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About Apollyna

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Country
United States
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Currently Playing
Skyrim, duh!
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Favourite Game
Legend of Mana, Spyro 2, Sly Cooper 1, 2, 3, Oblivion, Syrim
Apollyna's Achievements
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New file adding "wizard", tagging and more prominent content blocking
Apollyna replied to Dark0ne's topic in Site Updates
How exciting! I hope these systems stand to the test of usage, because they sound great right now. One thing I have to commend you on is listening and acting upon the feedback of your users. Even Facebook and Youtube don't seem to understand that little trick. :P -
[WIPz] Smuggler's Grotto - A Thiefy Cave Home
Apollyna replied to Apollyna's topic in Skyrim's Skyrim LE
Ah, here's another display solution, weapon racks... on tables! Basically i'd link the proper activators together and voila, your bow will sit still on a table rather than a doesnt-belong-in-a-cave silk weapon rack. I should think this is possible anyway, I'll make sure to test and post screens.- 5 replies
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Which mod to finish first? I can't decide!
Apollyna replied to EnaiSiaion's topic in Skyrim's Skyrim LE
I suggest at least finishing meshes for the staves and releasing them as resources for modders to have fun with... or maybe that's just selfishness talking. :) The dwemer dungeon sounds cool but I really like the idea of well designed new meshes. -
Excellent resource! The other day I was just thinking of how I could make a switchable bed/coffin for a future lair... this should be helpful then. :)
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XCE eyes to pretty up the vanilla ones, Iridum eyes for new ones. I recommend both. After running two or three eye mods together, I find I only ever use one of these. They're just about perfect.
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You're amazing, thanks for the help!
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[WIPz] Smuggler's Grotto - A Thiefy Cave Home
Apollyna replied to Apollyna's topic in Skyrim's Skyrim LE
I hope to put the entrance behind a waterfall in the Rift. If none exists that I like I may make one or hide it under a high road, much like the Falkreth DB sanctuary is hidden under a road. I agree, there are wayyy too many houses crammed between Riverwood and Whiterun... As far as displays I am currently putting in scripted bookshelves (I will recommend the mod Unlimited Bookshelves to you now, which lets you put almost anything that'll fit in a shelf on it) and wooden weapon racks. I plan to keep these things minimal, though. Have you taken a peek at the screens? I personally think the cave is Goldilocks-sized, just enough room for features and walking space, but it may seem too big or small to some.- 5 replies
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Thanks! I forgot some body pieces were separate in the game. Now if only someone could make them compatible with gloves... :) How hard do you think that'd be to do in nifskope with one pair of gloves/gauntlets? if I were to do it myself I mean
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Is there a version with just the claws changed and having vanilla legs? I only want those wicked claws.
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Hi, all! You might remember this post of mine from yesterday - I decided to make an official WIPz thread to gather ideas on the project in a more organized way. Here's an imgur album with titles and captions for some screens to help you see how I'm doing. I'll put some highlights in a spoiler below. Any feedback is much appreciated... fire away! >> http://imgur.com/a/zvtyJ#0 << Thanks for clicking!
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New Premium servers and more payment methods including paying by SMS/t
Apollyna replied to Dark0ne's topic in Site Updates
Well since you just keep talking about it... (*teasing* >w<) I finally supported my favorite... no, my only modding site. Here's to the Nexus! Keep going strong! -
Aha! What a good thread to see... great minds think alike, eh? I hope more people post here so we get a good consensus of opinions. I guess I could contribute, too... hmm. 1. I like small homes. I need to get in, dump my stolen loot, sleep the night away, and get back out adventuring. But I also need a pretty home in a good location. I want something that fits my character - a dark lair in the cold north for my vampire, a warm and inviting cottage for my ranger, a hideaway for my thief, etc. 2. We have a great many castles and mansions and over-cluttered-with-miniature-statues dwemer ruins. I would welcome more plain houses, more immersion- and lore-friendly places. 3. Very specific... hmm... named storage is a big plus in my book, almost a selling point, but I realize this is possibly a bad idea. For one, you could turn some people off who don't want to put their stuff where the author thinks it should go. For another, I recently got a mod (Arrod's Better Containers) that lets you name, move, and craft containers anyway. I suggest mod authors forego uniquely-named storage and instead design their houses in a smart way. Instead of putting all chests along a wall in one room, put some by the forge, some by the door, some by the display cases, etc. And point their users to such a mod as Arrod's. Another specific thing I like to see is an easy to navigate layout. It's a house, not a dungeon, yknow? I like one or two big rooms with what you need in them, or having a hub-like hallway. 4. This is difficult to answer. As an author, I want my mod to get views, downloads and comments. I want it to be bug-free and I want people to like it and tell me they like it. As a user, I simply want what I stated above. A simple house that doesn't try to be the biggest, gaudiest thing in the game will suit me just fine. For what it's worth I recommend checking out Riverside Lodge and Heartwood Cottage (can't recall the author right now). In my opinion Riverside Lodge is near perfect, with a gorgeous (GORGEOUS) view, convenient location, small-but-not-too-small size, crafting stations, obvious storage, etc. The same can be said for Heartwood, though it is much smaller. That's fine for me. Like I said, I just need to get in and get out. ...Just my two cents, but I hope it helps somehow! This is pretty much exactly what I want to do with my time. Themed homes that aren't over-the-top. Good to see there's a market for it.
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What does YOUR stealth-oriented character need in a cave home?
Apollyna replied to Apollyna's topic in Skyrim's Skyrim LE
You know... it's very funny you say that, because one of the first design choices I made was making much of the smaller decoration static. I'm an obsessive klepto in games. I end up taking all the pretty and valuable things off the shelves and then the house looks, well, sacked. Personally, static items prevent me from doing that in-game. I should say, though, that not every single item so far is static. There are bows and arrows, things like fortify-carry boots and fortify-lockpicking gloves, loose ingots, jewels, and books strewn about, etc. I completely understand your point, though. It's a good thing to keep in mind as I go along... As far as tons of mannequins and display racks, I'm not a fan of them in other houses. I do plan on adding a few weapon plaques and racks, but I will focus on bookshelves and the occasional empty spot on a table as far as displays go. Ostentation is not something to expect from this home - it will look perfectly at home in the vanilla game, I hope. :) I would love to have a beta tester / screenshooter. :D I'll make sure to update here every so often with some progress shots so you and other interested parties know what's up. Thanks for the feedback! Much appreciated.- 3 replies
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NEW THREAD >> http://forums.nexusmods.com/index.php?/topic/990376- <<
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Try searching for castle mods. Its a simple matter after that to add beds yourself. All the other features you mentioned seem to come standard on all the more popular house/mansion mods.