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Dianadoesitbest

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Everything posted by Dianadoesitbest

  1. In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815 are all replies on the same post. Yeah it has to be a MOD and you need to own the original game for legal reasons
  2. google skyrim adult mods. They exist and are crazy in depth (some are creepy), but these mods already exist.
  3. I don't think the current technology (as in Bethesda's Gambryo mark II the creation engine), its even possible to have valenwood. Afterall the Cities are valenwood are giant walking threes.
  4. I'm not buying it because I have no desire to play it. Hearthfire is just horse armor.
  5. I like the idea of visiting Orsinium, but given its distance from Skyrim, I don't think that it's likely. A return to Solstheim is possible, but I doubt that anyone at Beth wants to recreate a region they've already worked on. Orsinium is on the border of skyrim now...lots of things changed in two hundred years
  6. If they're trying to target the PC crowd with their next DLC, then that explanation might make sense, but as it is, they cannot even find a way to optimize Dawnguard well enough to release it for PS3, let alone their next DLC. Exactly that had to focus for dawnguard to be released for the xbox, first, they also had to do it in a timely manner as part of their contract, not giving Beth enough time to actually make sure the game would be ready for release across all platforms. At least this way they can actually have time to provide something with real content without hte restraints.
  7. I am thinking the Next DLC is going to be a larger more expansive DLC than Hearthfire. Hopefully in another province or even revisiting old ones. After all the lore is 200 years into a fourth Era. And a lot has happened to Tamriel both politically and Physically. Provinces that border our beloved home of the Nords, include hammerfell, Orsimum, Morrowind, and Cyrodil. Hammerfell I think would be nice to see, for one we have not seen it in a very long time. It is ripe for more confrontation with the Altmeri Dominion. We are even exposed to a bit of its culture in quests in Vanilla Skyrim, making as strong case for a little bit of an expansion. After the Oblivion Crisis, Hammerfell remained a part of the Empire during the Stormcrown Interregnum, which ended when Titus Mede seized the Imperial City and was proclaimed Emperor. During the Great War against the Thalmor-led Aldmeri Dominion, Hammerfell fought with the rest of the Empire, and was invaded by the Thalmor forces. When the war ended, Emperor Titus Mede II ceded a portion of southern Hammerfell to the Dominion and outlawed worship of Talos throughout the Empire. The Redguards, outraged, continued to defy the White-Gold Concordat, forcing Titus Mede II to release Hammerfell as its own, independent state. The Redguards eventually forced a stalemate with the Dominion, leading to Aldmeri forces withdrawing completely from Hammerfell. Morrowind would be another great province to return to. So much has happened with Morrowind. After the Oblivion Crisis, the Nords and Orcs launched attacks from the north.[2] Then, the disappearance of Vivec caused the Ministry of Truth to become unstable. Engineers in Morrowind, led by Vuhon, constructed a machine called the Ingenium, powered by living souls, to keep the ministry aloft. When one Dunmer named Ilzheven was chosen to power the machine, her lover Ezhmaar, also known as Sul destroyed the machine to save her life. The plan backfired, however, as the Ministry completed its fall, destroying Vivec City and causing Red Mountain to erupt, covering the rest of Vvardenfell in ash and lava in an event known as "The Red Year". An invasion by the Argonians of Black Marsh forced the remaining Dunmer to scatter all over Tamriel, most notably Solstheim, however many of the Dunmer are returning to their homeland to rebuild.[2] It feels like a great setting for a comprehensive expansion. even if it only covers part of the Province. Orsinium would be cool, The kingdom reformed, but has relocated; it is now in between Skyrim and Hammerfell.[1] There are Strongholds scattered everywhere, And the Kingdom itself is small enough that it would make for a cheap DLC. What would you like to see?
  8. I'm not going to buy it. Yes, it's only $5 but its still $5. And I have no desire to download it based on what I have seen. $1.99 maybe I would consider it. But I firmly believe it was a business strategy for Bethesda. Having to perform updates for different platforms at different times because of their contract with Microsoft, actually costs them money and man hours. It also free's up their staff, to work on projects more efficiently. The Hearthfire DLC is actually a brilliant move. Not only does it give them a bit more revenue over a period of 2 months (the xbox and pc release dates.) But it will also enable to them to now release their next DLC across all platforms at the same time. Microsoft only had a contract for one month exclusivity for their first two DLC. I'm sure Bethesda has plans to release another more substantial DLC in the future, and it would be much easier having more staff on hand to work on it for all the platforms at the same time.
  9. I have absolutely no intention of downloading hearthfire. Honestly. I think it was just a way for Bethesda to sneak around the their contract with Microsoft. Now any DLC they create will be released at the same time across platforms.
