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Bugnexus7

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Everything posted by Bugnexus7

  1. I just wanted to swing by and thank the Vortex Team for a wonderful job! I used to mod the Original Skyrim using Nexus Mod Manager and manual modifications. It would take me a couple of weeks to get a good mod line-up ironed out, and even then I would encounter issues often. It was an excruciating experience, requiring me to take copious notes, trial and error and a lot of swearing. After many years away, I decided to purchase the SE version of the game and give Vortex a shot. It took me less than a weekend to shop for mods here on the Nexus and get them installed. Sorting out mods that had problems was an easy process and cleanly uninstalling them was a breeze. Auto-installing mods with automatic downloading/installation and on the fly LOOT ordering worked so well, I keep expecting things to break and was skeptical when they didn't. I keep telling myself "This is too easy, surely something is broken. I just haven't figured out how, yet.", but that never happened. Any problems I encountered were always the result of an older, poorly updated mod, but last-updated information for the mods themselves helped with that greatly. Conflict notifications upon install and the resolution process were TOP-NOTCH!! I can't say that enough! The coolest part of the whole process was that the learning curve was actually an easy climb. I just started installing mods and everything I needed to know was brought to my attention by notifications. The fact that every mod on the Nexus has clear requirement clarification and links helped a LOT. So, to the entire Team, Thank you! JOB WELL DONE.
  2. I have your solution. Download and install the following mod from here at the Nexus. https://www.nexusmods.com/skyrim/mods/53902/? That mod adds a spell to you that when cast pulls up a menu of 5 different Idle animations, and once you choose one, it is then placed at your feet. It is now a activateable object that ANY NPC can use in their normal sandboxing routine. Once you have it installed, open up that .esp in TESVEdit. You can then change the animations from what the mod provided to an animation of your choice. I used this to add both the Pray and Meditate animations. In TESVEdit, open the esp and head to the "Furniture" section, pick an animation you want to overwrite (You cant ADD more unless you use the CK), and change the following lines to read as follows: FULL - Name Pray KWDA - Keywords isIdlePrayCrouched [KYWD:000F11E8] You can also slow-double-click the keyword field and use the "pulldown" menu (the lil down-arrow to the right) to view and select other animations available in the Skyrim.esm. I think the "Read" animation with that mod is set for ONLY the player to use. That can be fixed by making sure the KNAM-Interaction Keyword is set to ActorTypeNPC [KYWD:00013794] Make sure you save the changes in TESVEdit. On another note, once placed, ALL of those animation "objects" can be targeted and moved--even picked up and replaced--by using Jaxon's Positioner. Everytime you copy one of the markers, the script gets copied too, so it all still works properly So, if your making a temple and want all the adherents all facing the front of the temple, edit one of the animations to be "Pray", place one where you want it, then simply make copies of it using Jaxon's and move them around to get them all placed where you want them. ANY NPC in the room will now use them when sandboxxing. Once you learn how to do this, you can have all sorts of fun with other animations added with the same method. Ciao! Bug
  3. Fire up the game in the ALternate Start prison cell, then open the MCM for Convenient Horse (I see it in your loadlist). Click the Latency Test in settings tab and then close the menu, going back into the game. You should now see a running message in the upper left--it will update every few seconds, telling you the latency of the Papyrus script engine. Ignore any numbers if you opened a interface window as the papyrus engine is sort of "paused" when you open the various game windows, ie inventory, main menu, etc. Normal (even in my heavily scripted setup) is around 50-60 ms. If you are seeing numbers greater than 100ms, then the Papyrus script engine is simply overloaded. You either need a better CPU (NOT gpu!), or you need to remove some of the heavier script mods you have installed. Campfire, Frostfall, Wet and Cold, iNeed and Legacy of the Dragonborn--combined--will use up roughly 80% of the Papyrus resources on an Intel i5, leaving no room for anything else except Skyrim itself. Those alone heavily stress any PC, and you have quite a few more other mods that are script-rich. To be honest, I'm surprised Skyrim even boots for you. Another good indication is Papyrus log SIZE. If your Papyrus logs are over 250-300 KB in size, that is an indication of either numerous errors, or an over-taxed Papyrus engine. You also appear to have the Sexlab version of Amorous Adventures installed, but no Sexlab (it IS required for that version). You also have the RDO patch for iAFT (IMMERSIVE AFT) installed, but only have the base AFT mod installed. You also need to have the iAFT.esp in there somewhere (before the patch, obviously) TL;DR You have WAY too many heavily-scripted mods in your load order (unless you have a SERIOUS computer). Cut some out.
