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runningaround

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Everything posted by runningaround

  1. Will someone please make a Gary companion mod and/or a Gary player character voice mod?! There's this FALLOUT 3 MOD as a source...http://www.nexusmods.com/fallout3/mods/2947/?
  2. So I've been trying to get a custom NPC follower to explode when they die, but the scripts I've tried haven't worked. I was wondering if anyone could help. The scripts I tried are below...I have no scripting experience. Scriptname LucyDeathsplosion extends activemagiceffect Actor selfRef explosion property FXLucyDeathsplosion auto int ActorHealth EVENT onDying(actor myKiller) ActorHealth = selfRef.GetAV("Health") as int if ActorHealth <= 0 wait(1.5) selfRef.placeAtMe(FXLucyDeathsplosion) endif ENDEVENT and Scriptname LucyDeathsplosion extends activemagiceffect Explosion property FXLucyDeathsplosion Auto Event onDying(actor killer) getTargetActor().placeAtMe(LucyDeathsplosion ) EndEvent
  3. Throwing weapons mod. That was my thing. Deactivate. Enter game, save. Reactivate, load, play. Done. Fixed.
  4. Is it possible to change an NPC's hair ingame? I know how to do it in geck. Also, how do I use custom hair? I have trouble getting Saram Hairpack to show up.
  5. I'll be your bestfriend forever.
  6. Is there a mod of an armor that when equipped will cause: -Regen (normal rate, visible damage and healing in hp bar) -Emergency Regen (extreme rate during low hp) -Stats and Skills Maxed -Unarmed and Melee has significant (or extreme) knockback -Movement is sped up and/or everything is slowed down (so that the player can go faster than usual while maintaining control) -Super jump -Invisible on key -and other cool stuff. If there isn't...anyone wanna make one? I would but I'm not skilled enough.
  7. Can someone make up a mod that adds Cannabis as a MEDICINE? I tried but I don't know enough to make psychedelic effects.
  8. I was trying to add my custom NPC into the vanilla group of followers, so it would act like them except it wouldn't have voice acting. It's mind bottling. Has anyone succeed in doing this? So far, all the companion mods I see have completely different scriptings compared to the vanilla companions.
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