  10. i've recently reinstalled my my game through steam. I have not been running ANY mods. I've been running a clean vanilla installation. Same problem. Unfortunately I think Bethesda may have screwed the pooch. I have never had this problem until the recent 1.7 update. I eventually run into the problem in either whiterun or windhelm. This isn't caused by mods. At all. The vanilla version is causing problems. My Drivers are pristine and up to date, I have even tried previous versions of my drivers and even beta versions. My system is almost exactly on par with the recommended settings; except I have 32 GB of RAM. This is an error by either BS, or Steam abd I an reakky upset about it.
  11. http://www.myth-weavers.com/generate_dungeon.php?do=dungeon&width=60&roomcnt=lots&height=60&minroomw=12&maxroomw=5&sparse=dense&minroomh=7&maxroomh=5&random=95&secret=5&deadends=20&concealed=40&level=1&resolution=25&seed=778044055 Mapping for the Sewer System
  12. Marieh, I made this thread mainly for discussion of the idea and how to implement it. I'm sorry if you feel that this is "spitballing" or me begging other people to do the work for me. Thats your opion and I respect it. But if you don't want to be a part of the project or get involved thats also your choice. I just came up with the idea three days ago. So obviously I have no proof of concept yet. And I don't feel I need one at this stage. And why should I start creating something without initial planning or advice/suggestions from more seasoned modders such as yourself? I am looking to initiate a community project, mostly because it would be fun. This is meant to be a collaborative community effort. Obviously people who want to volunteer are more than welcome to and encouraged.. So if you have any advice, suggestions, or links to modder resources you think would help things speed along that would be most appreciated.
  13. There is no reason to be upset. If someone wants to make a mod like this they will. Personally I don't like the JRPG fantasy style mods, because it breaks my immersion. But there are a lot of mods for what you are looking for already, including complete character models and weapons. They just are not on the nexus that I am aware of, try the advanced search option. But if someone doesn't want to spend the time and effort to make it, thats the modders decision. Just give it time, something will pop up sooner or later.
  14. I personally don't care for the Anime mods. But some of the Japanese Mod creaters make really interesting western style almost lore friendly mods...to bad they never upload them to the Nexus, and keep them on their personal sites or Japanese uploaders, with notations like "Nice to meet you do not upload to nexus! My mod is not for the foreigner!"
  15. Thanks for the info. I'm not a great modder but, I feel I have lovely story ideas.
  16. Just pointing out that both Orc races were once Elves. Orsimer Were once elves but corrupted by Malakath, its pretty much ripped from Tolkien. Seeing as how most of the Lore in Elder Scrolls, at least race wise, are based in norse mythology like like Tolkien did.
  17. Hello, My name is Diana and I here to propose a massive new project. The return to the Imperial City. We all are familiar with the Imperial City from Oblivion and Aerna. Personally the game space was somewhat lacking according to the lore. It seems like a dead city, devoid of personality and hardly the bustling ancient metropolis settled by Tiber Septim. I propose the the construction of a massive new world space, made entirely of a re-imagined imperial city. Where each district can be a city within itself. The concept of this mod is to be completely city driven. In addition to contructing the city/worldspace The idea is to create an initial campaign, but leave a majority of it open ended, essentially so the modding community can add to it and build upon it as well adding their own quests and stories to for the community to enjoy. This is not meant to build a copy of the Imperial City from Oblivion, although including landmarks such as taverns and the like is more then welcome and especially encouraged. City campaigns can be deadly affairs full of politics, intrigue, betrayal, power-struggles, and all manner of lowly denizens ready to cut the first purse – or throat – that comes along. All the elements of a good story can play out against the backdrop of a city. The Imperial City (also known as Cyrodiil City) is the capital of Cyrodiil and the whole of the Empire. The circular city is located on City Isle, an island in Lake Rumare in the Nibenay Valley at the center of the Imperial province. At the middle is the Green Emperor Way district, containing the Imperial Palace and its White Gold Tower. Surrounding it are six districts, starting in the northeast and going clockwise: Market DistrictArena DistrictArboretumTemple DistrictTalos Plaza DistrictElven Gardens District Also on the island is the Arcane University, the Imperial Prison and the Waterfront, which is the harbor of the Imperial City. A single bridge connects the island to the mainland near Weye. Roads lead from the capital in all directions. The city has an extensive underground. The sewers connect up with the crumbling substructures, which in turn break into the many natural caverns on the island. The White Gold Tower in particular has a vast basement system, which links into an Ayleid ruin known as the Hall of Epochs. This underground system is a haven for those who don't wish to be found. Bandits, goblins and vampires dwell in the sewers, and occasionally endanger the above-ground inhabitants.