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SynthWendigo

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About SynthWendigo

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    Syn#3563
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    United States
  • Favourite Game
    TES Skyrim SE, Fallout 4

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  1. If you use alternate start mods such as Arthmoor's Live Another Life, you can get your character "dialed in" how you want, and then select the vanilla start option from the Shrine of Mara and at that point, you transition to Hadvar's racial specific greeting after a brief second so you can headcanon thats your character speaking their name. Usually how I've taken care of that, and get the MCM all sorted on options for that play through, letting things configure and all that before diving into the open world.
  2. Alright, figured that was what I was missing to get the radiants to stop trying to slaughter em. What I am stuck on is trying to figure out how to get them to be docile. The attempt to just add them to the PlayerFaction in the test ESP I did wasn't working. Once all that's done, was going to go in and rename them to something a bit more tame than "Raider". Idea was to try to test out making it a place someone can go for the magazine and not have to gun down Pre-War Ghoul Survivors to do so. Would try expanding it further from there to make it a possible extension to Warwick in a way, though that's far beyond my already limited knowledge base for the Fallout 4 CK.
  3. I know the thread title is rather vague, but a user named RichardsBear recently hit me up and reminded me back in 2020 I'd mentioned looking at "fixing" the FNS Northern Star and removing their attack on sight status for a mod, considering the Norwegian they speak while shooting them roughly translates to them asking you to leave and stop shooting them. I looked into the CK, and managed to find the faction and IDs for them (DN157 prefix seems to be them iirc) as those were the Raiders tagged with the Norwegian voice, and also included their Boss, Rags. Initial test, I tried adding the Player Faction to them as neutral, but upon making a jog over from Warwick, all I saw were a load of explosions going off as apparently adding that broke their friendly package with the Mirelurks down in the rusted out keel of their wreck. My current experience with the CK thus far has been for Skyrim SE making minor worldspace edits for myself, such as one test adding a few crafting stations to the small abandoned Alchemist's Shack, and bits like that for now. So suffice to say, not *quite* at the point where I am entirely familiar with mucking about with AI packages and the like just yet, but I am fairly sure that any edits made to their factions will perhaps need to have further revisions to remove that location from popping as a radiant in any "kill Raiders at *location*". In a bit over my head here, to say the least. Would like to sort out this fairly seamlessly. Now, I did start by only loading the base FO4 ESM in an attempt to make it perhaps easier to compress to ESPFE or even ESL, and the ESL test resulted in the entire place going really badly and everything was hostile. By the time I got from Warwick, the Mirelurks in the upper portions were already blown to pieces, and that just left the 2 down below in the insanely irradiated hold. And the entire crew taking potshots at me. So with all of that exposition out of the way, I know I borked it rather badly, but was my first edit of actual AI/Faction tags so didn't expect it to "Just Work". So be gentle in telling me how badly I broke something. Just trying to sort out adding a bit of immersion to not have to feel like its gunning down a potential friendly camp nearby Warwick to help keep that literal cesspit immersively safe. So how wrong was the approach I'd taken, and how might be I about making them at least docile enough for players who still want to get in there to get the perk magazine without provoking them into a shoot out?
  4. This is about the whole removal of mods to model swap Keanu with Joytoys to bang. Pay it no mind. Also, I don't think he is a "prude" to not want a digital version of himself to be used as a Joytoy in-game.
  5. If you are using Cyber Engine Tweaks, I'd also suggest the Simple Menu mod that builds off of CET. Can convert equipped gear (weapons included) to whatever level you want, turn them into legendary, etc. Can also choose the option not to mess with the quality and just update the current level to bump the ratings up to more what you'd find at your current level. Could be considered kind of cheaty, I get that. But its really ultimately down to personal preference on what you do with said tools. As for mesh swaps on the "Special" slot of things, I've not noticed any of those myself, as practically every mesh swap I've seen are all based on Johnny's clothes. If you are chiefly doing Female V, there's also the E3 Clothing Replacer that has the option to instead swap out the clothing from the E3 trailers using the starting clothes you have for V. (V's Pants, Sneakers, etc). == Cyber Engine Tweaks https://github.com/yamashi/CyberEngineTweaks Simple Menu https://www.nexusmods.com/cyberpunk2077/mods/818 E3 Clothes (Tank-Pants-Boots) [Can use an older file if you don't want the tank top switch as well] https://www.nexusmods.com/cyberpunk2077/mods/1142
  6. Would be fairly nice to have, for sure if that were possible to use it as a type of ballistic bodysuit underneath it all, since Netrunners would seem the type that would benefit from a bit more protection from the underarmour for sure. Wouldn't think it could replace the mesh of the diving suit since that removes your hair due to adding the diving helmet. Not sure how it may conflict on replacing the bandages due to them being added in cutscenes and such. May be the same for the Militech Suit. But I'd be up to see that mod being worked out for sure. I'll look into the tools CDPR provided and look up some guides on mesh replacers to test things on my end, though I'm sure someone a lot more familiar with them could do a much better job.
  7. One of my long standing issues with the game given how Fallout 4 and Borderland's taught me to loot everything that's not nailed down. Only issue with that is that my stash is loaded with junk, given how I regretted taking the perk that auto breaks down junk, since some are actually rather expensive to sell. So is it possible atm to actually have sorting tags to the stashes (apartment and vehicle) like we have in our own inventory so its far easier to actually find certain things without scrolling for 20 minutes? One of the larger QoL mods I've wondered if CDPR would add to a patch, but who knows. Someone help my OCD, pls?
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