  4. I use both SkyTweak and Customizable Camera ( https://www.nexusmods.com/skyrim/mods/37347/ ) to solve this problem. Customizable Camera allows you to change the default position of the camera viewpoint in both 1st person and 3rd person. Open Skytweak and make sure it is set at 65 FOV. Quicksave, then quickload. This "loads" the change to 65-FOV into your save. Now, go into 1st person mode, then open the MCM for Customizable Camera and adjust the settings so they are where you want them (Customizable Camera adjusts instantly when the MCM is closed, so no need to save/reload after each adjustment). There are both vertical and horizontal axis adjustments. You can then do the same with 3rd person if you wish. I usually adjust the minimum and maximum camera distances too, so that you can zoom closer to your own face in 3rd person. Not sure if it makes a difference, but I have Customizable Camera failry high in my load order (it's as stable as a rock and with few conflicts), but keep Skytweak almost at the bottom of my load order so that it asserts itself over other mods that have the same adjustments. If they still conflict at that point, I simply match the Skytweak setting to the conflicting mod's setting...and suddenly nomore conflict. Hope that helps! Ciao! Bug
  5. You don't appear to be using any of the memory management that is built into ENB in the form of ENBoost (it's switched off in the enblocal.ini, you posted) Change the following settings to enable it. [MEMORY] ExpandSystemMemoryX64=true ...and to take full advantage of settings especially for Nvidia that Boris crafted into ENB, change the following... [THREADS] DataSyncMode=2 PriorityMode=3 EnableUnsafeFixes=true Combined, these settings will allow Skyrim to use as much RAM as you have available (essentially bypassing the 3.4GB RAM limit of Oldrim), as well as sync the data used by the extra memory with that of your video card. Using these added features of ENB totally eliminated stutter in my install of Skyrim. Hope that helps!
  6. Crashing during boot-time is usually a missing master. Run TESVEdit, with ALL mods selected. If you're missing a master file, it will error and tell you which master is missing and which mod was trying to use it. Either get the missing master and add it, or remove the mod that is trying to use it. Run TESVEdit again to check for MORE missing masters. IF you find none, you should be ready to go. PS: Ignore the comment about Sexlab being a memory-hog--I've used it for quite some time and it has never been a problem. You can run into problems with OTHER mods that USE Sexlab as a master--some are very poorly written. But, Sexlab itself is top-notch work.
  7. It is a choice you have been given. If you want them to go there with you--follow along with you as you travel there--select accompany you. This means they will follow you around until you arrive, just like a follower. If you want them to simply be there when you arrive--they will travel there by themself--select meet you there. This means they will NOT follow you, but will arrive there before you. Ciao! Bug
  8. Kind of old...but I'm a Necromancer, so it's OK. If you have a SINGLE corrupt .zip/.rar file in the "Mods" folder for NMM, it WILL crash without error message. If you were to unpack the same file with either 7Zip or Winrar, it would fail and give you an error message. NMM has no such error reporting, so it simply crashes. Keep in mind that NMM examines every file in that folder every time it loads, so the problem may pop up unexpectedly. If it did so, without any new mods being installed, you may have a bad sector on your hardrive and a file is corrupted that way. Start diggin out suspect mod files (the most recent) and try to open them with 7Zip or Winrar. If you find one is corrupt, remove that file and redownload it, making sure it is not corrupt, and try again. Ciao! Bug
  9. Seriously? It's TWO frames per second your posting about? First, I think I've been trolled. Second, you don't WANT it over 60 anyway... Third, you got 58 frames per second? I assure you, many people in this forum are thankful their game isn't crashing. And you're crying about TWO frames per second? FOURTH, I think I've been trolled. Sheesh... Bug
  10. Considering all you've done already, and the fact you have a very similar GPU to me (Nvidia GTX 760), try what I did to solve the stutters. Go into the Nvidia Control Panel, and find the PhysX settings tab. It is, by default, set to "GPU". Set it to CPU. Even with ENBoost, most I5-i7 Intel chips will be around 20-30% usage during Skyrim gameplay, while the GPU will be maxed out at 100%. Changing this setting moves processing of havok physics from the GPU to the CPU. Your GPU will still be maxed out, but you should see slightly higher CPU usage after making this change. The imprtant thing is you have less "piling up" of processing with the GPU. Load balancing. I discovered this accidentally while trying to solve a crash due to my video driver choking--It turns out the problem was PhysX controls FIGHTING the havok code internal to the game. I had the exact same issue with Heroes of the Storm, and changing this setting solved that as well. In fact, aside from 20-30 games built specifically for PhysX, you do not even need it installed. It is simply more Nvidia bloat and can be safely removed. Most games have theri own havok physics built in (like Skyrim). One other thing I can think of is turning OFF the Aero desktop functions during gameplay--Windows Aero Desktop is notorious for sucking up huge amounts of memory even when it doesn't use it. I have a "Classic" desktop layout that doesn't use any Aero features that I have saved and switch to it when doing any gaming. This solved a Skyrim stutter for me on my older Nvidia card. Good luck! Ciao! Bug
  11. To answer your question... You add " -forcesteamloader" (Including the space at the beginning, but minus the quotes!) to the end of whatever is in the "Target" field. Example Target: blah/blah/skyrim/skse_loader.exe -forcesteamloader Everything above stated is true, but nobody actually answered the question asked.
