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daeneyr1

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    Skyrim
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    Skyrim/ League of Legends

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  1. id be willing to help. where is this 3d model?
  2. In response to post #31818925. #31860830 is also a reply to the same post. we don't expect a payment for a hobby. Its more like we do a hobby and if people like it they can donate or not. It's like a thank you, not a paycheck. Also, people in first world countries also have to struggle to get ahead in life. There are many, many people in America, both whites and POC, that are homeless, poor, and/or having to choose whether to spend their money on feeding themselves or their children, or to pay the heating so they don't freeze. This is not a case of "pay me for my content" which is expressly forbidden anyway. This is a case of "i really like your mod and know that you are struggling to get by as a broke college student or high school dropout or whatever your situation is. Here is 50 cents as a thank you for your dedication to the nexus despite that you have to do real world work as well."
  3. Hello. I have been trying really hard to implement a hunger stages script that is satisfied by feeding on humans. So far I have a spell called TG Hunger Stages Master that will be cast upon eating a corpse. It will cast the Full spell and remove all the other stages spells. Unfortunately, It doesn't actually remove the other stages spells, it just casts Full and progresses the other spells a stage forward. For example: The order of stages goes from Full-Slightly Hungry- Hungry- Starving(Which will kill you if you do not eat) After eating a corpse the effect Full is added. If you don't eat again the stages follow their normal progression, eventually leading to Death by Starvation. If you do eat again and you were still at stage Full, you get the effect Full, and the original Full effect becomes Slightly Hungry. If you feed again, you add another Full effect, and the second Full effect progresses to Slightly Hungry. The original Full effect progresses to Hungry. If you do it again you have all four effects, and will Die from starvation after 1 hour or another feeding, despite having the full effect. This will occur even if you are not Full when you feed. I am not very skilled with scripting and so this is really confusing to me. I don't know if it is the master script or all of the stages causing the problem. Here is a copy of the Script: Scriptname TGHungerStageMasterScript extends activemagiceffect SPELL Property Full Auto SPELL Property SlightlyHungry Auto SPELL Property Hungry Auto SPELL Property Starving Auto Event OnEffectStart(Actor ckTarget, Actor ckCaster)if Game.GetPlayer().HasMagicEffect(FullMagicEffect) != trueGame.GetPlayer().RemoveSpell(Full) EndIfif Game.GetPlayer().HasMagicEffect(SlightlyHungryMagicEffect) != trueGame.GetPlayer().RemoveSpell(SlightlyHungry) EndIfif Game.GetPlayer().HasMagicEffect(HungryMagicEffect) != trueGame.GetPlayer().RemoveSpell(Hungry) EndIfif Game.GetPlayer().HasMagicEffect(StarvingMagicEffect) != trueGame.GetPlayer().RemoveSpell(Starving) EndIfFull.cast(game.getPlayer(), game.getPlayer())Debug.Notification("Your hunger has been sated")EndEventMagicEffect Property FullMagicEffect Auto MagicEffect Property SlightlyHungryMagicEffect Auto MagicEffect Property HungryMagicEffect Auto MagicEffect Property StarvingMagicEffect Auto The Spell called Full runs this script: Scriptname TGHungerStageFullScript extends activemagiceffect SPELL Property SlightlyHungry Auto Event OnEffectStart(Actor ckTarget, Actor ckCaster)if Game.GetPlayer().HasMagicEffect(SlightlyHungryMagicEffect) != trueGame.GetPlayer().RemoveSpell(SlightlyHungry) EndIfif Game.GetPlayer().HasMagicEffect(HungryMagicEffect) != trueGame.GetPlayer().RemoveSpell(Hungry) EndIfif Game.GetPlayer().HasMagicEffect(StarvingMagicEffect) != trueGame.GetPlayer().RemoveSpell(Starving) EndIfEndEvent Event OnEffectFinish(Actor ckTarget, Actor ckCaster)SlightlyHungry.cast(game.getPlayer(), game.getPlayer())Debug.Notification("You