-
Posts
22 -
Joined
-
Last visited
Nexus Mods Profile
About Henk90

Profile Fields
-
Country
Germany
Recent Profile Visitors
425 profile views
Henk90's Achievements
Explorer (4/14)
0
Reputation
-
I stumbled across a few topics and would like to ask if it would be possible to realize these ideas as mods. - throw your own weapon (e.g. a sword) at the opponent (mechanic like an arrow) the player logically has no weapon left afterwards - spell to disarm opponent and impale with own weapon (instant death) - a key (masterkey) that contains all collected keys - bookicon (inventory) now visible changed after reading - journal quest icon colored - dismembering bodies / gore - quest creator npcs for bounty hunters / assassins (by db or on the side) - capture and sell / capture and torture / capture and behead / capture and rape - be able to kill in sleep via animation (vampire animation useful) with a dagger - perform spells with both hands e.g. with fire plus lightning - dark brotherhood gives 15,000 gold once a week without having to deliver a message regardless of the dialogs to the "mother of the night" - the mother of the night does not give messages to deliver in bravil but new quest orders (because it has become quite boring - see quest npcs) - a dealer for slaves and horses - create and recruit your own gang with raids on npcs in the countryside that are raided and robbed via waypoint and then radius area - brings loot and money in the chest of the camp - vampire cloud shape (visual) - time and location dependent murderer highscore events - daily arena fights as grandmaster instead of once a week - skooma production and other products - own ship as a possible base - an enchantment table (as an object) that makes furnishings available for houses, as a store function !?! - further objects or traps in the arena field - telekinesis on living opponents to hurl away (like jedis) - spell that splits an enemy into pieces/ apart - open flesh wounds - new ragdoll for npcs - color change for night vision - torture spell - general finisher animations
-
use the warbox tool to explore these stuff like rpg params etc
-
- Dogtown buyable penthouse‘s - more boxing bouts/matches - investment oppertunities (legal) - sponsor money to fixers for shares - give time based quests for all kind of fractions with a possible fail rate (v as fixer) - crime economics / estates - update sell Stolen vehicles - paparazi quests - sellable photomode images - dividends for the mod stock markets
-
Hey guys and ladies, my last audio change, as far as planned, will be to change the TwoTowers. I would like to collect suggestions for this. There are 13 songs to be changed. I would collect all suggestions from today for 1 week until November 17th. If there are none, Two Towers will become Rave Tower.
-
there is https://www.nexusmods.com/cyberpunk2077/mods/4583
-
Thank you for your feedback. In general, this is an impetus for all who are creative. I have an idea how good it could be to be able to distribute orders for eddies myself. (Or even reputation to move up in a list of fixers?! The possibilities of creativity are unlimited. Technically, there could be many possibilities, be it scripted, triggered in conjunction with other mods, whatever.
-
it would be really cool if there is a developer who writes a program that merges the existing mods into one big mod and with each game patch are automatically made the appropriate code adjustments. know some ai developers but unfortunately have nothing for modding left. that would be in any case the solution and no not vortex because that itself has problems again and again. i'm talking about its own cyberpunk program like the savegame editor from the wolven team only just to merge. on a different basis. every 3-4 weeks it shatters the blood sweat and tears wasted work of each of the individuals here with every damn patch. outside the box there must be a solution that everyone is satisfied.
-
it would be really cool if there is a developer who writes a program that merges the existing mods into one big mod and with each game patch are automatically made the appropriate code adjustments. know some ai developers but unfortunately have nothing for modding left. that would be in any case the solution and no not vortex because that itself has problems again and again. i'm talking about its own cyberpunk program like the savegame editor from the wolven team only just to merge. on a different basis.
-
isn't a large part also due to the cyberware !?
-
great stuff thanks mate
-
Try and error what mod would work - mod after mod look at the Redmod folder and replace each with the latest update 2.02 if you dont have at least one for 2.02 you have to try each. Vortex is crap
-
Thank you mate
-
yeah mod settings needs a fix :/
-
hey i have just now inserted all mods individually and checked how and if I can play with mods again. With me there were over 200 mods so it took a while. - make a backup of your mod files (unless you still have the installation files) then DELETE all dll's and all directories under 100mb to be safe, delete them from the original directory of cp2077 (steam) - as well as the contents so DLL's lower folders etc. of Redmod. Then verify your files. This may take a bit, but still less than if you have to re-download the game. Check:After that start the game- move the mouse in the main menu, if that works load your last savegame, make a new manual savepoint and quit the game. At it looks like I have the following mods renewed, because they put the basic construct. Install them FIRST in your tidy directory. Cyber Engine TweaksRED4extCodewareTweakXLArchiveXL(mod settings) After that I added the backup folder again. (If there should be something, which wants to overwrite files, you should SKIP this UNCONDITIONALLY. You don't want to have old files of the constructs back in the folder. Logical or? Of course it depends on what you use for mods. In general, I can only say that some just no longer work like for me NCPDPPE or Immersive Timeskip. Best you then always go backwards and look at WHERE the mod packs the files and delete them. I sometimes just cleared the R6 cache folder between updates and had Steam verify it. I hope that something useful was there. edit: btw easy if you track mods or go to https://www.nexusmods.com/cyberpunk2077/users/myaccount?tab=download+history and filter updated :wink: Always check the latest "posts" and look at the bug tab (if there is one), if so check the date of the bug post compared to the date of the file update - if the bug was in the past you can just use the mod if there are no recent "posts" messages.