  12. I just went to that location and there are no map markers, but there is most definitely a cool campsite location. It's a vanilla location that I suspect is being marked with a map marker by a map mod you have installed. I use Atlas Map Markers and it does the same thing--marks all sorts of interesting locations with custom markers and names, the names being MADE UP by the mod author...just not this location. Apparently, that addition in your map mod was never documented by the mod author in such a way that Google noticed. Regardless, it should have shown up when typing in the console... help Hjall It should show up as something like... LCTN: (xxxxxxxx) 'Hjall Hill Rivulet' or KEYM: (xxxxxxxx) 'Hjall Hill Rivulet' Not sure, But I think you can then do a search for that ID# in TESV Edit to find out what mod added it. But, like I said, it's probably your map mod. So, load that mod up in TESVEdit and look up that location name and you'll see where the coordinates are for it. From there you can find the location in the CK. Personally, I would just set up a tent or two and other items by using Chesko's Camping mod--FAR more Immersive. The CK isn't very immersive. :smile: Ciao! Bug
  13. Going out on a limb here, but I'd venture a guess that it has something to do with all of the ABT arrow mods. Sounds like it is pretty easy to screw up the installation of that mod, and its patching. Try disabling those mods--ALL the ABT mods-- and see if the problem still exists. Ciao! Bug EDIT: Pretty sure that DSerArcheryGameplayOverhaul.esp is incompatible with the ABT mods unless you create a specific patch to address conflicts. Pick one or the other. AGO is pretty buggy to begin with--slapping conflicts on top of that is sure to cause problems.
  14. That particular hotkey toggles the ENB/ENBoost FPS limiter on/off, allowing your framerate to exceed 60fps if your computer is capable of doing so. You will notice no difference if you're in an area that you cannot exceed 60fps (too many textures to load, etc.), so the problem may appear to be intermittent. In case you were not already aware, exceeding 60fps in Skyrim is not a good idea as the physics/havoc system is dependent on FPS. All sort of weird things will start to happen when you let the game exceed 60fps, from flying mammoth to dancing sweetrolls.
  15. I've come to the conclusion that most of the mods produced and released on the Nexus these days are merely to promote a Youtube Channel. That being said, I don't really NEED to come to the Nexus anymore...I can just go directly to Youtube to view those channels, right? Seriously, I'm not inclined to dig through a series of garbage mods--created solely for the purpose of redirecting me to another website--just to occasionally come across something of value. Call it a meme, whatever...it's just advertising in another dress, and when the CONTENT becomes advertising, I leave, never to return. The Nexus is very close to that now. Bug
  16. You dont need to for problems to arise. It's a memory limitation--If your system is struggling, you start seeing graphical errors and not drawing something is the most common visual indication you're having memory issues (well, crashing is probably more common). Simply put, your video card keeps itself from crashing by simply not doing some of the work, in this case, drawing NPCs. ENBoost hands off some of the processing to your system RAM to alleviate the problem. Boris did this quite elegantly, using some neat memory tweaks as of v.303. That one ENBoost upgrade solved the last remaining issues I had with my hardware/Skyrim.
