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derpyholic

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  1. I've spent the last few days working on a custom animal follower mod using the CK tutorials. So far the follower can do all the usual follower things, and even has a short questline the player must complete to recruit him, this however is where the problems start. To start off with, the follower begins following you the moment to talk to them, which I cannot for the life of me figure out how to disable so he only follows when asked. When his quest is initiated, everything seems to work, but there is no objectives to be found on the map or compass, even though the quest is in the quest list and selected. when I go to the first location myself, the necessary npc doesn't spawn and the quest is impossible to continue. I'm fairly sure I followed the tutorials to the letter so i'm lost as to what happened or where to begin troubleshooting, so any help would be much appreciated ^^ On a lesser note, would anyone happen to know of any tutorials for recolouring animals such as the deer? everything i've tried has resulted in colour monstrosities that look like they're hungry for children ;; I can upload what I have done so far to the nexus if anyone needs to look at it.
  2. If this is the wrong sections of the forum, please point me in the right direction, but i was wondering if anyone knew how to edit the settings for HDT Physics mod so the bbp settings are much lower. I would like to have the mod installed, but it bothers my when my characters buttocks and breasts jiggle around like warm jello every time I take a step. What I'm looking to do is just tone down the jiggle a bit, is there a place in the code of the mod to do that? or do I need to use the creation kit to edit it?
  3. the only mods I have that would even affect character mesh is CBBE Bodyslide and Remodeled CBBE Armours
  4. The more I play skyrim, the more it bothers me that my characters tail just kind of protrudes through the back of my armour. what's worse is when she runs, her tail moves through the outfit like it's not even there. Considering these things, I've come up with an interesting mod idea, a set of slightly modified armours and outfits that either have an opening for the tails. Or maybe they could somehow have physics that push the tail underneath, keeping it from floating through the outfit mesh. I'm not sure how possible this is, but I just thought i'd share the idea, see what y'all would think.
  5. Essentially just a mod that adds two new weapons into the game, a set of blades with the large box-like sheaths seen in attack on titan, maybe even with the cable attaching them to the cases (if possible). Come to think of it, it would make taking down giants all the more satisfying.
  6. I'm not sure if this is the result of a body mod I have installed or not, so I'm posting it here first just in case. Whenever I go into first person, my khajiit's fingers appear freakishly thin, so thin that any equipped rings just float around the fingers. Is there a mod to fix this? or perhaps a setting I can adjust in the system files somewhere?
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