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Ziomster04

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About Ziomster04

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    United States
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    This and That...
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    Gothic Series, Mass Effect Series, Fallout Series, Dragon Age Series,

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  1. That didn't change anything, unfortunately :/ FORTUNATELY, though, it was indeed a quite stupid glitch... I restarted the game and created a new character. Then I did COC <location> where the NPC was, tried talking, and... voilah. Everything worked. It looks like the game, for some weird reason, just hated me for implementing an NPC into a zone I had already visited. This will not be a problem for me in the future, but might be for people downloading the mod. Does anyone know this issue and whether it could somehow be worked-around? Thanks, and thanks for Your advice, PaladinRider!
  2. Indeed, this option doesn't exist for non-creatures, I just checked it out. I wonder if this is just one of those glitches that happens only to me, since I tend to have such problems lol.
  3. I am pretty sure the Top-Level thing is not an issue, but... it is the second problem, the NPC does basically say "I can't talk to you right now" without entering dialogue. So what is this "Allow PC Dialogue" option you're speaking of? I could not find it anywhere within the GECK, and upon further research, I read that in Fallout all NPCs are by default. If I am mistaken, I would appreciate it if you could help me locate that option. Thanks for the help so far!
  4. Greetings everyone! This is probably one of the only times I'll ask for help, since it's not often I face problems... and it's not often lately that college permits time for modding :/ Moving on to matters... I'll be very brief and up to the point: I have been trying to implement a DIALOGUE for a custom NPC, based on two tutorials, as well as my past, successful dialogue made in Fallout 3: - http://thenexusforums.com/index.php?showtopic=157932&hl= - http://www.thenexusforums.com/index.php?showtopic=91069&hl= I learned quite a bit about dialogus, yet they won't work. The problem is this: I implemented my dialogue, linked all of the different topics to each other, set the conditions, including the GetIsID to check for the correct NPC. I tried sticking to a customized dialogue used only by this NPC to prevent any problems. Yet, when I test it in game, it does NOT work at all: I walk up to the NPC, click enter on him, and NOTHING. I have been trying everything I possibly could do, but nothing works. I am about to start pulling my pubes out and light them on fire! I would appreciate it if anyone knows what the problem is, or if someone could point me in the right direction: Attached are my Test.esp file and the Big_Bob.txt dialogue I wrote, packed into a .rar file PS: The NPC "VTopsBob" could be found in the TOPSRestaurant Cell. EDIT: Additional info: - I did tick the "Start Game Enabled" box - Tried setting Priority to 50 (I tried increasing/decreasing it, to no effect)
  5. Alright, I'll be quick, detailed, and up to the point about my problem: I've created a Radio Station mod that adds 15 custom Friderick Chopin songs to a new radio station. The problem is: I can hear the music from the PipBoy radio at all times, but NEVER from a radio (yes, I set it up to pick up that radio signal) nearby. The thing is when I set up a radio in the game to use the custom radio station, for no reason, it just DOES NOT work!!! I've set the radio to use that radio station, and the radio station itself has all the songs and everything set up. I can hear everything from the PipBoy radio, but at the same time NOT from a static radio that could be found in the game world (once again, I modified it to use this channel). Click here for a very detailed info on my problem (yes, I've created a thread even, but no one checked :P http://thenexusforums.com/index.php?showtopic=115644
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