  17. "No more memory patches and 4GB memory limit." This is such a crock of.... Seriously, ENBoost solved this issue ages ago. I have run Skyrim--heavily script modded--and seen my i7-4770 using up to 85% of it processing on Skyrim. I also have 12GB of system RAM and have seen Skyrim use 90% of it in a STABLE fashion (50+ NPCs sandboxxing in The Bannered Mare, all of them wearing High-Res mod outfits, solid 59.9 FPS while running a consistent 40-50 script threads). I have 4GB of VRAM, and Skyrim CONSISTENTLY uses all of it...with no problems. I had one problem recently, but found that was related to a driver setting--nothing to do with the game at all. As a result of all of this, my "Oldrim" looks better then any screenshots I've seen posted from SSE. I'm not bragging, but rather pointing out how your statement is just plain incorrect--If you know what you're doing, simply dropping some files in a directory, editing a text document...all the issues you speak of are gone. The SSE was introduced to satisfy the Consoles users, and to sell new hardware to the PC users. Simple as that. You folks seriously think that a company like Bethesda doesn't have ties to Nvidia, et al? They work with each other to sell each others products...and they always have. Ciao! Bug
  18. I used to have a similatr issue with NPCs going invisible (but could still be interacted with). It turns out it was caused by too many HDT physics threads. ENBoost has memory settings as of v.303 that almost completely eliminated the problem. Here is a link to that mod. http://www.nexusmods.com/skyrim/mods/73618/? Make sure you read about the different settings for Nvidia/AMD, these parameters in particular (those shown are for my Nvidia card)... [THREADS] DataSyncMode=2 PriorityMode=3 EnableUnsafeFixes=true Obviously, if you're not using HDT, this is unlikely to be the problem, BUT, the fix I suggested might solve your issue as well! Hope that helps! Ciao! Bug
  19. That "Colorful_Spells.esp" looks suspicious... EDIT: Just looked at that mods comment section and it sounds horribly buggy and the author is MIA. Disable that mod, and give it another whirl.
  20. I was having driver crashes where the screen would suddenly go blank on my main screen and a Windows error message would pop up on my other monitor informing me that my graphics driver had experienced an error, stopped and recovered. At this point Skyrim would pop back onto my main monitor and everything would be fine. Twice, it didn't pop back up but usually all was well after that. It wasn't until I was playing Blizzard's Heroes of The Storm and started experiencing a complete game crash as a result of my driver restarting (in this case, trying to). So, it was a problem with BOTH games. This led me to the driver. Searching around I discovered that Nvidia has been distributing it's driver packages (for quite some time) with the Power Management Mode setting set to "Adaptive". I hadn't noticed they changed this at some point, and apparently both Skyrim and Heroes of the Storm have issues with the "Adaptive" setting. I'm guessing that altering the power-flow through the video card requires it to "pause" while the card reconfgures, and that Skyrim and Heroes of The Storm don't handle this "pause" well--Skyrim recovers, while HoTS bombs entirely. Anyway, long story short, if you're having issues like this, the fix is easy--disable the Power Management Mode altogether. 1)Open Nvidia Control panel and go to the "Manage 3D Settings" tab 2)Select the "Global Settings" tab 3) Change Power Management Mode from "Adaptive" to "Prefer Maximum Performance" 4)(Optional) If you have profiles for other games in Nvidia Control Panel, make sure you change the setting for those too, if you're having similar problems with that game. FYI Windows 7 64-bit i7-4770 3.4GHz GeForce 760 4GB (stock-clocking) 12GB RAM Hope this helps others! Ciao! Bug
  21. Why is anyone using anything older than ENB ver .304? The biggest addition with .304 was a HUGE memory management upgrade! As of .305, the following 3 lines in enblocal.ini stopped pretty much every non-script related CTD I was experiencing... [THREADS] DataSyncMode=2 PriorityMode=3 EnableUnsafeFixes=true Ciao! Bug
  22. "I am not using ENB, just ENBoost for memory and vsync." I encountered this exact same issue and it was due to ENB fighting another mod. How do you have the graphics disabled in ENB? Doe you have the following line set to true? UsePatchSpeedhackWithoutGraphics=true Unless that line is set like that you still have the graphics modifications active. I'm not trying to make you look like an idiot or anything, but sometimes the obvious isn't. I think it was ENB post-processing that actually caused the fire to disappear in a few places.
  23. The Grate over the Thieves Guild automatically CLOSES every single time the exterior cell in Riften loads, even if it is already closed--the sounds/effects play but the animation does not!!. It will also close if left open even while already in the cell if you wait long enough. This was done so that the "Hidden" entrance always appears hidden, but they didn't think about the effects triggering the controllers. A small patch removing that "reset" of the grate is needed to truly fix this problem.
  24. Again, what version of thegame are you playing? The regular version, or the Special Edition? The regular version puts saves in... C:\Users\[username]\Documents\My Games\skyrim\saves The Special Edition puts saves in... C:\Users\[username]\Documents\My Games\Skyrim Special Edition\saves Are you running the Special Edition but looking in the save location for the regular edition?
  25. Are you using SSE? (Skyrim Special Edition) If you are, read this... http://gameranx.com/features/id/80172/article/skyrim-special-edition-how-to-transfer-your-old-save-files-on-pc/ The saves are in a different folder. Are you using a desktop shortcut that is opening the wrong version of Skyrim for the saves folder you are looking in? :pinch:
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