to be independent like New Vegas, so that does complicate things a bit. After receiving the quest "When Freedom Calls" and reaching Concord, you find bunch of dead settlers and raiders there. Rest proceeds like it would originally. Sorry for the wall of text. Thank you for reading.
  2. I remember having crashes near/around Quincy even when playing without any mods at all. It must be a memory leak issue of some sort. Same thing happens near Diamond City.
  3. I really like this idea, it seems like it would help with early game pacing which is an issue with F4. But it doesn't seem like it would be easy to implement it. I would love to help you, but I have no idea how. Best thing I did so far is some texture mods. You are in the right place though, there are many extremely talented people around here. Assuming they would be willing to help. Probably not. Anyway, if you somehow manage to do this, please also turn radiant quests into regular quests and edit Nuka DLC settlement quests so you don't have to attack your own settlements. People who made Nuka DLC were clearly drunk.
  4. Considering only thing they update is Creation Club nonsense, does it really even matter?
×
×
  • Create New...