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Caiman

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Everything posted by Caiman

  1. Hi again fellow Modders, Basically this is my first dab into Unreal Engine territory. My goal was to display the Gasmask mesh in the game regardless of texture and material and then work in it further. As of now the game loads the Mod without any errors and displays the "Little Gasmask" in the lower face customization options, because of which I figure that the ModBuddy-part is probably working. The prop itself is displayed invisible though. I hope anyone can help me understand *why* it is invisible. My guess is that either the Material is set up wrong and therefore renders it invisible or that the Morphset (using the Bandana Morphset for now) moves the prop out of sight. I'm looking forward to your input! :smile: http://i.imgur.com/bkjmZhe.png http://www.xup.in/dl,20663949/McD_Gasmasks.upk/
  2. The ModShaderCache is something that is built during the second step of the build process. Unreal uses compiled shaders (compiled from the materials). If the shaders are not compiled in advance, one of two things can happen. Sometimes the wrong shader gets used, and ends up with incorrect references, resulting in a "bad" material (we'd see solid block during our development), or the shader will be compiled at run-time, resulting in sometimes significant lag, depending on how many in total have to be compiled. So the ModShaderCache.upk is automatically build from the art packages in the mod Content folder, and is only used by the game at launch to load the precompiled shaders. When I was researching this a while back, I discovered that some UnrealTournament maps would take several minutes to load due to having to compile the shaders at run-time. And nobody wants that :smile: So I can delete this file from my refference Mod and the ModBuddy will generate a new one automatically during build?
  3. What is the "ModShaderCache" and which files access it? Do we always need to name it *ModName*_ModShaderCache? Is it enough to rename another ModShaderCache like that (like from another Mod) or do we have to edit this files within? Thx in advance :)
  4. Alright. I thought I hadn't touched those files. I took another look at the files outside of the Mod Buddy. Turns out the name of that folder in SRC wasn't changed outside of the MB. Also I copied the X2DownloadableContentInfo.uc from a fresh Template and overwrote the file in WindowsExplorer. Now it finally showed up in a new campaign! :D Thanks for the extensive help. Interestingly enough it still doesn't show up in a clean save, even though the example code in X2DownloadableContentInfo.uc was supposed to do that.
  5. Is there a way to start a new campaign in the Avenger? Testing out if a new Item shows up in a new campaign is currently quite cumbersome.
  6. That is interesting (and immersive). Since I am mostly aiming for the cosmetic effect of the gasmask (like the bandana's ec.), I still want to get this "Raver Gasmask" into the game.
  7. I created a gasmask, but thus far I am not able to even get the tutorial weapon into the game- if someone wants to help bring it in, I'd be quite happy. :smile: http://i.imgur.com/6X8yaWW.png p.s.: Once it shows up in game I'll work on the texture and match it more closely to vanilla textures of course.
  8. Nice! Who would've thought, that the Mod being named "Blue Gun Mod" would be the troublemaker... iirc I was forced to put the "Mod" at the end because it was too short for Xcom ... but it does build now and F5'ing allows me to load it up with the game... the gun doesn't show up in the game though... I only changed the name of the example Mod and some ingame text in the description ... I'm starting to get really frustrated. :pinch: p.s.: Interestingly enough, I can't load the "Col-16 Pigeon Gun" as well. Neither that nor my gun show up in my clean save. p.p.s.: When I start a new campaign and try to load both, the Col-16 shows up, but not my "Blue Gun".