are slightly hungry")EndEvent MagicEffect Property Stage2MagicEffect Auto MagicEffect Property FullMagicEffect Auto MagicEffect Property SlightlyHungryMagicEffect Auto MagicEffect Property HungryMagicEffect Auto MagicEffect Property StarvingMagicEffect Auto Spell Property Hungry Auto Spell Property Starving Auto The Spell Slightly Hungry calls this Script: Scriptname TGHungerStagesSlightlyHungryScript extends activemagiceffect MagicEffect Property FullMagicEffect Auto MagicEffect Property SlightlyHungryMagicEffect Auto MagicEffect Property HungryMagicEffect Auto MagicEffect Property StarvingMagicEffect Auto Spell Property Hungry Auto Spell Property Starving AutoSpell Property Full AutoEvent OnEffectStart(Actor ckTarget, Actor ckCaster)if Game.GetPlayer().HasMagicEffect(FullMagicEffect) != trueGame.GetPlayer().RemoveSpell(Full) EndIfif Game.GetPlayer().HasMagicEffect(HungryMagicEffect) != trueGame.GetPlayer().RemoveSpell(Hungry) EndIfif Game.GetPlayer().HasMagicEffect(StarvingMagicEffect) != trueGame.GetPlayer().RemoveSpell(Starving) EndIfEndEvent Event OnEffectFinish(Actor ckTarget, Actor ckCaster)if Game.GetPlayer().HasMagicEffect(FullMagicEffect) != falseHungry.cast(game.getPlayer(), game.getPlayer())Debug.Notification("You could really use a meal")EndIfEndEvent Hungry Calls this script: Scriptname TGHungerStageHungryScript extends activemagiceffect SPELL Property Starving Auto MagicEffect Property FullMagicEffect Auto MagicEffect Property SlightlyHungryMagicEffect Auto MagicEffect Property HungryMagicEffect Auto MagicEffect Property StarvingMagicEffect Auto Spell Property Full Auto Spell Property SlightlyHungry AutoEvent OnEffectStart(Actor ckTarget, Actor ckCaster)if Game.GetPlayer().HasMagicEffect(FullMagicEffect) != trueGame.GetPlayer().RemoveSpell(Full) EndIfif Game.GetPlayer().HasMagicEffect(SlightlyHungryMagicEffect) != trueGame.GetPlayer().RemoveSpell(SlightlyHungry) EndIfif Game.GetPlayer().HasMagicEffect(StarvingMagicEffect) != trueGame.GetPlayer().RemoveSpell(Starving) EndIfEndEvent Event OnEffectFinish(Actor ckTarget, Actor ckCaster)if Game.GetPlayer().HasMagicEffect(FullMagicEffect) != falseif Game.GetPlayer().HasMagicEffect(SlightlyHungryMagicEffect) != falseStarving.cast(game.getPlayer(), game.getPlayer())Debug.Notification("You are starving to death!")EndIfEndIfEndEvent And Finally, Starving calls this script: Scriptname TGHungerStageStarvingScript extends activemagiceffect MagicEffect Property FullMagicEffect Auto MagicEffect Property SlightlyHungryMagicEffect Auto MagicEffect Property HungryMagicEffect Auto MagicEffect Property StarvingMagicEffect Auto Spell Property Hungry Auto Spell Property Full AutoSpell Property SlightlyHungry AutoEvent OnEffectStart(Actor ckTarget, Actor ckCaster)if Game.GetPlayer().HasMagicEffect(FullMagicEffect) != trueGame.GetPlayer().RemoveSpell(Full) EndIfif Game.GetPlayer().HasMagicEffect(SlightlyHungryMagicEffect) != trueGame.GetPlayer().RemoveSpell(SlightlyHungry) EndIfif Game.GetPlayer().HasMagicEffect(HungryMagicEffect) != trueGame.GetPlayer().RemoveSpell(Hungry) EndIfEndEvent Event OnEffectFinish(Actor ckTarget, Actor ckCaster)If ckTarget == Game.GetPlayer()if Game.GetPlayer().HasMagicEffect(FullMagicEffect) != falseif Game.GetPlayer().HasMagicEffect(SlightlyHungryMagicEffect) != falseif Game.GetPlayer().HasMagicEffect(HungryMagicEffect) != falseDebug.Notification("You starved to Death")Utility.wait(0.5)Game.GetPlayer().kill(ckTarget)EndIfEndIfEndIfEndIfEndEvent Any help or advice would be very much appreciated!!!!!Thanks,Daeneyr1
  4. I'm currently working on a mod that uses the interior of dragonsreach. while building a pool upstairs i replaced parts of the floor with water and tiles and etc. when i went into the game to check it out, large portions of the floor were invisible until i got to a certain area and then i could see them. i could still walk around with no problem and if i looked up from behind my character i could see the water and the character would swim but if i looked from above it was just a bunch of clouds. and when i tried to replace the floor it didnt help, the problem still persisted. Is there something i am missing? Thanks.
