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Iv'e not had any issue with the "Roleplayer's Alternate Start" mod, but now it's crashing the game as soon as I leave the starting shack. Oddly, previous saves from recent games over the past week in which I've had this mod active, everything was fine and I could leave without an issue and play as normal no matter what I did, but now it's suddenly giving me problems. My load order is as followed: 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a AWorldOfPain(Preview).esm 11 b Factions Reloaded - Merge.esm 12 c GRARG.esm 13 d More Perks.esm 14 e Vurt's WFO.esp 15 f GRA - The Right to Bear Arms.esp 16 10 More Perks Update.esp 17 11 GunRunnersExpandedV4.1.esp 18 12 Super Mutants of New Vegas V4.esp 19 13 FastSleepNV.esp 20 14 DLC Weapon Integration.esp 21 15 GARU.esp 22 16 PerkEveryLevel.esp 23 17 Respawning Deathclaws.esp 24 18 Sprint Mod.esp 25 19 Tag Skills Improved.esp 26 1a XFO - 4bb - Perks - Two per level.esp 27 1b dD - Enhanced Blood Main NV.esp 28 1c CCSP2_5d.esp 29 1d Clarity.esp 30 1e 357Maria.esp 31 1f MonocyteImplantImproved.esp 32 20 xatmosSkillPerks.esp 33 21 Expanded Traits.esp 34 22 Better Spotter Perk.esp 35 23 NoDegrade.esp 36 24 exp for repair.esp 37 25 Cheaper Repair Vendors 10%.esp 38 26 Sturdy Caravan Shotgun Fix.esp 39 27 HigherCompanionLevelCap.esp 40 28 UnlimitedCompanions.esp 41 29 LimestoneLOD.esp 42 2a Better Clothing.esp 43 2b Weathered10mmFixes.esp 44 2c Improved VATS and Autoaim fix with Better Binoculars.esp 45 2d Lily Ranged.esp 46 2e KORsLily-NCR.esp 47 2f HighGrass.esp 48 30 colt conversion.esp 49 31 HTRP-Vendor Supply Refresh.esp 50 32 HTRP-Daily Vendor Restock.esp 51 33 Followers Ready To Fight.esp 52 34 Burning Campfire.esp SnowGlobePerks_SkillsOnly.esp 53 35 SnowGlobePerks.esp 54 36 Alternative Start.esp 55 37 qAllSkillBooks.esp 56 38 super mutant camps.esp 57 39 Convenient Fast Travel Markers.esp 58 3a More Fiends.esp 59 3b More Ghouls V2.esp 60 3c Mutant horde.esp 61 3d NukaCola-Ojo.esp 62 3e BooneNoLongerNCR.esp 63 3f implants.esp 64 40 BooneFaceRemake.esp 65 41 BigBoomerRelocated.esp Maybe I have too many mods, or it's just a small conflict or issue that I've not noticed. Either way, any help would be appreciated.
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Basically, a mod that changes Lily's Melee tag skill to Guns (and have it increase as she levels up). Mainly because I like using the "Lily-NCR" mod and thought it would be fun for her to excel in Guns as opposed to Melee, which would go along with the "NCR mutant solider" model.
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MrFrancis replied to MrFrancis's topic in Fallout New Vegas's Mod Troubleshooting
Well, sod it. I've decided to delete all my mods, uninstall + re-install it FNV. I'm starting fresh. I think this will be easier to work out the issue and the cause rather than mess about checking every single mod I have. If the issue persists on a clean, mod-less install, then we should be able to home in on it. I may install a few basic mods to start off with and see what happens. I'm thankful for your participation so far, and hope we can end this soon. It's really starting to irritate me now, so I think starting over would be better, mainly for me since I'm anxious to have my game back to normal and think starting off from fresh will be easier. -
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MrFrancis replied to MrFrancis's topic in Fallout New Vegas's Mod Troubleshooting
Well I've been searching through the script sources files using FNVedit, I was advised to search for "refreshing player" as that has appeared in the console when the issue's started. So far no matches have been found, so either I've yet to find something or I'm searching for the incorrect things. My latest save in FNV has the issue ready to go, i.e everything is behaving normally, until I do something like try to bring up the PipBoy or bring out my currently equipped weapon. For whatever reason, the console doesn't list "refreshing player" this time, so that console entry may be irrelevant or just doesn't appear all the time. The save in question is a level 20 character. -
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MrFrancis replied to MrFrancis's topic in Fallout New Vegas's Mod Troubleshooting
Yep, I installed, in this case, the heavy frame and scope, lowered the PipBoy and hit M1 to bring up the gun. Nothing. Went out into 3rd person and saw more strange movement animations. I.e the issue was active. I don't suppose you're familiar with Mod Organizer? I've installed that and FNV Edit and am in the process of cleaning some files. The left side seems to be empty, video tutorials show that there's meant to be mods there but I can't see anything. I assume I'm supposed to upload my mods there? Or are they meant to appear by themselves? Not really sure. Here's an image (which I accidentally uploaded in the wrong area as I'm unfamiliar with these forums): http://www.nexusmods.com/skyrim/images/635924/? -
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MrFrancis replied to MrFrancis's topic in Fallout New Vegas's Mod Troubleshooting
By "weapon mods" I meant the modifications that you buy in the game from a Gun Runners kiosk or from vendors. I hope that hasn't confused you. This is why I was puzzled by the issue triggering out of the blue when I wasn't doing anything notable. -
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MrFrancis replied to MrFrancis's topic in Fallout New Vegas's Mod Troubleshooting
