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alasalius

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Everything posted by alasalius

  1. So can I just add this script, as-is to any item to make it unscappable?
  2. I am making my own personal Sanctuary with a mix of in game settlement building and changes in the CK. I added the prewar road in CK and I am wondering how to make it un-scrappable. I am using scrap everything mod. I think I've found the scrap recipe but I'm afraid to touch anything as I have no idea what it would mess up. Any help would be appreciated.
  3. Also, will I need to reinstall Bodyslide, FO4edit and F4se manually?
  4. Using Vortex. It stores downloads into a download folder under username/appdata/roaming/vortex/downloads and also has a mod staging folder (drive)/vortexmods/fallout4.
  5. I am going to uninstall both FO4 and all my mods and then do a reinstall of both. I don't want to have to redownload all of my mods though. What is the easiest way to uninstall all mods and reinstall all mods after I have reinstalled the game?
  6. Concerning workshop placed lights. I have done some searching and the only solution I have found to this is that the lights would have to all be shadow casting lights which is pretty heavy on pc hardware. What I'm curious about is if workshop lights could be tied to a lightbox somehow like you can link a lightbox to a light source in CK? Or, would it be possible to create "placeable" lightboxes that you could use from the workshop? I have a couple mods that let you place things not normally visible like idle markers and "navmesh fixers". Would be cool if there was a way.
  7. I have recently started modding my settlements using a combination of the CK and in game mods. I am basically using the CK to terraform certain things and delete others. My question is about NPC pathing, specifically in this post, the Provisioners that travel from settlement to settlement. How do I keep them from idling on top of things and in things. After I delete things I redo Nav Mesh using the auto generate. The case I am using as an example is the provisioner stopping and idling on top of a structure that I made sure had no navmesh on it. Are there specific markers that I can use for this? Any help would be awesome. This is just for me and just a hobby.
  8. Thx Doc! Think I will check out some videos. I used the "Initially Disabled" check box on a few of the wires just to try it out and then saved the plug in and enable it in Vortex. In game the wires were gone (yay) but everything I had scrapped before that came back and I was unable to scrap anything in the immediate area until I quit and disable the plugin. I'll do some youtube edumacating!
  9. Thx for the info. I'm really new to this CK stuff I'm a truck driver by trade, but I did happen to find the markers and the wires. I haven't changed anything yet but I do have another question regarding the camera in CK. Is there any way to pan the camera around? any click I do just starts a selection box.
  10. I am using scrap everything and in some settlements there are pre-war telephone poles that can be scrapped. The problem is that the wires connected to them get left behind and can't be scrapped. Is there a mod that can achieve this or is there a way to get rid of them in Creation Kit? Been searching the forums and Google and can't find anything having to do with this. Thx in Advance! Al
  11. alasalius

    Sup Ya'll!

    Sorry should have specified, Fallout 4. and thanks for the tip on the censoring. I'm using CBBE but also have my own personalized Bodyslide preset.
  12. alasalius

    Sup Ya'll!

    I have been using the nexus since Oblivion. I love modding the game with everyones amazing mods, Ya'll have alot of talent. I don't create my own mods as I'm not that knowlegable. I have a question I need to ask regarding different body problem with clothes and without and I want to make sure I pose the question in the right forum (didn't really see a clear section description for it). I also have screen shots showing the difference but they are adult in nature and was wondering if that's a no-no. I noticed in the rules section it mentioned (users of all ages) but didn't specifically say anything regarding adult content. Thanks for all the amazing mods guys, maybe we'll get a Fallout 5 eventually! Alasalius
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