  9. I have overlooked that one. Renaming that folder doesn't do the trick though. :ninja: p.s.: I cleaned the solution before trying to build it again. ------ Build started: Project: BlueGun, Configuration: Default XCOM 2 ------ Cleaning Mod project... Directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\" doesn't exist. Skipping. Building Mod project... Creating target folder structure... Creating directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Classes". Creating directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Config". Creating directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Content". Creating directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Localization". Creating directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\\Script". Copying files... Copying file from "Config\XComEditor.ini" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Config\XComEditor.ini". Copying file from "Config\XComEngine.ini" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Config\XComEngine.ini". Copying file from "Config\XComGame.ini" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Config\XComGame.ini". Creating directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\Mods\BlueGunMod\Src\BlueGun\Classes". Copying file from "Src\BlueGun\Classes\X2Item_ModExample_Weapon.uc" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Src\BlueGun\Classes\X2Item_ModExample_Weapon.uc". Copying file from "Src\BlueGun\Classes\X2DownloadableContentInfo_ExampleWeapon.uc" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Src\BlueGun\Classes\X2DownloadableContentInfo_ExampleWeapon.uc". Copying file from "ReadMe.txt" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\ReadMe.txt". Copying file from "Content\WP_ModExampleWeapon_CV.upk" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Content\WP_ModExampleWeapon_CV.upk". Copying file from "Content\ExampleWeapon_ModShaderCache.upk" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Content\ExampleWeapon_ModShaderCache.upk". Copying file from "Localization\XComGame.int" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Localization\XComGame.int". Copying file from "ModPreview.jpg" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\ModPreview.jpg". ************************************************************** || GENERATING SCRIPT PACKAGES | ************************************************************** Prepping the script source: Mirroring SrcOrig to working directory (Src) ... ------------------------------------------------------------------------------- ROBOCOPY :: Robustes Dateikopieren fur Windows ------------------------------------------------------------------------------- Gestartet: Sat Feb 06 18:26:18 2016 Quelle : N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\ Ziel : N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\Src\ Dateien : *.uc *.uci Optionen: /S /E /COPY:DAT /PURGE /MIR /NP /R:1000000 /W:30 ------------------------------------------------------------------------------ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\ *ZUS. Verz. -1 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\Src\BlueGun\ *ZUS. Verz. -1 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\Src\BlueGun\Classes\ *EXTRA Datei 3328 X2DownloadableContentInfo_ExampleWeapon.uc *EXTRA Datei 4820 X2Item_ModExample_Weapon.uc 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\AkAudio\ 16 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\AkAudio\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\AkAudio\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\AkAudio\Src\ 1 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Core\ 10 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Core\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Core\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Core\Inc\Licensee\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Core\Src\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Bink\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Bink\Src\ 1227 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Debugger\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\FaceFX\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Inc\DwTrioviz\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\SQL\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Src\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Textures\ 1 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GameFramework\ 17 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GameFramework\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GameFramework\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GameFramework\Src\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUI\ 17 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUI\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUI\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUI\Src\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUI\VTune\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUIEditor\ 4 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUIEditor\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUIEditor\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUIEditor\Src\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\IpDrv\ 26 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\IpDrv\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\IpDrv\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\IpDrv\Src\ 1 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\OnlineSubsystemSteamworks\ 6 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\OnlineSubsystemSteamworks\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\OnlineSubsystemSteamworks\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\OnlineSubsystemSteamworks\Src\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\ 189 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\FaceFX\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\Models\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\SQL\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\Src\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComEditor\ 16 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComEditor\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComEditor\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComEditor\Src\ 2 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\ 1928 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\Live\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\Live\Images\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\Live\Images\AchievementIcons\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\Live\Online\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\Live\TU0\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\PSN\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\PSN\TU0\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\PSN\TU0\TargetDir\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\Src\ ------------------------------------------------------------------------------ Insgesamt KopiertUbersprungenKeine Ubereinstimmung FEHLER Extras Verzeich.: 65 0 65 0 0 2 Dateien: 3461 0 3461 0 0 2 Bytes: 21.00 m 0 21.00 m 0 0 7.9 k Zeiten: 0:00:00 0:00:00 0:00:00 0:00:00 Beendet: Sat Feb 06 18:26:18 2016 Copying script files from workspace ... Package(BlueGun) N:\BrennstabKammer\MODDING\XCOM 2\Firaxis ModBuddy\BlueGun\BlueGun\Src\BlueGun\Classes\X2DownloadableContentInfo_ExampleWeapon.uc => N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\Src\BlueGun\Classes\X2DownloadableContentInfo_ExampleWeapon.uc Package(BlueGun) N:\BrennstabKammer\MODDING\XCOM 2\Firaxis ModBuddy\BlueGun\BlueGun\Src\BlueGun\Classes\X2Item_ModExample_Weapon.uc => N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\Src\BlueGun\Classes\X2Item_ModExample_Weapon.uc Deleting existing compiled script packages: N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\Script\BlueGun.u Launching script compiler for new package scripts... Command: N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\binaries\Win64\XComGame.com Arguments: make -nopause -mods BlueGunMod "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\" Log: Executing Class UnrealEd.MakeCommandlet Shader map M_Digital_Distortion_Ghosting_A had an invalid uniform expression set and was discarded! This most likely indicates a bug in cooking, and the default material will be used instead. --------------------Core - Release-------------------- --------------------Engine - Release-------------------- --------------------GFxUI - Release-------------------- --------------------AkAudio - Release-------------------- --------------------GameFramework - Release-------------------- --------------------UnrealEd - Release-------------------- --------------------GFxUIEditor - Release-------------------- --------------------IpDrv - Release-------------------- --------------------OnlineSubsystemSteamworks - Release-------------------- --------------------XComGame - Release-------------------- --------------------XComEditor - Release-------------------- Success - 0 error(s), 0 warning(s) (0 Unique Errors, 0 Unique Warnings) Execution of commandlet took: 12.18 seconds Done building project "BlueGun.x2proj" -- FAILED. Build FAILED. ========== Build: 0 succeeded or up-to-date, 1 failed, 0 skipped ==========
