Jump to content

myztikrice

Premium Member
  • Posts

    1140
  • Joined

  • Last visited

Nexus Mods Profile

About myztikrice

Profile Fields

  • Country
    United States

Recent Profile Visitors

20657 profile views

myztikrice's Achievements

Mentor

Mentor (12/14)

  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In
  • First Post

Recent Badges

0

Reputation

  1. I don't feel the, frankly very low, possibility of abuse (I'm currently unaware of any PMed or screenshotted permissions being faked) outweighs the increase in inconvenience with moving the process to comment sections. Many mod authors do not even have comment sections enabled, many ignore their comment sections, and many don't even have notifications of new comments but they do for PMs.
  2. All bsa files are loaded before any loose files. .bsa files are loaded in the order that corresponds to their .esp order. .bsa's without a corresponding .esp are not loaded
  3. I think you have a misunderstanding of how MO2 works. MO2 doesn't create any new files. The 'virtual directory' is just a collection of all your mods organized in a certain way the game recognizes. There's nothing to 'copy', all the files in the virtual folder already exist on your harddrive in their respective [MO2 Installation Directory]/mods/[modname] folder. There's a default dropdown 'Explore Virtual Folder' that lets you see how these files are organized, you can use something like Everything or Windows search to find the files you want on your harddrive
  4. No dude. And Alternate Conversation would have to be completely rewritten to incorporate this
  5. Cathedral Assets Optimizer can also be used to create bsas. It will also convert and update LE meshes/textures/animations for SE
  6. Yeah... when your problem is "Program X can't find my files", telling people that you have two separate game installation folders should be the first thing you mention.
  7. You said you can't uninstall it once installed. You can uninstall it once installed. What don't you understand?
  8. You can uninstall SkyUI and Combat Gameplay Overhaul once installed
  9. Reporting seems a bit harsh. What evidence are you using that 'the mod could potentially break by running it'?
  10. What are you doing to go through each mod? Just open SSEEdit and load your entire modlist, expand the 3DNPC.esp, go to the Rumarin Actor, and see which mod is editing him last, then make sure that mod's facegen files are being loaded
  11. https://web.archive.org/web/20200224035107/http://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=1499 This will add web.archive.org to the beginning of links, just remove it
  12. 254 is the max (Because Skyrim.esm takes up one). If you hover your mouse over the number field in the top right of the Plugins pane, it will tell you exactly how many of each type are active.
  13. They don't merge their entire load order but they merge a good portion of it, and many mods don't require plugins, and Special Edition allows you to use 4069 additional ESL tagged mods
×
×
  • Create New...