Ok, so this might be another big step forward; the issue started happening again. I was in Sloan, not fighting anything, just doing a vanilla quest, when I decided to install some mods that I had just purchased onto my newly-found 44 Magnum. As soon as I installed the mods and pressed M1 to bring up the gun to see what it looked like, nothing happened. The PipBoy wouldn't come up either, indicating that the issue had started up. Curiously I managed to get into 3rd person, and saw as I moved around my character had his left arm raised up for the run animation, while the right arm was stuck straight down his side. I opened the console, and sure enough "Refreshing Player" was listed all down the console. This is what a user on the discussions thread said is a script playing up, my guess is the "refreshing player" is just on a loop which is triggered by something, causing my controls to lock. -
The issue returneth
MrFrancis replied to MrFrancis's topic in Fallout New Vegas's Mod Troubleshooting
Well the animations have been restored to their defaults, after I removed the folders you mentioned and verifying the game cache a few time (just to make sure), fired up the game and saw the default animations. I'll see i f I can trigger the issue in various Deathclaw sites. Again that could mean that it's linked to that or something else and it's just coincidence. Another poster on my discussion post also said "That is some mod for sure, a script going haywire." That could narrow it down to mods that I have installed which run scripts as opposed to texture-fixes or AI fixes that I have. This could be FOOK, Monster Mod or A World Of Pain that might be conflicting or that I haven't installed correctly. As I said, the majority of my mods are small alterations, textures fixes and enhancements for the game. Not saying that they're problem-proof, just that I don't keep installing junk mods or large mods. -
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MrFrancis replied to MrFrancis's topic in Fallout New Vegas's Mod Troubleshooting
The mod: http://www.nexusmods.com/newvegas/mods/38527/? I only recently downloaded the animations and the issue was happening well before I had them installed (I'd say I had hard saves from last year that had the issue ready to go and would start moments after I loaded them, though I deleted them ages ago) so I know this isn't the cause. I might re-download it in the future and give it another go; I don't really care for animation changes, though I might fancy trying it out again and seeing if I like it better the second time round. I'm not sure if it is any of the Deathclaw mods that were doing it, since I've yet to have the issue happen on my new save with both mods removed. It's entirely possible that they were involved. Though I didn't have them installed when I first started experiencing this issue for the first time ages ago. The character level part of it is curious. I don't know if it's relevant/related or if it's just coincidence that the issue isn't happening when I'm a lower level. My last resort is removing all the mods and starting fresh with a one-by-one re-installation of the mods I want, which would be time-consuming but would work as a last-ditch effort. Even then though I would't have worked out which mod, if any, was the culprit. Anyway, I'll continue playing a little bit each day (I've lost a tiny bit of interest in playing due to the constant restarts but hey, it's all for a good cause) and see where and when the issue starts up. It's a shame the console doesn't fire off with errors when the issue occurs, or an error report gets put somewhere in the game files that lists script errors. I'm not into making mods, I just play the game and download the mods I want. I can't do scripts (the "script surgery" sounds too complicated/advanced for me) or editing any of the fancy stuff, hence I've come for help here. I greatly appreciate your time and help and I'd prefer help from a retired support specialist like yourself who's an old timer and knows the stuff. So far it's going well, albeit a little slow, but it's better to be careful and detailed. -
The issue returneth
MrFrancis replied to MrFrancis's topic in Fallout New Vegas's Mod Troubleshooting
I've decided to expand out and post a help thread in the Steam discussions for FNV, and see if any additional advice comes through. Hopefully that helps me find the source quicker. I've got one reply so far (at the time I posted this reply here). I'll copy what they said down here: "I could see this being the result of a scripted mod, where the logic breaks down under specific conditions, either because of a coding oversight or an incompatibility with another mod. You wouldn't necessarily know of this incompatibility by looking for conflicting records in your plugins, because scripts are a great way to avoid having conflicting records in the first place. Two different scripts in two different records can run simultaneously and break each other horribly if they mess with the same things, and you would never be the wiser unless you compared the source code or until you witnessed the awful, awful results in-game. I glanced through your thread on Nexus Mods and some alarm bells started ringing when you mentioned this: One thing I noticed, and this might be irrelevant, was just before I force closed the game, I opened the console, and there was just "refreshing player" all down the console. Not sure if that's normal or not. That's not normal. At all. The console mostly