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DuckytheBOT

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  1. Normal mapping can be a great way to give shape to muscles and other body morphs. However it's difficult for mods to manage these changes to characters and maintain compatibility. A framework to handle normal map changes could bridge that gap. Having one, configurable mod that updates normals based on user specified body morphs and their weight values could allow mods to change those morphs and make compatibility patching as easy as editing a configuration file to point at the correct texture depending on the current weight of input morphs. The mod just needs to manage these changes while a mod author would need to create normal maps for each desired variation/combination of body morphs.
  2. Hey, I'm trying to add a custom sound effects to an outfit mod. This outfit mod already has an object effect that's set to apply constantly, so to add my sounds I made the magic effect for them constant and added it to the existing object effect. This allows the sounds to play, but only on the initial equipping of the outfit. I want the sounds to continuously play until the outfit piece is removed but I don't want to set the sound descriptor to loop as it will only play one sound repeatedly, while I have multiple I would like it to use. How can I go about dispelling and recasting the constant magic effect to play these sound effects?
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