In response to post #23904579. #23922919, #24115884 are all replies on the same post. I've been studying Neo-Liberalism as part of my Poli Sci degree, so I think I can channel some of it to make a counter-argument to some of your claims in the interests of letting logic prevail. Response to 3. They couldn't charge whatever they want for these different-continent experiences, since people won't pay outrageous prices. The same thing will occur as happens before these continents are available for play: Somebody else will make a new one. If the price is too high, there would be a market for a competing Elsweyr. Response to 1. The quality would increase, because there is the reward for good work. Successful modders will be encouraged to continually develop their mods, in order to maintain sales. 2. And the modding community relies on Bethesda. Bethesda makes a killing from free mods. What if the game itself cost less, and people would pay small amounts for mods, in the interest of paying the same amount as a regular game, but for a game that is more close to what they want to play? 4. That's the central ideology of capitalism, though, that the betterment of the community and personal gain are linked intrinsically. Through supporting people for doing what benefits the community, we as a modding community would not only take care of those who make our mods, but encourage them to do better work and serve the community better. Sure, it's cool to make one of the top mods, but that doesn't pay the rent. How many mods fall by the wayside "due to personal issues"? What if we could have the best mod-makers paid directly for what they do best, and be rewarded for the good they do to this community?