[1] The basements beneath Imperial Palace were used as a refuge for Jagar Tharn and his servants. Many secret passages, such as the Old Way, are used by the Blades to move around the city, but using them poses serious risks. Emperor Uriel Septim VII was assassinated by the Mythic Dawn in one of these passages, below the Prison District. Some time in the early Fourth Era, when the Third Empire had dissolved and all Tamriel was in chaos, Titus Mede captured the city with a mere 1000 men and crowned himself the first Emperor of a new dynasty. [2] In 4E 174, in the height of the Great War between the Aldmeri Dominion and the Empire, Thalmor troops burned the city in the infamous Sacking of the Imperial City. The Imperial Palace was burned, the White-Gold Tower was looted, and all manners of atrocities were carried out on the innocent populace by the vengeful Thalmor army. What I would like the Final release of the Mod to entail: Stage 1: Construction - Building The Imperial City and its Districts We must remember that it has only been 30 years since the sacking of the imperial City by the Altmeri Dominion. The city itself in ancient and still feeling the pains of the war. The City should reflect this. Each district should also be unique in its inhabitants and shops, and over all feel. Each being recognizable as being a part of the Imperial City at large but subtly unique from the Other Districts, each will have left over space for modders to create plugins and quests. Buyable player homes and other properties. and Each will have several tiny story driven quests and story arcs Market Discrict Various Shops, cafe's and NPC's and street performers. Should have an almost county fair, or Renaissance carnival feel to it. In addition to shops implemented in the main mod, We will leave a number of shop front open for other modders to create custom shops and so forth, and increase the contentHome to one of the Thieves Guild offshoots that operates like a mafia or Yakuza,Arena District Home to the Imperial City's Champions Colosseum - expanded and built upon By Titus Mede after the oblivion Crisis as a gift to the people, now lies damaged, and under repair as ordered by Titus Mede II. Although damaged it's use has not halted.Home to a slave market where gladiators can be bought and sold via auction, with a possible connection to one or more of the Thieves Guild offshoots.A Lutus for each gladiator team with underground corridors leading to the blood worksbetting and gambling and better experience as an observer, with Several varieties of games ranging from classic gladitorial combat to reinactments of famous battles in Cyrodils history (Just like the Roman Empire used to Do. ( I was thinking the Battle of Bruma would be great. with one team summoning Daedra against Gladiators (we have a lot of lore to refer to!) Also Man & Mer vs. Beast games , Bears. Trolls, Wolves and Giants you name it( Maybe a special dragon)Possibly an Imperial Prison related quest: STOP RIGHT THERE CRIMINAL SCUM! Pay your Fine. Serve your Time, or earn your Freedom!Arboretum The Arboretum is, as the name implies, the park of the Imperial City. There are statues of the Nine Divines, Now a only Eight with a Grand Fountain, or other centerpiece in the center (and perhaps a small discreet shrine to Talos hidden near by). It should be rather Large, There is a high crime rate at night and many muggers are a foot, possible territory for one of the Thieves guild offshoots. During the Sacking of the City During the Great war the Waterfront was obliterated. Now the Poor live scattered throughout the Arboretum fearful the survivors fearful of ever taking up residence outside the walls of the city((more suggestions welcome)Temple District The Temple District is a section of The Imperial City that formally housed the Temple of the One where new Emperors lit the Dragonfires to take the throne. After the oblivion Crisis and the white cold Concord it became the Temple of the Divine Avatar. The temple, still houses the Remnant of Akatosh and outside in the courtyard is a memorial to Martin Septim and all those lost in Oblivion Crisis. (Possible location for the Altmeri Embassy.) (Suggestions more them Welcome Community!) It's ALso home to the Head Quarters of the Order of the Virtuous Blood, which has had some time to do some remodeling in the Past 200 Years.Talos Plaza District - (Renamed After to the White Gold Concord. Name Suggestions everyone?) This is the district where the wealthiest people of the Imperial City live. Note the relatively grand houses and the beautiful statue at Talos Plaza. I Don't have many ideas for this district, other than a modular area for the Community to create Player Homes, and house NPCs, Really have no idea what to Include hereGive me some ideas!Elven Gardens District - Another residential District - ideas welcome!Sewers, the Sewer System in Oblivion was a nice idea, but far too small to reflect the lore, The sewer System will be Vast, confusing maze like and none linear. It should be very easy for players to get lost, and turned around. The Sewer will be a realm within itself. Home to bandits, Vampires, and other Vile creatures, and the haunting Essence and an old Foe. And with Skyrims flowing water Dynamic, all the more dangerous. More Ancient and deep areas of the sewer may or may not only be accessible as an argonian or with water breathing magic. Not only should there be several major quests involving the Sewers. But it should fun to explore as well. Stage2 New Factions/Guilds/Quests The Arcane University - Join the Faction, and enroll at the Arcane University as a new initiate or as the Visiting Archmage of The College of Winterhold Remnants of the Thieves Guild. - After the sacking of the City The Thives guild has split into various gangs of thieves, cut throats and bandits. Each claiming to be a remnant of the true Guild, two or three will be join-able, however, only