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BornApart

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Everything posted by BornApart

  1. The physics appear to the linked to framerate, and not in a good way. Go into your video options and cap your framerate at 30. Now walk Yenn around, or ride a horse, and you'll notice more naturalistic movement. It's more noticeable with slimmer builds than with larger. Restore to a higher framerate, and the motion disappears.
  2. Well, after messing with the presets keys to prevent it from overlapping with Doppler's keys, merging via script merger, ten failed loads and then tossing the horse AMM directory, I got it to load alongside Doppler - sometimes. Seems the game will let me load a save file once per game startup. The rest are all infinite loading screens, but it's playable, which is a step further than I've been able to take it in the past. And AMM works - except for the swords, which just clips the new sword around the old one. Irony. I can make it flame up or disappear on my back, but I can't replace it. I'll mess with the toggles some more in case I've missed something. Edit: And... almost. An additional conflict was coming out of another mod, Steelisallyouneed. Got rid of that, the overlapping weapons problem ceased, and finally I could make my swords look like how I wanted them to look. Except now they periodically go invisible in mid combat. AMM does not like to play with others.
  3. Yup, the mod I've been avoiding since I've never been able to get it to work with Doppler. I'll try again.
  4. Since the Doppler mod removes the appearance of your body, head, hair and armor and replaces them with nominated parts, is it possible to make a mod that replaces the appearance of your weapon/s with a nominated sword/weapon appearance? Now, I am not talking about a model swap. That's already been done, but they only work until you level past whatever your swapped weapon was. You can make the sword "Iris" look like the sword "Gwestog", but once you've levelled past Iris you're back in the old boat again. But if the game thinks "Every sword in your hand looks like Gwestog" and ignores the equipment's real appearance (the same way that Doppler ignores your equipped armors) that would work across all levels. Given the number of unqiue weapon appearances in the game (and their tendency to be given to you as rewards once you're six levels past them and they're basically wall-hangers), it would be nice to have a weapon that looks the way you want it to look and is actually on your level.
  5. According to the mod, upon uninstall use the console command setcustomhead('head_1') to restore the default head. Beyond that, try unequipping and then requipping your armor/trousers.
  6. I've attempted and failed to mod textures, so I can't help you there. But if you're using Doppler in Sandbox mode, you can always hide the seam with a neck item. There are some objects Items (at the bottom end of the list in particular) that wrap that part of the neck, maybe the gold cresent moon that Edna Var Attre wears, combined with the triple amulet underneath it to have a cord going around the back. Just remember to quit out via main menu and not directly to the desktop, so that Doppler remembers your settings & favourites. Assassino123456, I got doppler to work on 1.31 by installing it following the instructions and running scriptmerger to clear conflicts, nothing fancy. And my active mods include Immersivecam, PersistentAppearances, BlockWhenyouWant, SteelisAllYouNeed, KNGWsip, RoachNeverStops, NoTimeForGwent, KNGSlowMotion, well there's about 40 mods in place so it's not like my game is Doppler and nothing else.
  7. I don't know any mod that does exactly what you want the way you've described, but you may want to try this: http://www.nexusmods.com/witcher3/mods/689/? The mod includes "Alternative Horse Controls", which gives Roach multiple speeds - slow walk, walk, trot, canter and gallop, and the ability to set Roach at one of those speeds and then have her maintain it, without having to hold down a key. Plus, it gives you the option of disabling the automatic camera centering while you are on horseback. This allows you to maintain any speed you want while following the road and looking around freely. It works for me on Version 1.31, tested on Keyboard and Controller.
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