Hi everyone! Been awhile :) I have a small problem with a mesh I made an addition to. After creating a new cavity for 'true' female nether regions and texturing it, attaching to new bones I made for it and weight painting the whole shebang, I tested it in game and found a really weird problem I have no idea how to solve, I tried making new texures with dtx5 from scratch among other things but it continues to stymie me. If anyone could advise me on how to deal with this problem I would be mooost grateful :) As you can see in the images below there appears to be shadows/Reflective glowy bits where they shouldn't be, no idea how to remove them, perhaps something to do with luminosity?? I use blender and Gimp btw. I tried remapping the Normals but to no avail. As you can see texturing and meshing is not my specialty. Any advice would be appreciated greatly :) http://www.tesnexus.com/imageshare/images/...-1254337314.jpg http://www.tesnexus.com/imageshare/images/...-1254337447.jpg Also for those who are curious, the project I am working on atm is a solo mod that includes a new skeleton for the Player and NPCs that features fully articulated breasts and gentialia AND features belly bones for simulating pregnancy without having to create mesh after mesh...simply weight paint your clothes appropriately and voila! standardised .kf files for preggy at any stage! Have already finalized the skeleton and created a working fully weight painted demonstrator for both male and females. I will probably unveil more in about a month or 2 when I feel somewhat satisfied with the quality of the new animations and such. tenb1