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Posts
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Everything posted by Prethorius
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Hi, I wish to disable NPCs comments when you grab/drag items (Z key by default) near by them (like "You're easily amused, eh?" etc). Is there a global parameter?
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Vault-tec workshop gear door mesh fix?
Prethorius replied to Prethorius's topic in Fallout 4's Creation Kit and Modders
https://www.nexusmods.com/fallout4/mods/37900/ -
Vault-tec workshop gear door mesh fix?
Prethorius replied to Prethorius's topic in Fallout 4's Creation Kit and Modders
Case solved. The problem was in the bone indices parameter. Stucked vertexes got "0" value instead of "1" Thanks for help TheShatteredSteel -
My foot shadow is cut. How to fix this issue? It happens only in interior locations. I have only official mods. Reset .ini files doesn't help. Verifiy integrity of game files doesn't help too. Is there a way to disable interior shadows or shadows casted by character/npcs only? Please help. I have: i7 3940xm 16gb ram NVIDIA 970M 500 gb SSD Samsung
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I wish to change White March snowy background in main menu to classic PoE background. Anyone can do that? I've found a location of this new mainmenu graphic. It's in sharedassets12.assets file and it's called "mainMenu_bg_PX2.png". The old background is "mainMenu_bg_1.png". Sadly there is an animation as well on main menu (snowflakes, steam etc) which I want to get rid of as well. PS. Ok, nevermind I did it myself. If someone is interested: https://forums.obsidian.net/topic/84337-poe-30-restore-old-main-menu-backgroundtitle-screen/
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Hi, How to change default white void color under meshes on every map? I wish to change white color into black. I'm talking about this void:
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I will be glad if anyone can do a plugin to auto back to main menu on death instead of reloading previous save game please? I really need that one.
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Is there any way to prevent npcs from opening doors?
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Remove room bounds - will give reward :)
Prethorius replied to Prethorius's topic in Fallout 4's Mod Ideas
Perraine you mean "no more disappearing act" mod? Its creator allready told me he's not going to patch interior cells. Room bounds are using in interriors. I just need room bounds to be gone. That's the only way to fix disappearing issue. I need some soft method to disable them. Deleting room markers will do the work but in some locations like Cambridge police station they're connected to some important to the plot refs. -
Remove room bounds - will give reward :)
Prethorius replied to Prethorius's topic in Fallout 4's Mod Ideas
Sometimes they cause textures/objects to vanish and stuck in that state. -
I need some wise man who will remove all room bounds from game without side effects. I expect some fps drop, that's ok.
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Other mod may crash the game only if it use roombounds somehow.
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I've deleted roombounds and it solved problem. But maybe your patch would be better solution. Can you make it for all game cells, so I can test it?
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Fortune, is it a big deal to make "No more disappearing act" for all game cells?
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I'm deleting room bounds, seems working well. I'm expecting fps drop of coz but I can live with it.
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Any chance to walk around this? I know deleting doors will solve problem but Is there any better solution?
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Hello Anyone knows what cause this issue? And how to solve this? It seems doors cut texture load. Do you know any parameter to force load textures behind doors when enter cell maybe? I have no mods installed.
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It can be done even without closing animation: The plan is: 1. Door will autoclose as soon as player leaves area (cavern exit/vault elevator exit) 2. Modded terminal inside and outside will open closed doors. We need a skilled scripter who can execute this plan! Is there any hero? please save the vault! :smile:
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GECK is out!! Anyone can do this?
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Hey Vault doors is no longer functional after opened. It would be nice to be able to close Vault 81 doors from inside. Is it possible?
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Hey Weather in PoE seems like static I need an option to disable weather or make it dynamic. Anyone knows how to do this?
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There is a walk animation in game files I think. There was a beta version of game where sneaking mode changed characters movement into walk.