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BrighterCity

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  1. Load order: GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1Project Beauty.esm=1EVE.esm=1RH_IRONSIGHTS.esm=1iHUD.esm=1aHUD.esm=1FO3 Wanderers Edition - Alternate Travel.esp=1dD - Enhanced Blood Main.esp=1Flora Overhaul.esp=1Xepha's Darkened Interiors.esp=1Xepha's Darkened Interiors - BS.esp=1Xepha's Darkened Interiors - PL.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Dree Perks.esp=1UPP - Pack 2.esp=1UPP - Experience Perks.esp=1RandomEncounters.esp=1Overhead3PCamera.esp=1Conelrad 640-1240.esp=1RH_IronSights_RemoveReticule.esp=1GNR Enhanced.esp=1DarNifiedUIF3.esp=1FO3 Wanderers Edition - Main File.esp=1HZSmoothLight - FO3.esp=1Mart's Mutant Mod.esp=1UPP - Quest Perks.esp=1Revamped Leveling - FWE.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1Blackened FWE + MMM + EVE + Project Beauty.esp=1Mart's Mutant Mod - FWE Master Release.esp=1Mart's Mutant Mod - FWE Master Release + Project Beauty.esp=1Player Animations - Food & Drink (FWE).esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1WeaponModKits.esp=1WeaponModKits - BrokenSteel.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - PointLookout.esp=1merge1.esp=1Project Beauty- Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Zones Respawn.esp=1Mart's Mutant Mod - DLC Zeta.esp=1FO3 Wanderers Edition - Project Beauty.esp=1Mart's Mutant Mod - Tougher Traders.esp=1RH_WMK_Bridge.esp=1Xepha's Darkened Interiors - OA.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1RH_FWE_Bridge.esp=1RH_EVE_Bridge.esp=1Dree Perks Point Lookout.esp=1RH_IronSights_PL_NewItems.esp=1Project Beauty- Point Lookout.esp=1HZ_M92SE.esp=1Dree Perks Broken Steel.esp=1Dree Perks Mothership Zeta.esp=1Dree Perks Anchorage.esp=1Dree Perks Pitts.esp=1UPP - Original Perks.esp=1UPP - Pack 1.esp=1UPP - Beverage Perks.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1Mart's Mutant Mod - FWE Master Release + DLCs.esp=1FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp=1Merge2.esp=1 I tried modifying my INI with bUseThreadedAI=1iNumHWThreads=2 But it only seems to revert back to only bUseThreadedAI=0 Every time it crashes.
  2. It seems to only be the FCO African American race that has the purple hands, as I just created a Caucasian character and the same armors seem good. Weird. I'll try looking at the texture paths for the race in the GECK.
  3. I don't know why, because I've never had this problem before with the mods I'm using, but I'm having the purple/pink hand missing-texture glitch thing. It only seems to be on gloves though, as all Leather Armors have the purple hands, and they have gloves. But with no clothes or something like the Zombieland Outfit, that doesn't have gloves, my hands aren't purple. Here's my load order: GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1YUP - Base Game + All DLC.esm=1oHUD.esm=1SomeguySeries.esm=1EnergyShield.esm=1EnergyShield_Extended.esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1More Perks.esm=1More Perks for Dead Money.esm=1NVWillow.esp=1More Perks for Honest Hearts.esm=1More Traits.esm=1Project Nevada - Core.esm=1More Perks for Old World Blues.esm=1FCOMaster.esm=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1NevadaSkies.esm=1AEVegas.esm=1More Perks for Companions.esm=1MikotoBeauty.esm=1YUP - NPC Fixes (Base Game + All DLC).esp=1DarNifiedUINV.esp=1Project Nevada - Dead Money.esp=1Project Nevada - Honest Hearts.esp=1The Mod Configuration Menu.esp=1CASM with MCM.esp=1Reload Speed Game Start Fix.esp=1ExplosivesImmunityFix.esp=1LightUpAndSmokeThoseCigarettes_edisleado.esp=1lightupandsmokethosecigarettes_dm.esp=1EVE FNV - ALL DLC.esp=1Project Nevada - Gun Runners' Arsenal.esp=1Readius_NV.esp=1The Weapon Mod Menu.esp=1FCO - NPC Changes.esp=1EnergyShield_NV.esp=1WeaponModsExpanded.esp=1WMX-DLCMerged.esp=1Project Nevada - Old World Blues.esp=1EnergyShield_DM.esp=1More Perks Update.esp=1More Perks for Companions Update.esp=1More Perks for Dead Money Update.esp=1More Perks for Old World Blues Update.esp=1WMX-EVE-AllDLCMerged.esp=1HeadgearRevampHH.esp=1HeadgearRevampLR.esp=1Project Nevada - Lonesome Road.esp=1HeadgearRevampOWB.esp=1Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp=1AG Supplementary Uniques-AllInOne.esp=1TheInheritance.esp=1NewVegasBountiesIII.esp=1EMR-StealthSuitMkII.esp=1NewVegasBounties.esp=1NewVegasBountiesII.esp=1More Traits Update.esp=1More Perks for Honest Hearts Update.esp=1Project Nevada-StealthSuitMkIIPwnt .esp=1christinecos.esp=1WMX-ArenovalisTextures.esp=1AEVegas, not too explosive.esp=1F4Quickloot.esp=1FCO - GlowingOne.esp=1FCO - OHSB NPC Edits.esp=1FCO - Russell.esp=0FCO - Willow (Cazy).esp=1FCO - Willow.esp=0Animated Chems.esp=11nivVSLArmors.esp=1Bobblehunt - Cap Bonuses.esp=0Bobblehunt - Hardcore.esp=0Bobblehunt.esp=1Bobblehunt - Fallout 3 Bonuses.esp=1Bobblehunt - Hardercore.esp=0MTB.esp=1HeadgearRevamp.esp=1NAPA-NV 0.1.esp=1AG Supplementary Uniques-GRA.esp=1KingOfTheRing.esp=1WMX-POPMerged.esp=1NVBabyDeathclawCommander.esp=1AGSU-EVE All DLC AIO.esp=1The Jackal.esp=1Merge 1.esp=1Project Nevada - WMX.esp=1LightUpAndSmokeThoseCigarettes_edisleado_leveledlist.esp=1Project Nevada - EVE All DLC.esp=1MikotoBeauty.esp=1Roberts_NewVegas.esp=1FCO - Roberts Patch.esp=11nivPNSLPatch.esp=1NevadaSkies - TTW Edition.esp=0NevadaSkies - Ultimate DLC Edition.esp=1NevadaSkies - Basic Edition.esp=0
  4. Is there any way to remove the removal of modifying your unique weapons from the FOIP patch? I know that the models of the unique weapons are changed but I'd rather have non-changed models and the ability to modify my unique weapons rather than changed models.. So, is there any way to override these models and allow for the modification of unique weapons? Thanks in advance, even if there's no solution.
  5. Hm, I haven't seen either of these, the bandages mod is definitely a nice find, might use that for an Rp! Thanks for the links!
  6. Hallo! New to the nexus, been searching for a bit for some blindfolds.. Wondering if anyone could make a mod for it. Kind of like: Link: http://www.nexusmods.com/skyrim/mods/13551/? I could make them myself, but that would take time I don't think I have. And if this mod is made, thanks in advance!
  7. It be awesome but there isn't too much of a demand for a mole rat companion....although....many people want one....they dont have the skills to do it....
  8. Why is there no house mod for this! THE FORGE IS AWWEEEESSSSOOOOMMMMMEEEEE!
  9. It needs to look like it survived a nuclear winter....that is way too clean!
  10. All you need to do is make a port for the mod...why has no one done this already? Its 2014 guys/girls!
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