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sumoftwosins

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About sumoftwosins

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    FO3, SC Conviction, MW2, L4D2
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    Deus Ex

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  1. First off, I understand that if there is something I don't like or would like to be different then I should try to put in the effort myself (which I am currently trying to figure out), so this post is primarily out of curiosity even if it sounds like a rant. So nearly all the clothing mods/swaps that I have downloaded, which use the outer torso slot, replace Jacket #10 - the racing bolero. [rant] Am I the only one that actually likes the bolero? [end rant] The frustrating thing is that I can only use one of a dozen awesome mods. The strange thing is many of these could swap an item that theirs is based on. An example is the Militech Modular.... The bulletproof vest + items added could, in theory, just swap another (slightly different style) vest. The person who did Arasaka Ninja actually went this route. Their chest/mags harness replaced the clothing item that looked like a life jacket. This leads me to wonder if there is a technical reason. So is there or is everyone prefer losing their sleeves?
  2. A few things that I have noticed.... Defense isn't just for "Help Defend" alerts. 1. If you defense is lower then your food and water combined, you are more likely to get attacked. (24 food 40 water = 64 resource and only 30 def will result in more attacks) 2. If you fail to defend a settlement, the damage done is based on your defense value ratio. (Few defenses and all generators, water filters, and food will need to be repaired - Lots of def and you will not need to repair as much. I think it also determines how many settlers are killed, but I haven't confirmed this) 3. Enemies spawn if you are in range of the settlement. If you do not go, it's all just number rolls or RNG. You only have to be nearby for the spawn to trigger. I was at Red Rocket and the attack started at Sancuary. And a comment as to why do you need a lot of defenses even though you have to help defend? Well there are other world events taking place. Not sure if it was a bug, but a caravan was being chased by Synths and they fled to my settlement and a shootout took place between my settlement and the synths. So I was happy we helped out the Caravan.
  3. I'm bringing MERC to Fallout 4. Not a port, but a new story around the FO3 MERC Plot.
  4. I'm needing two female voice actors... decent ones. That means good microphone. This is for a New Vegas mod. I'm soliciting other locations, but since the mod is for this game... I figured I'd post here as well. As in the title, I will pay for the voice acting. It's hard enough to get women to do voices, so I figured I'd offer an incentive. It will not be a lot of money, but worth a couple of hours of your time. There are requirements though. Female, Age 17 - 30... or at least a young adult voice. Voice 1 - Assertive, yet flirty. Voice 2 - Soft, Clear, Receptionist Accent needs to be American English. Southern draw is fine, but no Baston sounding... just because I don't like Boston. I will pay either by Pay Pal or Cashier's Check. US currency only. If you are interested, or have a friend / love interest that can do it... email me at [email protected] - I'll have some sample lines and further info then.
  5. Sweet. A bit annoying, but at least I can preview without exiting the geck and so forth. Thanks!
  6. Are you using the built-in feature in the GECK to record the voices? If so, there is a specific setting for the format. What that is off the top of my head, I don't know. I'll look it up when I get home.
  7. There has got to be a way to do this. I've tried using FO3Edit and coping the codes into the mod through the NVEdit, but it crashes the GECK after making the changes. So I guess it isn't exacting the same. Anyone know if a way to export a character?
  8. There is a way if you have a modded xbox to where you can actually explore your HD. I haven't done it. I know it requires that you flash your xbox with a new firmware. After that, it works just like the PC game. Just look for Xbox Fallout 3 modding or something a long those lines.
  9. For some reason when I place lights in areas in the geck, it does not create "lighting" in that area. FO3 geck did it and in the NV geck I can turn light radius on, which is just a wire sphere. Any ideas on this one?
  10. For the most part, any solid modders are already working on their own projects. Especially since New Vegas just came out. All of the FO3 guys including myself, are working to move our stuff over. Aside from that, you will still have a hard time getting someone to just make the mod on their own. The GECK is very simple, it is almost like building with Lego's. Many of us will help you with any problems you run into. You might get lucky and find someone to do the entire thing for you, but I am trying to be realistic. Get started with it yourself and when you run into the hard stuff... make a post.
  11. Okay, the game-plan has been crafted. I'm still working on the locals though. This will be a brief mod since I have another large mod in the works that goes in a completely different direction. Though this mod will be packed full of items. INFO Almost all of the items from MERC will be ported over. Than includes the weapons and armor. There will be new items as well. The story starts with Blain as it did before. Some of the people from MERC-2 decided to venture west to search for more of the MERCorp facilities via a vertibird. Due to a malfunction it crashed some where near New Vegas. The Courier will receive a distress signal and if he/she chooses to seek it out, thus begins MERC-NV. What will be added: From MERC 1 & 2 - Shock Rifles - FN FAL - Scoped / Silenced AK - Blain's Duster - Stealth Suit - Elite Stealth Suit - Power Armor New - Silenced Marksmen Carbine - Silenced FAL - Scoped LMG (Like Modern Warefare) - MERC Style Ranger Armor
  12. Yeah its nuts. I looted it from Benny and magically the legion had it.
  13. I just figured I'd make an official update stating that M.E.R.C. will be somewhat ported over. This will not be a straight port. There will be a story tie-in with the other MERC mods. It will simply be a way to bring over the weapons and armor from M1 & M2, with a quest involved. I'm going to keep this simple with a quick release (because I want to use the stuff from merc myself). I'm running through the game now to determine the correct time/location and method to tie in MERC with New Vegas.
  14. Just saw the new video. It seems that a company has built a Luxury Underground Bunker. Adults - $50,000 US and Children $25,000 US. It doesn't look to shabby to me and the price well.... isn't that bad to think of it. There are still decommissioned Missile Silos for sale as well. They average 1.2 Million US, but these come equip with a 2,500 Square Foot Ranch House. Which if I ever to get to a point in my life that I can "blow" a few million for stupid things, I'm definitely getting a missile base. Screw a Yacht! ABC - Vault New Video
  15. I'll add that to the list. As soon as we get a few, I'll make a poll.
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