doesn't say anything at all in an unmodded game except maybe some VATS related debugging information or whatever you type in yourself. Certainly not this particular message. It's from a mod, without question, and if the console contains nothing but that message on repeat, that's a bad, bad sign. The message could be harmless. Some modders are a bit lazy when it comes to hiding their debugging messages, even in scripts that are intended to execute every frame. But personally I'm leaning more towards the possibility that the script responsible for sending the message has gone haywire and wound up in an endless loop. In any case, it's something that you should no doubt investigate, especially in your current predicament. It's going to be problematic to find out which script that is, though. The only option I can think of is to load all your active plugins in xEdit and then manually search the source code of all script records in all of your plugins (skipping the official ESM files) until you find the one that contains the message. If you manage to find it, uninstall the mod it came from and check if the issue persists." -
The issue returneth
MrFrancis replied to MrFrancis's topic in Fallout New Vegas's Mod Troubleshooting
So, I removed the other Deathclaw mod (a shame, though I can always get it back later if it turns out it's not the culprit) did a clean save, and then as level 13 or I warped myself to a location just near the train yard (where I was yesterday with the last video) with the use of the console. I experienced no problems at all, nothing happened related to/that fit the descriptions and symptoms of the issue, no lockups or crashes, no disabled controls. Whether I fixed it by clean saving and removing the mods or the issue by coincidence decided not to kick in (and I'm only level 13 compared to level 20+ where it mostly starts occurring), I don't know. I managed to clear the area, switching weapons every minute, using VATS, jumping, ducking, etc. I'm more leaning towards it being luck that it didn't happen, as it's not fitting with past results. The animations mod that I downloaded seems to still be active, even though I deleted the "locomotion" folder. Are the any additional files/folders I should delete that the game will rebuild? The animations and stances in-game are not the default ones and are the ones given by the mod. -
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MrFrancis replied to MrFrancis's topic in Fallout New Vegas's Mod Troubleshooting
I recently installed animation replacers, though the issue was a thing before I installed them and still is with them. I've deleted the "locomotion" folder anyway since I prefer the vanilla animations. If that's all I need to do to restore all the default animations then great. I thought of just disabling all mod esp. and esm. files in the Mod Manager and seeing if that eliminates the issue. The obvious downside is that it wouldn't tell me much about the actual cause of the issue. This was the last video I intended to make. I thought I'd show everything off once last time in case I missed anything, and this time I tried all the standard controls and functions that I use when playing, one at a time . Where the videos take me no time to make, I don't plan on doing anymore, 3 clips is enough of a demonstration. -
The issue returneth
MrFrancis replied to MrFrancis's topic in Fallout New Vegas's Mod Troubleshooting
I got rid of of both of the above files. The issue is happening again today. A new thing I saw was when it hit, I was firing the vanilla 357 revolver, and when I tried to reload it the animation started playing and then stopped like half a second in, and I was stuck in 1st person with the gun frozen in my hand, in a "mid animation stance" in front of me. I loaded my quicksave and tried to do it again, though I couldn't replicate it. It was odd though. Anyway here's a 3rd video (that I put as unlisted since I don't want to subject my few subscribers to this issue) recorded earlier with the issue in action, and I decided to vocally demonstrate each symptom of the issue. This time I was allowed to pause with escape and wait, though most movement was disabled (jumping and ducking) as were the other actions: https://www.youtube.com/watch?v=DeVJBgGk3n4 I'm unsure if it's still tied to Deathclaws somehow; once again I was level 22 or so, and had not experienced the issue (or any crashes rather) at all while traveling the entire wasteland, doing the usual quests, killing the usual enemies, discovering the usual locations...and not once experiencing any of the symptoms for this issue. It was only until when I decided just now to go and tackle some Deathclaws that it started up, right as I entered the area, this time it was the train yard as it's easier to reach as opposed to the Promontory. What's strange though is that earlier today I managed to clear Sloan quarry without a hitch. No issue, no locking up in first person, no controls disabling. This makes the culprit being Deathclaw-related less plausible. I can clean the quarry without the issue happening for some reason. Or it's a mod that's corrupt or conflicting. Not sure really, there's no obvious culprits for me, and I'm careful when installing mods. -
The issue returneth
MrFrancis replied to MrFrancis's topic in Fallout New Vegas's Mod Troubleshooting
Ok, I'll give that ago. If I have to get rid of problematic mods then so be it. If it fixes my game and I can keep playing I'm happy. I'll erase both Speedy Resources and More Deathclaws.