one will be joined at a time. Placing the Player in opposition to the other Factions. Including the Guards The Imperial City Guard - Join the City Watch and Rise through the Ranks to Lieutenant. This Factions storyline will intersect with the Thieves guild quest lines Vampires - For those whose characters are Vampires, there will be a vampire faction brooding in the Underbelly of the City, in the Deepest recess of the Imperial City Sewers, whose plot threatens the entire imperial City. Order of the Virtuous Blood (Vampire Hunters) - A faction throw back to the old quest from oblivion, that I always wished was more expansive than it was. Partially a noir detective story and part vampire hunting goodness. Various undecided "Jobs" - Thalmor - A faction that you can choose to Side with or fight against, thinking about having tie ins to Certain guilds as we all know these Altmer are subversive bastards, they will have a Consulate built in the Temple District. The Arena - Story line planned to remarkably similar to the one in oblivion, but a little more detailed. (May or may not have the option to be forced to fight in the Arena, Several Teams and event types - The Famous Blue Team will make a return( who have made the Hero of Cyrodil a kind of Patron Saint, and for one reason or another, some of the members are a bit "Mad") , Along with the Yellow team, The Red Team, and the Green Team, all with Major unique NPCs and back stories. Stage Three Details, Details Details Radiant Encounters The City Streets are dangerous to walk, especially at night, cutthroats and muggers prey on those who travel the Alleyways and back streetsVampires are sneaky to prey seduce their prey, Anyone can be a vampire even someone you have interacted with or bought goods from, maybe even completed quests for.Always open to ideas, this is a community project after allThe city Watch is less lazy in this Era, You may see them take down some Criminal Scum and vampiresThe City is vast and home to Many Taverns and social clubs. You may bump into some drunks around town.You're Friendly Neighborhood Dovahkin: Save that citizen from a would be mugger.And many other instances depending on Factions you're involved in, who your friends are and who you made into an enemy. Well I started writting this an hour ago, and came up with all of this off the top of my head. What does everyone think? I know it seems like a big Project, but since we don't have to build an entire Province, I see no reason why Each district cannot be created in modular releases .
  18. No they were elves, but they are not anymore. Most of people of Tamriel don't consider them elves. If you really want to get nerdy realize that Tolkien is usually the base for most fantasy. Orcs in that lore, just like ES, were once elves. But clearly they are not considered that way anymore. An Orc is an elf just as much as a demon can be considered an Angel. They are fallen. In fact Orcs are pretty much an allegory for Angels and demons. Speaking of Orcs, Doesn't Skyrim Border Orsinium? I would really like to see an ORC oriented DLC. Or a return to the destroyed Morrowind.
  19. I have been having an issue. Whenever I try to travel to Windhelm and the outlying area, there seems to be an issue. The game will Crash, or Freeze. And when trying to load up a save or auto save within a certain distance of the city, I get the endless loading screen. Apparently many people are having the exact same issue almost down to point. I am thinking there is something wrong in the area. Something that really needs to be patched. After scouring various forums and topics it seems this problem is happening to a lot of people, and have tried various fixes. and work around. They don't always work for everyone however. And some of the more successful work arounds, require alt-tabbing, hitting the windows key several times, etc. It seems that the area is not PC exclusive either, but is across all platforms and corrupts saves. The issue isn't mod related either as people running vanilla in various updated stages and people with anywhere between 1-200 mods are having the same issue. It's not PC gear either as the issue happens to people with rigs ranging from low end on low settings to high end on ultra settings and anywhere inbetween. I really think as a community it would be great if we could figure out what exactly is wrong in windhelm. This is a very game breaking issue. and I think it effects enough people. Personally I am really sick of this kind of stuff from Bethesda. It's not our job to fix these kind of things.
  20. Yup Radiant story is sounding more and more like random encounters in Red dead redemption everyday.I feel like since it one of the games the directional team has been most into during the time between falloutand skyrim, it's like they have been basing lots of ideas on it. I have a feeling more and more that Radiant story is going to end up being repatative busy work, or i'll be exploring and all of a sudden HELP HELP BANDITS THEY HAVEKIDNAPPED MY SON! 85 times. or some variant of that.
  21. Not worth starting another thread so I am putting this little tidbit of information. Here. http://www.imdb.com/title/tt1814884/ Budget of $100,000,000
  22. I had dream where I was posting on a Skyrim forum, and everyone was using horrid grammar...oh wait.
  23. Well I doubt that you will be able to run that fast. After all they added sprinting. If anything speed will affect how far you can sprint, or for how long, how much fatigue etc.
  24. Is it me or is Beth taking a lot of a pages from Red dead? The description of the story engine sounds a lot just like random encounters from that game, a little more in depth but the same none the less.
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