  10. You mean like this? http://i.imgur.com/glzysCL.png I changed these files first. Did I do anything wrong here?
  11. Hi fellas, While I'm starting to get a little more orientated within the Modbuddy, I encountered something that differs from the Quickstart Tutorial PDF and throws me off the rails: When I press "Start Debugging" it does build my Example Mod and it does start Xcom 2, but Xcom 2 isn't showing any Mods (and won't load any apparently). I can neither load modded saves nor does my Mod show up in a new campaign. http://i.imgur.com/WN6xV4U.png Has anyone else encountered this? Is it an option I forgot to enable? Thx in advance Edit: Now I notice it actually failed to build. I can't find out what is causing it to fail though. ------ Build started: Project: BlueGun, Configuration: Default XCOM 2 ------ Cleaning Mod project... Removing directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\". Building Mod project... Creating target folder structure... Creating directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Classes". Creating directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Config". Creating directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Content". Creating directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Localization". Creating directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\\Script". Copying files... Copying file from "Config\XComEditor.ini" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Config\XComEditor.ini". Copying file from "Config\XComEngine.ini" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Config\XComEngine.ini". Copying file from "Config\XComGame.ini" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Config\XComGame.ini". Creating directory "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\Mods\BlueGunMod\Src\ExampleWeapon\Classes". Copying file from "Src\ExampleWeapon\Classes\X2Item_ModExample_Weapon.uc" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Src\ExampleWeapon\Classes\X2Item_ModExample_Weapon.uc". Copying file from "Src\ExampleWeapon\Classes\X2DownloadableContentInfo_ExampleWeapon.uc" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Src\ExampleWeapon\Classes\X2DownloadableContentInfo_ExampleWeapon.uc". Copying file from "ReadMe.txt" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\ReadMe.txt". Copying file from "Content\WP_ModExampleWeapon_CV.upk" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Content\WP_ModExampleWeapon_CV.upk". Copying file from "Content\ExampleWeapon_ModShaderCache.upk" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Content\ExampleWeapon_ModShaderCache.upk". Copying file from "Localization\XComGame.int" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\Localization\XComGame.int". Copying file from "ModPreview.jpg" to "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\ModPreview.jpg". ************************************************************** || GENERATING SCRIPT PACKAGES | ************************************************************** Prepping the script source: Mirroring SrcOrig to working directory (Src) ... ------------------------------------------------------------------------------- ROBOCOPY :: Robustes Dateikopieren fur Windows ------------------------------------------------------------------------------- Gestartet: Sat Feb 06 17:28:00 2016 Quelle : N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\ Ziel : N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\Src\ Dateien : *.uc *.uci Optionen: /S /E /COPY:DAT /PURGE /MIR /NP /R:1000000 /W:30 ------------------------------------------------------------------------------ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\ *ZUS. Verz. -1 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\Src\ExampleWeapon\ *ZUS. Verz. -1 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\Src\ExampleWeapon\Classes\ *EXTRA Datei 3328 X2DownloadableContentInfo_ExampleWeapon.uc *EXTRA Datei 4820 X2Item_ModExample_Weapon.uc 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\AkAudio\ 16 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\AkAudio\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\AkAudio\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\AkAudio\Src\ 1 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Core\ 10 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Core\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Core\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Core\Inc\Licensee\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Core\Src\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Bink\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Bink\Src\ 1227 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Debugger\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\FaceFX\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Inc\DwTrioviz\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\SQL\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Src\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\Engine\Textures\ 1 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GameFramework\ 17 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GameFramework\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GameFramework\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GameFramework\Src\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUI\ 17 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUI\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUI\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUI\Src\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUI\VTune\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUIEditor\ 4 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\GFxUIEditor\Classes\ 0 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2 SDK\Development\SrcOrig\UnrealEd\ 189 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\FaceFX\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\Models\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\SQL\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\UnrealEd\Src\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComEditor\ 16 