I have recently started modding my settlements using a combination of the CK and in game mods. I am basically using the CK to terraform certain things and delete others. My question is about NPC pathing, specifically in this post, the Provisioners that travel from settlement to settlement. How do I keep them from idling on top of things and in things. After I delete things I redo Nav Mesh using the auto generate. The case I am using as an example is the provisioner stopping and idling on top of a structure that I made sure had no navmesh on it. Are there specific markers that I can use for this? Any help would be awesome. This is just for me and just a hobby.