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Lucas78

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  1. I echo this doubt: since day 1, I correctly added the StarfieldCustom.ini file and the related lines inside it, but proceeded to install mods via Vortex in the Starfield/Data directory (just like the other Bethesda games). But now, from what I understand, we need to install the mods in Documents/mygames/Starfield? (from what I understand, among other things, to avoid possible graphical artifacts, especially with texture/meshes replacement mods?)
  2. Agreed with this: I like to walk around, but walking speed need to be increased (not by a dramatic amount, but still a bit more)
  3. Idea for a new in-game building: Temple of the (Be)Hippo. Extend your praise.
  4. Heya, Can any of you please elaborate on the difference between activating and disabling the above mentioned line in SkyrimPrefs? Because I can't really spot any difference (I'm not using any ENB profile). Does setting it to "0" invaildate the DeferredShadowMask value (while the other settings stay valid) ? Thanks :smile:
  5. Thanks for the feedback on the idea I posted :). Thanks for the tip, Ishara, but in order to see the file, you first have to download it anyway: what I suggest is that Nexus offers the possibility of instantly "fetching" the zip/rar/whatever data directly from the mod sub-page on Nexus itself through (possibly) a button so that we can visualize its contents (how the modder structured the folders, contents etc.) even before we download it. Now, of course, in the age of broadband, even for non-premium subscribers, the vast majority of mods take little time to download...But would be useful anyway if you can manage to sneak in such a feature among other, more important additions. And by the way, thanks for your "clock" mod, Ishara. Very handy, I always use it :)
  6. (or other similar extensions like 7zip, for example). Heya, Right now, If I'm not sure that a modder structured the mod folders correctly, I first have to download it manually instead of going straight to "download with manager". Would it be possible to get a "preview" of the mod folder structure directly from the mod sub-page? For example, you could place a "preview" small button in the "files" section of the mod, right next to the mod title. It would come handy, especially with very large mods. Sorry if it has already been suggested :smile:
  7. Sorry for "necro'ing" this topic, but I think that the local map really needs some attention. There was a very nice mod made for Oblivion, which "coloured" the local map. Here it is: http://oblivion.nexusmods.com/mods/20691 A similar effect, from what I know, was achieved by modifying a line in oblivion.ini, as outlined here: http://oblivion.nexusmods.com/mods/12214 Now, I tried the latter, but it doesn't work in Skyrim (skyrim.ini or skyrim prefs doesn't matter) ----------- It would be nice to have a similar effect in the Skyrim local map, IMO :smile:
  8. Just subscribed to a lifetime membership, and I'm very happy about it: keep up the good work, guys :)
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