  5. I'm thinking of making a dhampir race that allows you powers that rival that of the vampire lord from dawnguard while allowing you to still hunt vampires. Was going to put a vampire hunter D reference inside (mostly have D wandering skyrim)
  6. I am currently working on a mod to incorporate Dragon Slaying magic and other magics from the Anime Fairy Tail into skyrim. I have started making DragonSlayer abilities and have started a quest to get them. I'm also making custom Fairy Tail followers and a guild hall. My last Fairy Tail mod was sub par and glitchy, so I am basically starting all over again with an emphasis on magic. The custom npcs i make will participate in the quests to gain new spells and protect fairy tail from evil, along with a main quest of trying to find the dragons. I will also have dark guilds and other friendly guilds, along with custom named dragons, including acnologia, and Edolas. Also, when you start out the mod, I'm going to make it so that after you shout in a city, you get a nasty letter from the jarl of dawnstar about how you burned down half her village and a request to speak with her. After speaking with her, she will send you out to find the Fairy Tail guild and deliver a letter of complaint to Makarov. Makarov will ask you to then go find Natsu. Natsu will come back to the guild with you, and Makarov will invite you to join. The other dragonslayers and characters that are not in fairy tail in the beginning of the manga will not be there. You have to unlock them through quests. This mod will not perfectly follow the fairytail storyline or be lore friendly, istead it will be a mix of skyrim and fairytail. So far to get the dragonslayer magic, you have to follow natsu to the Dragonstone outside of north shriekwind bastion. There you make the choice of which type of dragon slayer you want to be. You cannot be all of them at once, but you can switch types mid-play, you will just lose your previous abilities in exxchange for the other elements counterparts. The final tier of abilities(there will be 5) will unlock dragon force, a transformation spell. There will also be a quest to unlock fairy spells, like Fairy Law, fairy glitter, and Fairy Sphere. There are a few problems, however. I do not know how to make custom armors and weapons, or custom spell effects. I'm also not very good at creating custom buildings. If anyone would like to help with any of this, or with scripting the mod, please let me know! I would really appreciate the help. Also, any ideas would be very helpful. I plan to use the new world modders resource for edolas and the flying home modders resource for grimoire heart. I am also making the characters look young, but it will probably impact all the skyrim characters. But I have fixed it so that the hair colors are a non replacer version.
  7. I'm trying to get these "armors" to appear and be equipped to my player character at the casting of a spell. This is the script I have for the magic effect so far. Whenever I cast the spell, nothing happens and I'm not sure why. Scriptname Dragonformscript extends activemagiceffect Armor Property Boundtail Auto Armor Property boundfeet Auto Armor Property boundhorns Auto Potion Property boundDragonwings Auto SPELL Property dragonformspellscript Auto MagicEffect Property DragonFormsCastspell Auto Potion Property Dispelbound Auto Event OnEffectStart(Actor cktarget, Actor ckcaster) if (Game.GetPlayer().HasMagicEffect(DragonFormsCastspell)) Utility.wait(0.3) Game.getplayer().AddItem(Boundhorns, 1, true) Game.getplayer().AddItem(Boundfeet, 1, true) Game.getplayer().addItem(Boundtail, 1, true) Game.getplayer().Additem(boundDragonwings, 1, true) Game.getplayer().EquipItem(Boundhorns, 1, true) Game.getplayer().EquipItem(Boundfeet, 1, true) Game.getplayer().EquipItem(Boundtail, 1, true) Game.getplayer().EquipItem(boundDragonwings, 1, true) endifEndeventEvent OnEffectFinish(Actor ckTarget, Actor ckCaster) if(Game.getplayer().IsEquipped(Boundhorns)) Game.getplayer().RemoveItem(Boundfeet, 1, true) Game.getplayer().RemoveItem(Boundtail, 1, true) Game.getplayer().RemoveItem(Boundhorns, 1, true) Game.getplayer().Additem(Dispelbound, 1, true) Game.getplayer().EquipItem(Dispelbound, 1, true) EndIfEndevent
  8. I made a tokyo ghoul mod with kaneki's mask and an ability to eat corpses as a lesser power. You also have a ghoul scent spell that allows you to heighten senses, and you need to eat to counteract the health and stamina damage that comes with the race. I have eyes and one eyed options and the underground ghoul system. I have anteiku and characters to have as followers. Look here: http://www.nexusmods.com/skyrim/mods/60000/?
