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Everything posted by Erkki6
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I've been reading here and there Korean Manwha's, where the necromancer class is incredibly popular. Relating to that, a skill that keeps constantly popping up is a self explanatory skill called Corpse Explosion, where the caster sacrifices a corpse/raised dead to have it explode for a bunch of damage near the enemy, even causing a chain explosion with multiple corpses on occasion. I neeeeeed this as a mod, since my next playthrough is as a Necromancer.
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Solved it... It was the "No Follower Attack Collision" mod which has this specific bug that the author refuses to fix.
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On another look, Uthgerd, my current follower, is immune to my attacks as well. Dunno what mod would make those two impervious specifically.
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Trying to join the Companions. No matter the weapon I use my attacks just phase through. Unless it's magic, but you know how that goes. Would copy my mod list but I do not know how. Need help with that too.
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Visited the Temple of Mara a few minutes ago. Was annoyed how the player is forced to say "Which of the _8_ Divines you serve?" First of all but unrelated, considering the location where the player asks the question, it's quite stupid. But most of all, 8?? There are bloody 9 Divines! Why is there so many situations where the player is forced to say only 8?? Makes it very difficult to play a true Nord that doesn't lick the boots of the Thalmor or their Imperial puppet slaves. There needs to be a small mod that changes these sort of encounters to appropriately acknowledge the Hero God Talos. I don't remember many examples why this is necessary, but this was the last drop.
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Would love to have a mod that increases the merchant inventory sizes, to accommodate mods that add more equipment, spells, etc, so there is a higher chance of a merchant actually having the thing you want. Not sure if there is a mod like this already, googling or searching didn't help much.
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Whenever a challenger comes to you, thinking you ain't sh*t as a wizard and the battle starts, if you drain their magika to 0, they just start using their knife like it's a given, but when you change to your melee weapon he starts complaining. There needs to be a small mod to fix this.