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tenb1

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Everything posted by tenb1

  1. nvm problem solved :P I discovered that I had somehow welded the two halves of the clampshell together at the entrance and that basically caused the game to calculate a portion of the vertice line out side the cavity as an 'inside' facing normal, there was no way to solve this except to manually separate each and every vertice by hand....sigh You learn something new everyday :P Big thanks to AS for trying anyhow ;)
  2. Ok I tried the face normals method, it did make it change somewhat, but the weird sun facing still exists, is there anything else I can try?
  3. Hi Slof! Yeesh sorry about the direct picture links, force of habit, thought the fair warning in the subtext would have don it though ;) Nonetheless, next time I post 'sensitive' stuff, i'll just post links instead. Anyhow nice to see you are still active and thanks for the tip I'll try it later when I get back.
  4. Hi everyone! Been awhile :) I have a small problem with a mesh I made an addition to. After creating a new cavity for 'true' female nether regions and texturing it, attaching to new bones I made for it and weight painting the whole shebang, I tested it in game and found a really weird problem I have no idea how to solve, I tried making new texures with dtx5 from scratch among other things but it continues to stymie me. If anyone could advise me on how to deal with this problem I would be mooost grateful :) As you can see in the images below there appears to be shadows/Reflective glowy bits where they shouldn't be, no idea how to remove them, perhaps something to do with luminosity?? I use blender and Gimp btw. I tried remapping the Normals but to no avail. As you can see texturing and meshing is not my specialty. Any advice would be appreciated greatly :) http://www.tesnexus.com/imageshare/images/...-1254337314.jpg http://www.tesnexus.com/imageshare/images/...-1254337447.jpg Also for those who are curious, the project I am working on atm is a solo mod that includes a new skeleton for the Player and NPCs that features fully articulated breasts and gentialia AND features belly bones for simulating pregnancy without having to create mesh after mesh...simply weight paint your clothes appropriately and voila! standardised .kf files for preggy at any stage! Have already finalized the skeleton and created a working fully weight painted demonstrator for both male and females. I will probably unveil more in about a month or 2 when I feel somewhat satisfied with the quality of the new animations and such. tenb1
  5. With extensive scripting, and FOSE, there really isnt any reason not to have this. Better keep the brat safe - a raider might take its head off! The above mod is already in the works, I am heading up this project with another animator as far as details and progress, the project is still closed to the public because alot of experimental proof-of-concept stuff is still being worked out and I don't want to be cornered into any one particular method until I've tested all 3 of my systems to determine which is the most effiecient. The pregnancy system is already working, the major work still in progress involves how the kid is 'made' per se ;) Check out the following posts for more information : http://thenexusforums.com/index.php?showtopic=107474&hl= http://thenexusforums.com/index.php?showtopic=107956&hl= Thanks!
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