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naijuu

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  1. I don't exactly remember how that modder removed the headphones (they explained it somewhere on the forum?) but it was probably possible because the headphones, shirt, torso and pants are separate parts of the mesh and each uses a different set of textures so I guess they just made an entire part invisible somehow. Unfortunately, Sara's mesh has the bra and the shirt as the same part so you'd probably have to actually edit the mesh to get rid of that and importing meshes is not possible in the current version of Frosty :(
  2. I second that. Since patch 1.05 deleting loctext folders and repairing the game no longer gets you all existing language options so we're kinda screwed unless someone with a global version of the game uploads their eng files. In case anyone wonders we need en.sb and en.toc from both \Data\Win32\loctext and \Patch\Win32\loctext edit: Murzinio just posted eng, pl and ru language files on bsn: https://github.com/Murzinio/AndromedaLanguagePatcher
  3. "entered_for_the_first_time" in redcliffe village is set to 0 in the default column oh now I know I should've started with the basics but I foolishly hoped this would be a little easier and quicker, I don't have much free time left and I duplicate every file I plan to edit, maybe it will save me from breaking the game too much oh and I've found redcliffe's .nss file and the part of of the script responsible for the conversation, I think? so I may try doing something with that also thanks for putting up with my overall incompetence :smile: edit: funny thing, I opened the .nss file for redcliffe village, found the part that starts the conversation and changed only one thing: in "if(bRedcliffeEntered == FALSE)" I switched "false" to "true" I tested it first with a save made before all that editing, I loaded it at a point where I've entered redcliffe twice before, both times without alistair in the party; this time I entered redcliffe with alistair and the conversation started successfully, I also checked if I maybe made it repeat every time I go to redcliffe but no such thing happened then I decided to check if it works with a completely new game, just in case with debugging I got to the same point in the game as with the other save and this time it didn't work so I really hope that's just because I used console commands and skipped doing something
  4. ah, there it was, thanks though everything in the conversation is set to "normal line" so I guess it's not actually overriding anything and it might be as you said that it's a .nss file that stars everything because there is no trigger for it anywhere in redcliffe, which would make sense considering everything strarts as you enter the whole area and the toolset wiki is a great help, I've checked it before and I bet it has everything I need and I just don't understand half of it also I had another idea, I've noticed that area files have an "entered_for_the_first_time" variable and I thought that maybe it's possible to make the game think it's the first visit twice? it's one of the conversation requirements so doing something like that would solve everything but, again, all my modding knowledge comes from fiddling with the toolset for teh last two days so I may be horribly wrong
  5. I think the "no repeat" thing may be somewhere in the conversation itself but I have no idea where to look exactly I did, however figure out why nothing worked at all, even the simplest changes, I even made a trigger that starts a small cutscene before the conversation but not the conversation itself : / and for some reason it teleports everyone to somewhere else in redcliffe for the duration of it edit: also it would be great if I could find the original trigger for the conversation, I already went through the "Arl Eamon" resources a few times but I keep missing it
  6. for some reason I was under the impression that the conversation with Alistair about his parentage is triggered regardless of how many times you enter Redcliffe as long as it's the first visit with Alistair in the party I was wrong, obviously anyway, I want to make it trigger again I've been reading tutorials on making mods in the DA toolset, although most of what I've found is about creating a new campaign and not modifying existing stuff. I think I know what to change in a script in order to make the cutscene/conversation trigger repeat once but for the love of god I have no Idea where to make that change Resigned I also tried to make a completely new trigger and script for that cutscene and exported it but it didn't work. tldr - I have no idea how to do anything, someone help me
  7. wow, everything works now :O thank you, you are an amazing human being
  8. yup, I used version 0.11, it recommended in the tutorial I watched and the newer one doesn't read all meshes for some reason anyway, thank you for answering, the blue thing really boggled me
  9. If anyone's interested: I managed to fix it myself, I think? For some reason the hair mesh/model was shorter than the scalp model, hence the weird clipping. I somehow wrapped my head around using Blender and made the hairline a bit longer. Now, everything seems to look just fine in the game but whenever I load it in the Toolset the hair becomes blue and green-ish and loses all textures. Like I said, everything is fine in the game, it's just that the Toolset thing worries me a little. I know crap about modding so someone please tell me if I can ignore it or not or something pretty please?
  10. Is there a mod that adds Tallis's hairstyle for female elves in da origins? I mean, aside from "Tucked Hair", that mod is absolutely amazing except this one hairstyle looks a little iffy on elves (it's fine on humans) - there is something wrong with the part where hair touches the back of the neck So if anyone can fix that or knows about some other mods that include this hairstyle, please tell me
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