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComEditor\Classes\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComEditor\Inc\ 0 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComEditor\Src\ 2 N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 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N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\SrcOrig\XComGame\Src\ ------------------------------------------------------------------------------ Insgesamt KopiertUbersprungenKeine Ubereinstimmung FEHLER Extras Verzeich.: 65 0 65 0 0 2 Dateien: 3461 0 3461 0 0 2 Bytes: 21.00 m 0 21.00 m 0 0 7.9 k Zeiten: 0:00:00 0:00:00 0:00:00 0:00:00 Beendet: Sat Feb 06 17:28:00 2016 Copying script files from workspace ... Package(ExampleWeapon) N:\BrennstabKammer\MODDING\XCOM 2\Firaxis ModBuddy\BlueGun\BlueGun\Src\ExampleWeapon\Classes\X2DownloadableContentInfo_ExampleWeapon.uc => N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\Src\ExampleWeapon\Classes\X2DownloadableContentInfo_ExampleWeapon.uc Package(ExampleWeapon) N:\BrennstabKammer\MODDING\XCOM 2\Firaxis ModBuddy\BlueGun\BlueGun\Src\ExampleWeapon\Classes\X2Item_ModExample_Weapon.uc => N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\Development\Src\ExampleWeapon\Classes\X2Item_ModExample_Weapon.uc Deleting existing compiled script packages: N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\Script\ExampleWeapon.u Launching script compiler for new package scripts... Command: N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\binaries\Win64\XComGame.com Arguments: make -nopause -mods BlueGunMod "N:\BrennstabKammer\STEAM\SteamApps\common\XCOM 2 SDK\XComGame\\Mods\BlueGunMod\" Log: Executing Class UnrealEd.MakeCommandlet Shader map M_Digital_Distortion_Ghosting_A had an invalid uniform expression set and was discarded! This most likely indicates a bug in cooking, and the default material will be used instead. --------------------Core - Release-------------------- --------------------Engine - Release-------------------- --------------------GFxUI - Release-------------------- --------------------AkAudio - Release-------------------- --------------------GameFramework - Release-------------------- --------------------UnrealEd - Release-------------------- --------------------GFxUIEditor - Release-------------------- --------------------IpDrv - Release-------------------- --------------------OnlineSubsystemSteamworks - Release-------------------- --------------------XComGame - Release-------------------- --------------------XComEditor - Release-------------------- Success - 0 error(s), 0 warning(s) (0 Unique Errors, 0 Unique Warnings) Execution of commandlet took: 12.09 seconds Done building project "BlueGun.x2proj" -- FAILED. ========== Build: 0 succeeded or up-to-date, 1 failed, 0 skipped ==========
  12. Is there a Fix yet? I lost many hours because of that friggin hat. EDIT: I just found this in the Mod's Workshop thread: Kodyack | Vor 7 Stunden alright, to those with borken saves I did find a semi-possible fix, it worked for me at least; go into the steam/steamapps/content/268500/617(something), after subscribing to this mod, and then change EVERY INSTANCE of the name of this one to "FancyTopHat". I can't say if the hat still works or if it breaks somehow; but this will allow you to use your saves.
  13. Wow... there was supposed to be a workaround... I didn't even use that hat. NOW IM MAD! :verymad:
  14. Hi Amineri! First of all thanks for being so supportive! :) To kick things of I want to bring some custom face paints into the game. The current ones are only in the ResWarrior pack and thus not in the SDK (would be too easy to mod them in without paying I guess). So I have a .tga-file ready but can't figure out how to set it up that it properly displays inside the game (and how to distribute it as a Modpack later containing more face paints).
  15. Hi fellow Wanderers, I'm just looking for a way to resize headgear to fit my child character (which has a bigger head than normal chars). To avoid clipping I'd probably need to resize the hats to 1.2 size... but I am unsure if that is even possible yet. Did anyone successfully tinker with the meshes yet?
  16. BUMP! Actually came here to suggest the same thing!
  17. That'd be very neat indeed. ... would be interesting to see if ledges are even specified and thus valid targets for a new script though.
  18. So basically the UI is very very very frickin cumbersome (even though I love all the customization), so I think we need a Mod to allow us to "group" apparel & save it to a "Saved Outfits" submenu. That way we could select the proper apparel for any given situation in a few clicks (in stark contrast to vast amounts of scrolling and selecting). EDIT: Or *at least* submenus for hats, left arm, chest etc..
  19. I can´t wait for the Wasteland2-Nexus! :D I´m reading there daily... so I already *know* thats the other Nexus you are hinting at.
  20. inXile and Unity Partnering in a Crowdsourced Experiment Hoi guys, I am just super excited for this, so I have to share it here! :) Have been trying myself at meshing and texturing every now and then, but I was never good enough to put stuff into an actual mod. Inxile gives us the chance to submit meshes & textures of our own and will even pay for every piece they use. Utmost likely I won´t be good enough to have one of my works accepted - but many of YOU have the talent and the determination(and Fallout experience? :P ) to get something in! :) http://wasteland.inxile-entertainment.com/unity I just hope some of you will hop on board and send in some AWESOME assets. ;)
  21. I´m grateful for Kickstarter, because it made the development of Shadowrun Returns and Wasteland 2 possible! :D I really hope Wasteland 2 will get a Nexus- they officially announced to work on mod-tools after release. Maybe Shadowrun Returns Map/Run-Editor(ought to come out with release) will see some Nexus-love, too. :)
  22. And thats why it´s so quiet here: You´re all at work! :biggrin:
  23. YEAH... KS rocks for bringing mod-friendly games out(argh Harbrained! I don´t get why you don´t want to support actual modding for Shadowrun Returns! :pirate: ).
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