  9. I have a fairy tail followers mod up but I think your mod looks awesome! You should have custom magic too it would be awesome. Will you have custom armors?
  10. ALSO im making a fairy tail guild mod. With custom Fairy Spells and followers and eventually quests (hopefully) that dont suck(maybe) and when i figure out how to use blender (someday) ill make custom armors. right now i have retextured a few armors and robes to make them work and made erza's sword. I even managed to make fairy law only hurt enemies! (It was a fluke...i still have no idea how i did it!) anyway, sorry for the three comment response. I'm just excited that someone else will enjoy the races i am making other than myself and the friend i have (forced) helping me test it. :)
  11. I think I'd make the ice dragon slayer scales light blue, the fire dragon scales a dark red(like igneel), the lightning a yellow color(or gold), the skydragon a kinda greeny blue color, the light dragon white, the shadow dragon black, and the poison dragon purple in my transformations once I figure those out.
  12. Im making dragon slayer races with custom magics and lacrima's you can eat to gain new magic that combines the different types of dragon slayer magics( like natsu did with laxus's lightning to create the lightning flame dragon: brilliant flame) for example if you are a fire dragon slayer you can eat an ice dragon slayer lacrima and learn Flame Make: Wyvern which is a fire variant of the ice make: Wyvern i've created. I like the idea of a transformation. As soon as I know how to do that I will! So far I have Fire dragon slayers that are immune to fire and have greatly increased unarmed damage and stamina. They have their own custom magic (brilliant flame, iron fist, etc) and their own racial power(Flames of Emotion) And Frost dragon slayers that are immune to frost and are adept at alteration magic. They use mostly ice make magic to create creatures and weapons out of ice but also have a ice fist attack and a ice blast, and a power (Frost of Fury). I'm trying to make the Fire dragons melee based, so that you dont need to use weapons. The unarmed iron fist attacks count as destruction as well, so that you can still level up your skills using it. The Ice dragons are more creation based. They use weapons and armor, or create creatures to fight. I'm starting on lightning dragons soon, then I'm going to move on to the Sky dragon slayer, Light dragon slayer, Shadow dragonslayer, poison dragonslayer, and iron dragon slayer. Right now they are horrible OP because they seem normal to me and im pulling that legendary difficulty action in skyrim right now, so I'm going to lessen their stats before they are finished. OH also, I made a dragon smell spell so they can smell enemies and the way to their goal. And some custom tattoos and hair colors to match the race. They are also vampire compatible and i think they are werewolf compatible as well but ill test that too.
  13. I'm working on a fairytail guild overhaul. Making dragon re textures and having many guilds both light and dark along with the main characters. I'm going to have quests and new spells and custom armors etc. Still in the works tho.
  14. no dice. they arent doing anything they are getting in and out of seats and wandering around :( they wont talk at all
  15. I am currently working on a Fairy Tail Guild Mod. I just put NPC's in the Guild hall and none of them allow me to initiate dialogue. 5 of the npc's are followers from an earlier Fairy Tail Followers mod, so I know it isn't anything to do with the NPC's dialogue settings or their AI behaviors or whatnot. Also, it is 9 am in the game, so the NPC's shouldn't be ignoring me because it is evening. When I walk up to them and click e they will say "yes" and "can I help you" but no dialogue options appear, which makes it difficult to buy things from mirajane and max, and get natsu and gray to follow you! Any help with this would be veryyyyyy much appreciated. It's not caused by any mods I have downloaded I'm pretty sure of that. Thanks, ~Daeneyr1
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