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Daemosdaen

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  1. All of them. Vortex will parse all user.config files it can find, extract the mod folders and show all (unique) folders in a drop down list. Now why exactly Vortex presents both the mod folder and the "virtual install folder" I'm not 100% sure. I can't remember putting this in, could be something DuskDweller coded. Sorry for the confusion, I meant windows user account. As in: C:\Users\<username> the blue part there, is it the same username containing the NexusClient.exe_Url_xyz directories that also contains c:\users\<username>\Roaming\vortex Also, are you using shared mode in settings->vortex? If so, could you please test if the import work if you switch to per-user mode? (You should be able to switch back later without losing anying) I switched to shared mode (which is the least optimal option) and the whole thing barfed, I actually can't use the program anymore as none of the games have a deployment option (No deployment Method Available.. Research shows this is due to me having my games installed on my second drive while my user folder is in the default location. I was able to import the stuff from NMM though. (fixed one thing, broke several more) Please keep in mind that I'm old enough to believe that Installing games/saving anything in the default Microsoft locations (user folder, program files, program data) is a bad idea (because it normally is) I know I'm not alone. (Edit:) I was able to switch back and the mods are there, but I don't know how broken the install is now.
  2. I checked the folder structure, the downloaded mods are in "D:\Games\Nexus Mod Manager\SkyrimSE\Mods" and they seem to be extracted to "D:\Games\Nexus Mod Manager\SkyrimSE\V-Mods" but both are there and NMM works. As for my account, I only have DaemosDaen as a Nexus account and verified that both programs have the same account. I have confirmed that SkyrimSE is the active game in Vortex as, while the other games have been found, I have not added them in. I have no issues re-starting Skyrim, the other games on the other hand.....
  3. Oh, sure here's the whole folder, if putting is in my public OneDrive is a bad idea, please let me know, but I don't find my password in the file though. You may have to copy out the link to get to the folder because... onedrive. https://1drv.ms/f/s!AlpZQdyrEQxIhPVTXoF3C0lrP1pXHw
  4. The path used for that file is not the same for every version of NMM: In my case I have it in the following locations: C:\Users\<User Name>\AppData\Local\Black_Tree_Gaming\NexusClient.exe_Url_4lymnmlvdvvhawrkuui3rbv2yl2ul1dz\<Version number>\user.config C:\Users\<User Name>\AppData\Local\Black_Tree_Gaming\NexusClient.exe_Url_loymwutpb2zskzwmzakdh4trgxby3deh\<version number>\user.config Note: Each version has it's own folder containing it's own version.config file. I have around 7 different files between the two folders.
  5. Unable to actually install the "Hearthfire Dolls are Ugly" mod for Skyrim SE. Vortex reports that most of the mods files are missing and does not copy them to the Skyrim Folder, it also does not run the install script properly. When opening the mod .7z file the files are there and can even be copied out. Also NMM can and does install this mod with no issues.
  6. This is a case of "What is says on the tin". Vortex is not seeing my NMM install, note: I did not install NMM or Vortex in the default locations. However, both live in the 'D:\Games\" folder. I did test after logging into NMM, but that shouldn't matter anyway.
  7. When setting up Vortex, I went to Setting ---> Mods to set up the various paths. I noticed that you have a base path for each game, While I can appreciate wanting to keep your game mod files completely separate, it would make more sense to have a program wide base path and flick switch to enable or disable custom base paths for individual games. I know that, if you use the defaults, current this is faked, but if you store your games and mods on a separate gaming drive (in my case it all lives in the D:\Games\ folder), it gets annoying to set each game individually. It will also probably limit issues down the road due to some users not fulling understanding the settings and putting all the mods in the same folder. I'm only testing this with two at the moment, but when all is said and done I'll probably have 9 - 15 games managed by Vortex and it will be annoying to set them all up. Also if I never need to re-install Vortex (or if the system gets wiped for some reason) it will probably be enough to make me not want to use Vortex at all. Further suggestion: When setting Multi-User Mode to 'Shared' a popup box requests the base path for the program, defaulting to the install location (in my case D:\Games\Vortex\ or <install location>\Mods\ (i.e. D:\Games\Vortex\Mods\)
  8. Is there a mod that fixes the race of Children based on their mothers? I.E. Braith (yes the bully of Whiterun) Her father is a Redguard, her mother is a Redguard, why ain't she a Redguard?
  9. I found the issue, I renamed the Fallout4.exe to fo4.exe, and rename the F4SE launcher to fallout4.exe and put the .ini file for F4SE telling it the fo4 name. (So I can launch it from steam.) This made NMM and LOOT well... It made them VERY unhappy. They didn't like it at all. Lesson learned.
  10. I had several mods installed and they were happy. I wanted to add The wasteland Codex and Transfer Settlements mods to my game. I installed F4SE from http://f4se.silverlock.org/ and got it running, verified via the console, installed the mods and finished my game On the next run however the mods were not loaded, after much Troubleshooting, it seems that I had to enable them in the game it's self. While trying to modify the load order or just to install mods, the ../AppData/Local/Fallout5/plugins.txt file keeps getting to to read only. I'm not blaming F4SE, but I have no idea what can be causing it. Note I did rename files and set the FO4 .exe file in the F4SE ini file. Attached are the loot listing and the information from the plugins.txt file
  11. For me the ONLY SKSE mod I NEED is SkyUI, and honestly I can live without the obvious SKSE portions. but I think there is some under the hood changes I do need as the 2.2 version don't cut it. As for mod config books, I haven't seen too many, most are using "powers" clutters up the powers menu a bit if you have too many, but as long as the books are light, 1 stone ain't too bad for something your going to set once and toss on a shelf or out.
  12. Odd issue I'm having is that when I apply the to a different piece of equipment is has an extreme reverse effect? Does anyone know where I can look into the reason for this? In-game diagnostics or anything?
  13. Ended up making a more accessable mod with the percentages set at 15% and a few other changes as noted in the mod: http://www.nexusmods.com/skyrimspecialedition/mods/8397/? Edit ;) because I can type :p
  14. While playing my current run through Skyrim SE, I am playing a Pure Mage who does not wear armor. The Robes you get from the college are ok, but when you try to put them using the enchanting skill, it results are extreamly lackluster. Mainly because the Magicka Regen does not scale.After many trials of trying to get the regen to scale. I've given up on that and am thinking about changing the secondary effect all together. What mage buff could be really effect and would not need to scale. School Power increase (the effect given by the Alchemy Forify potions) It would be perfect. The major questions is how much. I was thnking of 15% Reason You need 12.5% to increase the power of Flames/Sparks/Frostbite/Heal Self by 1 point per second. Rounded up this would be 13%, I don't like the number 13, and 14% makes the number a little wierd so 15% sounded good. Note: I intend to keep this effect to Robes/Cloth chest pieces only no Heavy or Light Armor. Actually no other piece of clothing either. I also plan to give fix the hooded Arch Mage's Robes by giving it the missing 50% magicka regen if should have. Thoughts?
  15. I've played with Open Cities and encountered that vampires to not group together well (i.e. at all) when they attack killing random people they would normally not come into contact with. I've returned these NPCs to life after I heard from their friend that they are dead using the method listed here: https://www.reddit.com/r/skyrim/comments/1kjlsk/pc_only_foolproof_guide_to_resurrecting_npcs/ Will this method also reset other NPC AI as well as the NPC I brought back? Do I have to stay away from that area for a while (can always work on one of the houses)
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