Does anyone know if there is a function to break while loops? I have looked through SKSE also but I can not seem to find any mention of this anywhere. I know break was added to NVSE but not it seems to SKSE.
I've been looking into this for a while now with no luck. If you go to Character -> Actor Values... and select a skill you can then view it's perk tree and add new perks but I don't see anyway of creating a new ActorValue let alone a perk tree :sad:
Is it possible to change the traits of a base object (height or weight for example) via Papyrus and have this new value reflect on all references? Thanks
I never drop below 60fps maxed out :happy: Usually get around 65fps outside and 150fps inside. i5 2500K @ 4.6 Ghz 2GB 6950 Twin Frozr III Unlocked 8GB Corsair Vengeance