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Isaac20

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  1. I have figured out how BalanceMods is bugged for soldiers. Recruited soldiers (Hired through the barracks, not your starting soldiers) will always be modified using the value of BalancedMods_Easy for eChar_Soldier regardless of which difficulty you're playing on, while your starting soldiers are properly modified. This means there are two ways to make the stats of your starting soldiers and recruited soldiers match. You can either change all of the BalancedMods lines for soldiers to 0 everything and then make any modifications directly to the Characters definition for eChar_Soldier, or you can make the BalancedMods_Easy and BalancedMods_WhicheverDifficultyYou'rePlaying match. Unfortunately this means that there is no way to have a publicly-released soldier stat balance mod that works with any difficulty (assuming you want soldiers on different difficulties to have different stats) but it's still better than having your starting soldiers be arbitrarily different than recruited soldiers. Here are some examples using base health, since that's the only value that is modified in BalanceMods by default. Characters=(iType=eChar_Soldier,HP=5 BalanceMods_Easy=(eType=eChar_Soldier, iHP=1 BalanceMods_Normal=(eType=eChar_Soldier, iHP=0 BalanceMods_Hard=(eType=eChar_Soldier, iHP=-1 BalanceMods_Classic=(eType=eChar_Soldier, iHP=-2 This is how it is by default. If you're playing on Easy there will be no difference between starting and recruited soldiers. If you're on any other difficulty then your starting soldiers will have less health than your recruited soldiers (who will always have 6 base health). Characters=(iType=eChar_Soldier,HP=3 BalanceMods_Easy=(eType=eChar_Soldier, iHP=0 BalanceMods_Normal=(eType=eChar_Soldier, iHP=0 BalanceMods_Hard=(eType=eChar_Soldier, iHP=0 BalanceMods_Classic=(eType=eChar_Soldier, iHP=0 Here's an example for if you want to use the default values for an Impossible game. You ignore BalanceMods and just define Soldier base health in the Characters definition. Your starting and recruited soldiers will properly have a base health of 3. Characters=(iType=eChar_Soldier,HP=5 BalanceMods_Easy=(eType=eChar_Soldier, iHP=-2 BalanceMods_Normal=(eType=eChar_Soldier, iHP=0 BalanceMods_Hard=(eType=eChar_Soldier, iHP=-1 BalanceMods_Classic=(eType=eChar_Soldier, iHP=-2 Here's another example for if you want to use the default values for an Impossible game, but this time making use of BalanceMods. The key is just to have the BalanceMods of the difficult you're playing match the BalanceMods for Easy. Characters=(iType=eChar_Soldier,HP=5 BalanceMods_Easy=(eType=eChar_Soldier, iHP=60 BalanceMods_Normal=(eType=eChar_Soldier, iHP=0 BalanceMods_Hard=(eType=eChar_Soldier, iHP=0 BalanceMods_Classic=(eType=eChar_Soldier, iHP=0 And for the sake of being silly, here's an example where if you're not playing on Easy then your starting soldiers will have 5 base health and any recruited soldiers will have a base health of 65.
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