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RivianNomad

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Everything posted by RivianNomad

  1. (further last minute details) I've reflected upon it a little further. Using "Dark's" audio would require unpacking what ever format the audio packages use, and finding a way of mapping the audio to the game, for what ever chapter or npc conversation is desired... Editing Dark's audio for use is likely required if its to be implemented properly... Finding TW2's audio and subtitles that go along with it, then updating them as necessary ... I know its a little late for this, but it would enrich TW2 that much MORE... Besides, its not with every game that you get a chance like this. EPIC MOD AWAITING!!!!!!
  2. (further last minute details) I've reflected upon it a little further. Using "Dark's" audio would require unpacking what ever format the audio packages use, and finding a way of mapping the audio to the game, for what ever chapter or npc conversation is desired... Editing Dark's audio for use is likely required if its to be implemented properly... Finding TW2's audio and subtitles that go along with it, then updating them as necessary ... I know its a little late for this, but it would enrich TW2 that much MORE... Besides, its not with every game that you get a chance like this. EPIC MOD AWAITING!!!!!!
  3. I recently got my hands on a game named "Dark". The main character's voice actor is Doug Cockle (Geralt's Voice). I barely entered the first Mission, but even so, I noticed that within the prologue alone, there's plenty of dialogue that could be implemented into The Witcher 2!! I haven't the time to get around it, and lack the space for RedKit. But deeper dialogue for Geralt would be an insanely cool addition to the game!! My ideas are to Add more words for Geralt, and I even thought of non story related adventures being officialy Narrated by "Geralt" himself!!! Anyone up to it?
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