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JimboUK

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About JimboUK

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    Fallout NV
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    Morrowind

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  1. No, it's the one you visit at the end of Veronica's quest.
  2. An SSD makes a hell of a difference, not so much with initial load times but stutter is cut dramatically.
  3. I wouldn't even know where to start with this, but if you have Fallout 3 take a look at the Presidential Metro Train in the Broken Steel DLC, they made a train out of a hat.
  4. You could try making a backup of shaderpackage002.spd in case this doesn't work, then copying shaderpackage013.spd to another place, renaming it to shaderpackage002.spd and putting it back overwriting the original shaderpackage002.spd. Also, if you have more than one GPU, maybe an onboard one and separate dedicated one make sure that the game is trying to use the correct one.
  5. You can have all of the body types by making outfits using the body meshes and placing them in the upperbody slot, handy for the few outfits that do require a particular body because they're in a different slot.
  6. Yeah. I would put my load order into FNVEdit, navigate to that armour and see if anything is changing the slot that armour is in, as said use of the upperbody slot makes the upperbody.nif you're using irrelevant, or at least it should do.
  7. This armour uses the upperbody slot so the body mod being used shouldn't matter because it shouldn't be being rendered and that includes the legs, outfits that use the upperbody slot and that show a part of the body include the body as part of the outfit or at least the exposed part, they have to or there would be nothing there. There's no need to sacrifice anything, we just need to figure out why the body is being rendered when it shouldn't be.
  8. One I'm tracking was updated today, it's showing as updated in the tracking centre but I didn't get a notification. Also the only mods that are showing on the new notification page are my own.
  9. I'm gonna have to admit defeat on this one, when that outfit is equipped the body should cease to be an issue, the game shouldn't be rendering it, anything that goes in that upperbody slot should make the upperbody (arms, legs, torso) vanish. The only time I've seen something like this is when the armour is in another slot, for example clothing that contains multiple equippable items none of which replace the upperbody, those require the correct body to be installed because the body is still being rendered, I think this is what laclongquan is referring to.
  10. I'm don't know what to suggest, that makes no sense, the armour replaces the upperbody nif, it shouldn't be there to clip. Are you using a mod that makes any changes to that armour?
  11. Which ones? it's odd because most armours replace the upperbody.nif
  12. That looks like a BNB outfit without the correct skeleton, try installing this, it's for New Vegas but it'll work with FO3. https://www.nexusmods.com/newvegas/mods/45229?tab=files
  13. Try opening the mesh in Nifscope, right click on the wristbands and select Block and Remove Branch, then save the mesh and hope that the arms reach the hands and haven't been cut short.
  14. This is the closest you're gonna get https://www.nexusmods.com/newvegas/mods/70160
  15. It's a case of using the right tool for the job, FNVEdit is great for most tasks but no good for building, navmeshing or designing characters.
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