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DanielKelly1978

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  1. With followers and clothing mods, yes. For armor mods, I'd have to do a quick sample, but to me it seems there are quite a few armor mods that are male-only.
  2. There is this one; has to be ported to SSE though. Undertale Foods at Skyrim Nexus - Mods and Community (nexusmods.com) ~Dan
  3. Would anyone care to test a new mod for me? This adds a new cabin and sweat lodge between Ivarstead and Nilheim. I've tested it pretty thoroughly myself but just wanted to see if anyone else has any problems (CTDs [hopefully not], terrain issues, purple [missing] textures, black face bug, missing audio for dialogue, scripts to working, etc.). You should be able to sit on the sitting pads in the lodge and in 20, 30, and 60 seconds that should have a (visible) magical effect and impart a new temporary buff. https://drive.google...iew?usp=sharing
  4. Probably would be best and easiest to private message the mod author who made those screencaps. Looks like they were active just today.
  5. I've created a custom bard and he'll play his instruments at his idle markers but there's no sound along with the animation. He's assigned JobBardFaction and BardSingerFaction. Am I missing something here? I'm only interested in him playing instruments; not in singing since his voice type doesn't include the songs anyway. Can anyone help out with this one? Thanks!
  6. I found out the culprit was the "optimization" software installed by my Razer mouse. It was actually making my computer's performance worse, so I just uninstalled it, and now Skyrim is working fine.
  7. I have a new mod pretty much completed and am looking for testers. Let me know if you'd like to volunteer...this is a location mod for Winterhold (City). Mainly looking for possible missing textures, headmeshes, audio, etc. (though I'm pretty sure I have everything packed) and of course for navmesh issues or CTDs, though I haven't had any. Should be compatible with most Winterhold mods, including the Great City of Winterhold and Winterhold Restored, and JK's Winterhold.
  8. Hello, Today Skyrim suddenly started stuttering, not just during gameplay but also during the start menu! It was working fine yesterday. I have not installed any new mods. Checking the GPU usage during gameplay, it's now very high, around 80-90%. Does anyone have any ideas what could have happened or how to fix it?
  9. This may be a dumb question, but is there a camera mod that I can use to get the really good looking character and location screencaps that I see in the Media section, or are these made in some other way?
  10. Sure, I'll do it. Can you PM me the link?
  11. No idea...it's a new one for me. If there was just silence I would say either there was a voice-type mismatch or a missing audio file but if you're only getting vanilla responses than something else is the problem. If you want to share with me your WIP mod I would take a look at it.
  12. Do you want Jeff to leave that cell, or just stay in there all the time? If you just want him to stay in there you can set up...I'd say a minimum of two packages... 1). a basic sandbox and 2). a sleep package. If you want to get fancy you can set up meals as well. In the CK, I'd start by right-clicking on an existing sandbox package and duplicating it. Then change the name to something else, something that makes sense that you'll remember and can search for later. For example, in a mod I'm working on I've created "DefaultSandboxEditorLocation2048" and expanded the radius to 2048 because in this instance I want the NPC wandering about a greater distance from their editor ("start") location more than the vanilla packages. Then set up a sleep package for your NPC (I'd duplicate and rename an existing one again)... under the "schedule" tab here you can specify when you want the NPC to sleep (and what bed you want them to use, if you care about that). If you want them to leave the cell and wander around somewhere else that's a little more complicated but not much. For that you need to set up a "SandboxMultiLocation"-type sandbox under package templates and specify where you want them go (usually done by marker locations) and how long you want them to linger at each marker. All of this is way easier if you can duplicate and edit an existing vanilla template than if you try to start from scratch, but in some cases there's no good vanilla package to copy from. Play around a bit and see if you can get it working, if you need help feel free to PM me.
  13. Is anyone else having an issue with CK not allowing manually-placed files to be added to the archive? When I drag and drop them into the archive window they never appear. I was not having this problem back in May. This makes it impossible to include FaceGen data, dialogue, or other such files.
  14. I found out today that it's not working for me either. I was making BSA archives with the CK a few months ago and it worked fine. Now when I try to add my FaceGen data and my sound files they do not get added. I try to drag and drop them into the archive window and they just never appear. Extremely frustrating! I tried updating the Bethesda.net launcher but that did not fix the issue.
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